Offense Open Set Zero Notes Offense is black
Offense
Open Set (“Zero”) Notes: Offense is black; Defense is red Because nobody is on the crease, we call this “Zero” Starting set, can begin settled offense from this Players must maintain spacing and distance from goal and each other • Middies must stay high and be ready to drop back to midfield to ride if turnover or save A 3 • • D 3 A 1 Instruction: • Attack in a triangle, one player at “X” • This is an “open” set because nobody is on the crease – it is open • Best option is for M to carry the ball down an alley, pass to a wing A, then cut to middle for a give-and-go • If no pass, keep player on crease, now in 2 -3 -1 • Passing on the perimeter can take advantage of overaggressive defenders • Opportunity for 1 v 1 (isolation play), but only if a significant matchup advantage, needs spacing D 1 D 2 M 3 A 2 M 3 M 1 M 3 M 2 M 1
2 -3 -1 sweep Notes: • • • Players must maintain spacing in the 2 -3 -1 set Slashing middie must start high and cut off pipe Slashing middie has to wait for crease mid and attack to clear thru before cutting Instruction: • M 1 has ball and retreats high (between mid field and box) • M 2 cuts thru to clear lane • A 1 cuts thru to clear lane • M 1 “sweeps” to the vacated alley • M 3 rotates to fill for M 1 • A 2 and A 3 rotate to fill and to maintain player at “X” • Once A 1 and M 2 have cleared the lane M 1 drives for a shot. • M 1 can outlet to A 3 if shot is not there. • Mid and Attack reshape after the cut. A 3 A 2 A 1 M 2 M 3 M 1
2 -3 -1 alley dodge Notes: • • • Players must maintain spacing in the 2 -3 -1 set Initiation must start high, dodger needs to change speeds on the dodge (3/4 to full speed) Dodging middie has to wait for crease mid and attack to clear thru before cutting Middie must threaten the middle, then dodge vertically up the alley Attack should always look to ball-carrier in case their defender leaves to double A 1 A 3 Instruction: • M 1 has ball and retreats high (between mid field and box) • M 3 clears crease to opposite dodge side • A 2 cuts to clear lane to opposite dodge side • Once A 2 and M 3 have cleared the lane, M 1 drives in to the high center, split dodges to the alley for shot • M 1 can outlet to A 3 if shot is not there. Or C-curl out towards sideline and reset • M 2 rotates to fill for M 1 • M 3 rotates to fill for M 2 • A 1 and A 3 rotate to fill and maintain player at “X” • Mid and Attack reshape after cuts if no shot A 2 M 3 M 1 M 2
2 -3 -1(“Pass down/Pick down”) Notes: • • Offense is black; Defense is red Players must maintain spacing in the 2 -3 -1 set A 1 has to set up the pick (dodge to force D to move into the pick) midfield to ride if turnover or save A 2 A 3 A 1 D 1 Instruction: • M 3 Passes to A 1 • M 3 cuts and sets a pick for A 1 • A 1 works the pick and drives for a shot (or dumps to M 2) • M 1 vacates crease and backfills for M 2 • If nothing is open… reshape and move the ball • Can also be run from middie to middie and attack to attack • Also called “two-man game” D 3 D 2 M 3 M 1 M 2 M 3 M 2
1 -4 -1 “Grind” Notes: • • • Offense is black; Defense is red Man-up or “zone-buster” Requires fast passing on the outside Every time an outside catch is made, player should look to the crease for an opportunity If crease is covered, ball should continue to move If ball is caught on crease, quick shot Instruction: • In this example, ball is at A 1 • M 2 and M 3 (can also use an attack) are constantly switching spots with each other making themselves available to the ball-carrier • Players in the outside “diamond” move the ball as quickly as possible around the perimeter to get the D moving • Movement in the middle does not have to be uniform; players can pick/ re-pick, run near each other, or just move in circles as long as they are attempting to move the D A 2 A 1 M 3 M 2 M 1 A 3
Fast Break 4 v 3 Notes: • Offense is black; Defense is red • Offensive players must maintain spacing • Maintaining possession is better than a bad shot. Listen for “no break” or “pull it out” calls. Instruction: • M 1 needs to make the D make a choice with downfield pressure. Shoot if not engaged. If engaged, pass should go to A 1. • A 1 needs to think quick, shoot first, pass second. If D 1/ D 3 is in the shooting lane, move the ball to either A 2 (look 1) or A 3 (look 2), depending on D recovery. The more likely open player is A 3. • If ball rotates to A 3 and D 2 recovers, move the ball to A 2 for a shot. • Object is to BE FIRST and look for a shot before the D gets settled. If a clean shot is not there, get the ball to X and start the offense. A 3 A 2 D 1 2 1 D 3 A 1 M 1
Fast Break from clear Notes: • • Offense is black; Defense is red Offensive players must maintain spacing Object is to get the ball to X as soon as possible Maintaining possession is better than a bad shot. Listen for “no break” or “pull it out” calls. A 2 Instruction: • M 1 needs to make the D 3 make a choice with downfield pressure. Shoot if not engaged. If engaged, pass should go to A 1. • A 2 moves from wing to X • A 1 quickly moves the ball to A 3. • A 3 quickly moves the ball to A 2 • A 2 receives the ball and quickly wraps around the opposite of the crease to look for a dunk. • A 2 can kick back out to M 1 after the wrap • Any player can pull out and settle if the D recovers A 3 D 2 D 1 D 3 A 1 M 1
Zone Ride – “Cowboy” Notes: • Offense is black; Defense is red Instruction: • Attack players drop into a straight line formation • If A 1 jumps a ball carrier, A 2 and A 3 fill to next dangerous outlet • Mids also drop in a straight line, but need to watch for breaking defensive mids and protect against fast -breaks D 1 D 2 G A 1 A 2 A 3 D 3 M 2 M 1 M 2 M 3
Defense
“Monster” Notes: Offense is black; Defense is red Defensive players are in a “box and two” formation All sticks must be to the inside in passing lanes D 3 can double the ball with a “fire” call (optional) Not a static D. Players must communicate and use the “bungee” concept of engage and recover • Players must pressure the ball carrier with stick checks, no free hands • • • A 3 A 1 D 3 Instruction: • M 3 and D 3 have crease responsibility and must communicate • If the ball rotates to X or if a “fire” is called, D 3 engages, M 3 fills down, M 1 & M 2 pinch. If ball moves from X or double is unsuccessful, D 3 re-sets to middle, M 3 recovers • If the run for D 3 is too long, can change to a ballside adjacent slide with the wing long poles, with D 3 filling to replace the sliding wing. • Defend INSIDE-OUT D 2 A 2 M 3 M 1 M 3 M 2
Man Down Notes: Offense is black; Defense is red Defensive players are in a “box and one” formation Same formation as MONSTER, minus one player. D 3 stays home, X is not played All sticks must be to the inside in passing lanes Players must protect the middle, any shots should come from outside • Players must communicate and use the “bungee” concept of engage and recover (light pressure only) • • • Instruction: • D 3 has crease responsibility and must communicate • If the ball rotates to X, sticks in the passing lanes, D 3 shadows X, M 1 and M 2 pinch down to protect against cutters. Sticks remain inside and up to knock down passes. • Defend INSIDE-OUT A 3 A 1 D 2 A 2 D 3 M 1 M 2 M 2
2 Men Down Notes: • Offense is black; Defense is red • Defensive players are in a “box” formation. TIGHT!!! • X is not played. Crease offense coverage is shared. • All sticks must be to the inside in passing lanes • Players must protect the middle, any shots should come from outside • Players must communicate, no outside pressure, protect “the house” only A 3 A 1 A 2 D 1 Instruction: M 3 M 1 • All 4 players have crease responsibility and must communicate • If the ball rotates to X, sticks in the passing lanes, M 1 and M 2 pinch down to protect against cutters. • Sticks remain inside and up to knock down passes. • Defend INSIDE-OUT D 2 M 1 M 2
Fast Break 4 v 3 D Notes: • Offense is black; Defense is red • Defensive players leave their guarded player and move to a triangle formation • All sticks must be to the inside in passing lanes • Players must protect the middle, any shots should come from outside • Players must communicate and commit to any slides Instruction: • D 3 must engage and force the ball carrier to pass or keep by applying pressure at 20 yards out. Best result is M 1 pulls out. Pass should go to A 1. • D 1 should rotate to engage A 1. D 2 fills D 1 spot, D 3 fills backside. Next pass can go to either A 3 or A 2, depending on D pressure and O skill. • Object is to be an obstacle and delay/ defend the middle, NOT to make magic stick checks. • Defend INSIDE-OUT A 3 A 2 D 1 D 2 D 3 A 1 M 1
Clear Notes: • • Defense is red Goalie and crease D begin the clear at GLE Defensive players form a rectangle Establishes safe clearing lanes (the “ladder”) Instruction: • G moves to the side of the goal and passes to the D# on the same side • D 1 looks to move the ball ASAP to a M 1 (1 st look) on the same side. Best option is middie. • Can move to M 2 if M 1 is covered (2 nd look). M 2 will look to move the ball to M 1 or M 3 at the mid line. • M 1 will look to run over mid and start a break or settled offense • M 2 and D 3 are 1 st options to recover to the “house” if there is a turnover • KEEP PASSES AND RUNNERS OUT OF THE MIDDLE ON THE DEFENSIVE HALF!!! D 1 G D 2 2 1 M 2 D 3 M 1 M 3
Sub-box Clear Notes: • • Defense is red Goalie and crease D begin the clear at GLE Defensive players form a rectangle Establishes safe clearing lanes (the “ladder”) Instruction: • ALL PASSING ON THE SUBSTITUTION BOX SIDE • D 1 or G will look to carry upfield, whoever isn’t covered • M 2 is an outlet if D 1 or G are covered • As soon as the ball reaches the restraining line, M 1, will look to step out of the near-side substitution box. M 4 will be positioned at the top of the opposite field substitution box • Ball-carrier will look to a breaking M 4 to outlet. M 4 will BREAK TO THE BALL and open field. • M 4 will look to settle or start a break • STAY OUT OF THE MIDDLE ON THE DEFENSIVE HALF!!! D 1 M 2 G D 2 D 3 M 1/ LSM M 3 M 4
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