Object Oriented Languages Objectives IntroductionOverview Class Fundamentals classes
Object Oriented Languages • Objectives: – Introduction/Overview – Class Fundamentals • classes / instances • slots and methods Ed Sykes ed. sykes@sheridanc. on. ca – Inheritance • interpretation of inheritance • code sharing • single inheritance • multiple inheritance • alternatives to multiple inheritance 1
Introduction / Overview 2 main approaches to OO programming languages: – class-based – prototype-based 2
Introduction / Overview Class-based OO programming languages: A class is a template for the instantiation of objects: instance == object • classes are static source code representations • objects are dynamic entities which live during program execution. Objects are distinct entities. 3
Introduction / Overview • Objects exhibit 3 main properties: – encapsulation – inheritance – polymorphism 4
Introduction / Overview • Encapsulation – hiding how things are done within the object – this includes: • information hiding • method hiding 5
Introduction / Overview • Encapsulation eg. , ATM: properties: – name/address/phone/account_type – balance functionality: – withdraw() – deposit() – get_balance() 6
Introduction / Overview • Inheritance – “is a kind of” relation 7
Introduction / Overview • Polymorphism: – “many” “forms” – same general interface, different implementation: – 2 types of polymorphism: • compile-time polymorphism • run-time polymorphism (dynamic binding) 8
Introduction / Overview • Polymorphism: – run-time polymorphism (dynamic binding) – closely related to inheritance – e. g. , load_vehicle(), drive_vehicle() 9
Object Oriented Languages • Objectives: – Introduction/Overview – Class Fundamentals • classes / instances • slots and methods – Inheritance • interpretation of inheritance • code sharing • single inheritance • multiple inheritance • alternatives to multiple inheritance 10
Class Fundamentals Objectives: • class/instance difference • classes as abstract data types • information hiding (encapsulation) • internal structure of classes 11
Class Fundamentals Classes are central to OO programming languages • mechanism for defining sets of objects + operations to manipulate them Term “class” can be interpreted as: 1) 2) 3) 4) a set of objects a program structure or module a factor-like entity which creates objects a data type 12
Class Fundamentals 1) “class” as a set of objects: 2)A class defines properties or operations that are common to a collection of objects. 3)Objects are manipulated by programs and exist at runtime only. 13
Class Fundamentals 2) “class” as a program structure or module: - modules encapsulate types, data (variables), and operations. - modules export some entities (operations) - modules hide their internal details - Objects are instances of modules data operations Outside world 14
Class Fundamentals 3) “class” as a factory-like entity: - Emphasizes dynamic nature of OO languages - class is a device that can create objects - opens the way to describe objects in a parametric fashion Dynamic unique way for instantiating objects object class data creates operations 15
Class Fundamentals 4) “class” as a data type: - classes in many OO languages are considered to be types - operations defined over that type are part of the types definition e. g. , given a class ‘C’, and a variable v. v : C; // variable ‘v’ is of type ‘C’ 16
Class Fundamentals Instances: - Can be bound, pointed to, and passed in and out of procedures first-class citizens public class Customer{ private String _name; private String _phone; . . . Class (definition) public void set. Name(String Name) public String get. Name(). . . Bobby Boogie Sue Mac. Donald (905) 234 -2341 (416) 234 -7642 Instances (runtime entities) 17
Class Fundamentals Typically, the instance creation process allows arguments: e. g. , constructors (default and overloaded): public Customer(){ System. out. println("In default constructor"); } public Customer(String name, String phone) { this(); _name = name; _phone = phone; } public Customer(String name, String phone, double discount){ this(name, phone); this. _discount = discount; } 18
Class Fundamentals Slots and Methods: -2 types: - data slots - procedural slots (methods) class slots method 19
Class Fundamentals Slot access: -Data slots represent variable or constant information - 2 modes: - Read-only (e. g. , constant) - Read-write mode (e. g. , salary slot) 20
Class Fundamentals Slot visibility class Externally visible slots Slots visible only within class 21
Class Fundamentals Slot visibility: - C++ and Java: - public private protected - applies to data slots and method slots public: - can be referenced, accessed and updated anywhere in the program private: - is only visible within the class in which it is defined. protected: - can be referenced, accessed and updated within the class and within all of the subclasses 22
Class Fundamentals Slot visibility: - Slots may be allocated in 2 different ways: 1) the slot is allocated in each instance of the class (default) 2) the slot is allocated once and is shared by all instances of a class (class variables or static variables in C++, Smalltalk) 23
Class Fundamentals Example: public Customer(){ private static double minimum_labour = 55; private String _name; private String _phone; // $55 per hour public static void increment_labour_price(double increase){ minimum_labour += increase; // $60. 50 now. } } Invoke by using class name or instance: Customer. increment_labour_price(5. 50); 24
Object Oriented Languages • Objectives: – Introduction/Overview – Class Fundamentals • classes / instances • slots and methods – Inheritance • interpretation of inheritance • code sharing • single inheritance • multiple inheritance • alternatives to multiple inheritance 25
Inheritance - The definition of a new class can rely upon the existence of another definition. - Core concept behind OO reusability - Supports run-time polymorphism 3 views of inheritance: 1) Inheritance is a method for code sharing 2) Logical relationship between classes (specialization/generalization) 3) Type-based account (enables subtypes to be produced given a definition of a supertype) 26
Inheritance Definitions: superclass: both the immediate superclass and all ancestors of a given class subclass: converse of superclass direct subclass: Van is a direct subclass of Truck indirect subclass: Van is an indirect subclass of Vehicle superclass subclass 27
Inheritance C 1: superclass s 11 s 12 m 11 m 12 m 13 C 2: subclass s 21 s 22 s 23 m 21 m 22 28
Inheritance Instantiated object of type C 2 would appear like: s 11 s 12 s 21 s 22 s 23 m 11 m 12 m 13 m 21 m 22 29
Inheritance For single inheritance there is 1 root class from which subclasses are derived. e. g. , an inheritance graph root C 1 C 2 C 3 B D E F 30
Inheritance From C 3, a class sees only a linear sequence of classes between it and the root class e. g. , an inheritance chain root C 1 C 2 C 3 31
Inheritance • example: • Car extends Vehicle: • in Car, –inherited slots (instance variables) –methods from the Vehicle class (potentially overriden) 32
Inheritance public class Car extends Vehicle {. . . } public class Sports_Car extends Car {. . . } Each class inherits ALL variables, and methods from parent class. 33
Inheritance public class Vehicle { private String _vin; private String _make; private String _model; private int _year; private long _odometer; } public class Car extends Vehicle { private float _max_speed; private int _num_of_passengers; private int _horse_power; private float _engine_size; private String _air_cond; } 34
Inheritance • super() • used for calling parent class constructors • 1 st line in subclass constructor public Sports_Car() { super(); } What method is called here? public Sports_Car(String owner, String vin, String make, String model, int year, long odo) { super(owner, vin, make, model, year, odo); } 35 what method is called here?
Inheritance • super. method() • Within a subclass' overriden method, invoke parent's method. public class Building {. . . public void draw. Building() {. . . } public void calc. Area() {. . . } } public class House extends Building. . . public void calc. Area() { super. calc. Area(); . . . } } // implementation for Building { // invoke Building’s calc. Area() method 36
Inheritance • Adding specific methods to the subclass public class Building { private int _rooms; private int _floors; private int _area; public void set. Rooms(int num) {. . . } public int get. Rooms() {. . . } public void set. Floors(int num) {. . . } } public class House extends Building { private int _bedrooms; private int _baths; public void set. Bedrooms(int num) {. . . } public int get. Bedrooms() {. . . } public void set. Baths(int num) {. . . } } 37
Abstract Classes • serves as a place holder in an inheritance graph • defines those properties and behaviours required by many other classes Note: 1) no objects can be created of this class type. It is 2) merely used as a foundation for subclasses. 2) But you can create references to this class. This is the principle way we achieve run-time polymorphism. 38
Abstract Classes public abstract class Convert { protected double _init; // initial value protected double _conv; // converted value public Convert(double i) { _init = i; } public double getconv() { return _conv; } public double getinit() { return _init; } public abstract void compute(); // abstract method Abstract Method: • implementation stub • part of an abstract class • must be defined in a concrete subclass 39
Abstract Classes class l_to_g extends Convert { public l_to_g(double i) { super(i); } public void compute() { // definition of abstract method _conv = _init / 3. 7854; } public String to. String() { return (this. getinit() + " litres is " + this. getconv() “ gallons” ); } } 40
Abstract Classes // Fahrenheit to Celsius class f_to_c extends Convert { public f_to_c(double i) { super(i); } public void compute() { // definition of abstract method _conv = (_init-32) / 1. 8; } public String to. String() { return (this. getinit() + " Celsius is " + this. getconv() ); } } 41
Abstract Classes public static void main(String[] args) { Convert p; // pointer to base class l_to_g lgob = new l_to_g(5); // litres to gallons object p = lgob; p. compute(); System. out. println(p); f_to_c fcob = new f_to_c(82); p = fcob; p. compute(); System. out. println(p); } } would Convert p = new Convert(); work? why? 42
Abstract Class Eg. in C++ class number { protected: int val: public: void setval(int i) {val = i; } virtual void show() = 0; // declare show() to be a pure virtual function }; class hextype : public number { public: void show() {cout << hex << val <<“n”; } }; class dectype : public number { public: void show() {cout << val <<“n”; } }; class octtype : public number { public: void show() {cout << oct << val <<“n”; } }; main() { dectype d; hextype h; octtype o; d. setval(20); d. show(); // Output: 20 - decimal h. setval(20); h. show(); // Output: 14 - hexidecimal o. setval(20); 43 o. show(); // Output: 24 - octal }
Inheritance as Subtyping One problem with inheritance is that it should be hidden from its subtypes (its clients) In other words: - the way in which a class is derived should not matter to users of that class. - The effects of inheritance can be felt when redefining subclasses 44
Inheritance as Subtyping -Subtyping: - consists of the rules by which objects of one type (class) are determined to be acceptable in contexts that expect another type (class) (e. g. , downcasting) - is important since the rules determine the legality of programs - should be based on the behaviour of objects 45
Inheritance as Subtyping -Subtyping: - if instances of class X meet the external interface of class Y then X should be a subtype of Y. Y X 46
Inheritance as Subtyping - The concept of a type hierarchy can be represented by abstract classes (or interfaces) - behavioural subtyping cannot be deduced without formal semantic specification of behaviour. - without these rules, subtypes can only be deduced on the basis of external interfaces of a syntactic nature (e. g. , method signatures) 47
Inheritance as Subtyping - The programmer should be able to specify that the class is not a subtype of a parent or that the class is a subtype of an unrelated class (i. e. , not its parent) - The 1 st case comes about when the behaviour of the objects is incompatible with the interface of parent objects. - The 2 nd case arises when the class supports the external interface of another class without sharing its implementation 48
Multiple Inheritance - Natural extension of single inheritance - corresponds to the application domain in a natural fashion Inheritance structure is a lattice or Directed Acyclic Graph: Y C B Searching is required since slots and methods may not be defined locally F E H What are the paths from X to Y? A X D G 49
Multiple Inheritance - problems with multiple inheritance: - how to search the inheritance lattice? - replication of inherited slots (“common roots” problem) - meaning of the program can be different depending on search algorithm Y C B A X F E D H G 50
Approaches to Multiple Inheritance 3 approaches to finding a slot in a multiple inheritance lattice: - Tree Inheritance - Graph Inheritance - Linearized Inheritance Given the lattice structure: Z Y 1 Y 2 X 51
Tree Inheritance - We can transform a lattice into a tree: - involves labeling nodes when conflicts arise - thus, a class may inherit more than 1 copy of a slot (or method) but under different names renaming algorithm is required Z Each parent of each class will define a completely separate set of inherited slots Y 1 Y 2 X Encapsulation is preserved: i. e. , the way in which a class is derived should not be visible – only the immediate superclass should be visible to a class. 52 …but there are problems…
Tree Inheritance - Problems: - Tree inheritance radically alters the semantics of inheritance: - e. g. , Point x y move() Bounded. Point History. Point Want to create a Bounded. History. Point… 53
Tree Inheritance - Problems: Point In some examples, where exactly 1 instance of a property makes sense tree inheritance does not work it leads to duplication x y move() History. Point Bounded. Point x 1 y 1 move 1() x 2 y 2 move 2() Bounded. History. Point x 3 y 3 x 4 y 4 move 3() move 4() 54
Graph Inheritance Method: Work with the lattice directly. Search the inheritance graph somehow and resolve conflicts in some way. Problem: graph inheritance exposes the inheritance structure (i. e. , each class has knowledge about its set of ancestors): A S 1 S 2 B - If S 1 defines those slots in A for itself, any side-effects are not seen in S 2. - However, if S 1 merely inherits slots from A, all side-effects will be seen in S 2. The structure of inheritance is exposed to subclasses This violates the concept of encapsulation 55
Graph Inheritance Solution: - special-purpose methods are used to resolve conflicts - e. g. , redefine the inherited operation in the child class - the child can invoke the operations defined by the parent and then perform any local computation (e. g. , super in Java) A S 1 redefined f() B However, the inheritance structure is still exposed which leads to problems… f() S 2 56
Graph Inheritance Problem: A programmer cannot change the use of inheritance within in a class without potentially breaking some descendent class. e. g. , If operation f() is defined only by class Z, it will be inherited by Y 1 and Y 2 and then by X. No problems However, suppose the programmer changes Y 2 so that it no longer inherits from Z but supports the same behaviour Class X will be in error: 2 different f() methods will be inherited (one from Z via Y 1, the other from class Y 2) Z Z f() Y 2 Y 1 f() f’() f() X X f() f’() 57
Linearized Inheritance - method: 1) flatten the inheritance structure into a linear chain without duplicates 2) search the chain in order to find slots (similar to single inheritance) -The order in which the linearization algorithm encounters superclasses in important - Programmer can set the order A S 1 x -Suppose S 1 and S 2 define slot “x”: -One or the other will be selected; the other will be masked off by the inheritance algorithm x S 2 Note: the choice between them is arbitrary unless more information is given. B 58
Linearized Inheritance - problem: - Inherited classes are not guaranteed communication with their direct ancestors. - The linearization algorithm can insert unrelated classes between an inheriting class and one of its direct ancestors. A S 1 S 2 B B – S 1 – S 2 – A Consequence: B cannot communicate directly with S 2, similarly, S 1 cannot communicate with A 59
Linearized Inheritance - inheritance involves search for slots (and methods) - approach: - Linearize the graph then remove duplicates from one end or other of the resulting sequence - Recall: Implementation: Pre-order traversal: - visit each node and put each node into a list when we visit it - once we have collected all the nodes, we can remove all duplicates Y C B A X F E D H 2 ways to remove duplicates: - remove duplicates from the front - remove them from the end. G 60
Linearized Inheritance - problems: 1) Linearization process inserts unrelated classes between related ones programmer is totally unaware… iteration over ancestors can generate unexpected results. 2) Communication with the “real” parents is very hard to establish. 61
Implemented Multiple Inheritance Techniques - In C++ a new kind of superclass is used: virtual superclass Compiler is instructed to use only 1 copy of the named superclass Only 1 copy will appear in any of its subclasses A B C D 62
// This program will not compile #include “iostream. h” class base { public: int i; }; class derived 1 : public base { public: int j; }; class derived 2 : public base { public: int k; }; class derived 3 : public derived 1, public derived 2 public: int sum; }; { // This causes two copies // of base in derived 3 63
main() { derived 3 ob; ob. i = 10; // Which i ? ob. j = 20; ob. k = 30; ob. sum = ob. i + ob. j + ob. k; cout << ob. i << “ “; cout << ob. j << “ “ << ob. k cout << ob. sum; } // which i? // which i ? << “ “; 64
Two ways to solve this problem: 1. Use the scope resolution operator. e. g. , given ob of type derived 3, ob. derived 1: : i = 10; 2. Using virtual base classes 65
// Virtual base classes #include “iostream. h” class base { public: int i; }; class derived 1 : virtual public base { // derived 1 inherits base as virtual public: int j; }; class derived 2 : virtual public base { // derived 2 inherits base as virtual public: int k; }; class derived 3 : public derived 1, public derived 2 { // only one copy of the base class though public: int sum; }; main() { derived 3 ob; ob. i = 10; // valid here now because there is only 1 copy of the base ob. j = 20; ob. k = 30; ob. sum = ob. i + ob. j + ob. k; // valid here cout << ob. i << “ “ << ob. k << “ “; // and here too cout << ob. sum; } 66
Alternatives to Multiple Inheritance - Interfaces in Java - Mixin classes 67
Interfaces • Are: – fully abstract classes: – ALL methods are: abstract – ALL variables are: public static final • A class implements 1 or more interfaces • A class can extend only 1 class Java supports the principle of multiple inheritance by using interfaces. 68
Interfaces • E. g. , Drivable: • cars, boats, train, etc. , (any 2 D travelable vehicle/craft) Flyable • kite, plane, jet, etc. (any 3 D travelable object (ufo? )) 69
Interfaces public interface Drivable { int MAX_DEGREE = 45; void turn. Left(int deg); void turn. Right(int deg); } public interface Flyable { int MAX_DEGREE = 80; void turn. Left(int deg); void turn. Right(int deg); void turn. Up(int deg); void turn. Down(int deg); } recall: all methods are implicitly public abstract all variables are implicitly public static final 70
Interfaces public class Sailboat extends Boat implements Drivable { public void turn. Left(int deg) { // my definition of turn. Left } public void turn. Right(int deg) { // my definition of turn. Right } } 71
Mixin Classes - Similar to abstract classes - Are useful and highly flexible building blocks to construct inheritance hierarchies - alternative approach to multiple inheritance 72
Mixin Classes class Point 2 D(xc: Int, yc: Int) { val x = xc; val y = yc; override def to. String() = "x = " + x + ", y = " + y; } class Coloured. Point 2 D(u: Int, v: Int, c: String) extends Point 2 D(u, v){ var color = c; def set. Colour(new. Col: String): Unit = colour = new. Col; override def to. String() = super. to. String() + ", col = " + colour; } Our mixin class 73
Mixin Classes class Point 3 D(xc: Int, yc: Int, zc: Int) extends Point 2 D(xc, yc) { val z = zc; override def to. String() = super. to. String() + ", z = " + z; } class Colored. Point 3 D(xc: Int, yc: Int, zc: Int, col: String) extends Point 3 D(xc, yc, zc) with Colored. Point 2 D(xc, yc, col); Our mixin class Rule: A class can only be used as a mixin in the definition of another class, if this other class extends a subclass of the superclass of the mixin. Since Colored. Point 3 D extends Point 3 D and Point 3 D extends Point 2 D (the superclass of Colored. Point 2 D), the code is well-formed. 74
Mixin Classes 75
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