Now you see it Now you dont Intro
![Now you see it - Now you don’t Intro to Game AI Now you see it - Now you don’t Intro to Game AI](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-1.jpg)
![Book Learnin’ l University of Chicago – – l BA in General Studies Masters Book Learnin’ l University of Chicago – – l BA in General Studies Masters](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-2.jpg)
![Street Smarts l l l Game Design and Tuning Workshop Indie Game Jam/Experimental Gameplay Street Smarts l l l Game Design and Tuning Workshop Indie Game Jam/Experimental Gameplay](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-3.jpg)
![What is AI? Some terms What is AI? Some terms](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-4.jpg)
![AI is. . . l l l a philosophy an abstraction a tool AI is. . . l l l a philosophy an abstraction a tool](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-5.jpg)
![Philosophy l People do things based on rough goals and sketchy plans – modifying Philosophy l People do things based on rough goals and sketchy plans – modifying](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-6.jpg)
![Abstraction Abstraction](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-7.jpg)
![Tool: Finite State Machine start end Tool: Finite State Machine start end](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-8.jpg)
![Tool: Planner state goal Tool: Planner state goal](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-9.jpg)
![Tool: Agents Tool: Agents](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-10.jpg)
![What is Game AI? Some Context What is Game AI? Some Context](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-11.jpg)
![Environment l l l Big projects, getting bigger Dynamic worlds/systems Time is still an Environment l l l Big projects, getting bigger Dynamic worlds/systems Time is still an](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-12.jpg)
![Problems l l Pathfinding Sensing Reacting Expressing Problems l l Pathfinding Sensing Reacting Expressing](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-13.jpg)
![People l l l Programmers Designers Players People l l l Programmers Designers Players](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-14.jpg)
![Goals: Programmers l l Intelligent, coherent, reactive behavior Consistent, accurate sensing Goals: Programmers l l Intelligent, coherent, reactive behavior Consistent, accurate sensing](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-15.jpg)
![Goals: Designers l l Extensible, flexible code Intuitive interface Goals: Designers l l Extensible, flexible code Intuitive interface](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-16.jpg)
![Goals: Players l l l Coherent Believable Entertaining! Fortress of Solitude: “If they worked Goals: Players l l l Coherent Believable Entertaining! Fortress of Solitude: “If they worked](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-17.jpg)
![Currently l Slow progress on – – l sensing reacting Problems crop up in Currently l Slow progress on – – l sensing reacting Problems crop up in](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-18.jpg)
![State of the Art Game AI Today State of the Art Game AI Today](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-19.jpg)
![State of Game AI? l “State machines and hierarchical AIs. The simple rules-based finite- State of Game AI? l “State machines and hierarchical AIs. The simple rules-based finite-](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-20.jpg)
![Finite State Machines l Systems, Sub-systems and Sub-Sub systems – – Proliferation of nodes Finite State Machines l Systems, Sub-systems and Sub-Sub systems – – Proliferation of nodes](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-21.jpg)
![Rule-Based Systems l Special Cases made easy – – – Scripting can be tedious Rule-Based Systems l Special Cases made easy – – – Scripting can be tedious](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-22.jpg)
![Hierarchical AI l Commanders, Middlemen, Drones – Lots of reasoning Lots of inter-level communication Hierarchical AI l Commanders, Middlemen, Drones – Lots of reasoning Lots of inter-level communication](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-23.jpg)
![Other approaches? l Black and White, Creatures, The Sims – – Neural Net Learning/Reinforcement Other approaches? l Black and White, Creatures, The Sims – – Neural Net Learning/Reinforcement](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-24.jpg)
![Other approaches? l Thief I & II – – Complex Sensing Brooksian, Distributed AI Other approaches? l Thief I & II – – Complex Sensing Brooksian, Distributed AI](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-25.jpg)
![More Recently l Optimizations – l Blackboard Systems (NOLF 2) Broadening scope – – More Recently l Optimizations – l Blackboard Systems (NOLF 2) Broadening scope – –](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-26.jpg)
![Recent Issues l New systems and genres introduce new problems. . . – – Recent Issues l New systems and genres introduce new problems. . . – –](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-27.jpg)
![Next-Generation AI? l l Will new technology engender new and improved techniques? Will new Next-Generation AI? l l Will new technology engender new and improved techniques? Will new](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-28.jpg)
![What about Middleware? Game AI In a Box? What about Middleware? Game AI In a Box?](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-29.jpg)
![Middleware l Animation & Locomotion Control Middleware l Animation & Locomotion Control](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-30.jpg)
![Middleware l Behavior Control Systems Middleware l Behavior Control Systems](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-31.jpg)
![Middleware l Structural Organization/Interface Middleware l Structural Organization/Interface](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-32.jpg)
![Middleware Middleware](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-33.jpg)
![Middleware l l Hard to get developers to use it Not clear what value Middleware l l Hard to get developers to use it Not clear what value](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-34.jpg)
![Looking Forward Juicy AI Problems Looking Forward Juicy AI Problems](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-35.jpg)
![Dynamic Game Adjustment l l Difficulty Pacing Story Characters – The future looks. . Dynamic Game Adjustment l l Difficulty Pacing Story Characters – The future looks. .](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-36.jpg)
![Natural Language Generation l l l Context-aware conversations Common-sense responses Dynamic phrase generation Natural Language Generation l l l Context-aware conversations Common-sense responses Dynamic phrase generation](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-37.jpg)
![Expressive Characters l l l Memory Feelings Independent goals Expressive Characters l l l Memory Feelings Independent goals](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-38.jpg)
![Persistence l Character Changes, World Changes – Chess Examples Persistence l Character Changes, World Changes – Chess Examples](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-39.jpg)
![Persistence “There are no character classes in Project Ego, only personality styles that evolve Persistence “There are no character classes in Project Ego, only personality styles that evolve](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-40.jpg)
![How would you build “Fable”? l l l Persistent beliefs about the main character How would you build “Fable”? l l l Persistent beliefs about the main character](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-41.jpg)
![Wrapping up What we covered. . . Wrapping up What we covered. . .](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-42.jpg)
![Game AI Then l l Big talk up to about 2001 Plenty of proposed Game AI Then l l Big talk up to about 2001 Plenty of proposed](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-43.jpg)
![Game AI Now l l Gamasutra/Game Developer AI Programming Wisdom Game AI Now l l Gamasutra/Game Developer AI Programming Wisdom](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-44.jpg)
![Game AI Tomorrow l l l Look to next round of games for ideas? Game AI Tomorrow l l l Look to next round of games for ideas?](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-45.jpg)
![Contact hunicke@cs. northwestern. edu Contact hunicke@cs. northwestern. edu](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-46.jpg)
- Slides: 46
![Now you see it Now you dont Intro to Game AI Now you see it - Now you don’t Intro to Game AI](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-1.jpg)
Now you see it - Now you don’t Intro to Game AI
![Book Learnin l University of Chicago l BA in General Studies Masters Book Learnin’ l University of Chicago – – l BA in General Studies Masters](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-2.jpg)
Book Learnin’ l University of Chicago – – l BA in General Studies Masters work in AI & Information Systems Northwestern University – Ph. D work in AI: Robotics & Video Games
![Street Smarts l l l Game Design and Tuning Workshop Indie Game JamExperimental Gameplay Street Smarts l l l Game Design and Tuning Workshop Indie Game Jam/Experimental Gameplay](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-3.jpg)
Street Smarts l l l Game Design and Tuning Workshop Indie Game Jam/Experimental Gameplay Workshop IGDA Education Committee . . . and kickin’ it with developers, in general
![What is AI Some terms What is AI? Some terms](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-4.jpg)
What is AI? Some terms
![AI is l l l a philosophy an abstraction a tool AI is. . . l l l a philosophy an abstraction a tool](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-5.jpg)
AI is. . . l l l a philosophy an abstraction a tool
![Philosophy l People do things based on rough goals and sketchy plans modifying Philosophy l People do things based on rough goals and sketchy plans – modifying](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-6.jpg)
Philosophy l People do things based on rough goals and sketchy plans – modifying their behavior when problems or opportunities arise.
![Abstraction Abstraction](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-7.jpg)
Abstraction
![Tool Finite State Machine start end Tool: Finite State Machine start end](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-8.jpg)
Tool: Finite State Machine start end
![Tool Planner state goal Tool: Planner state goal](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-9.jpg)
Tool: Planner state goal
![Tool Agents Tool: Agents](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-10.jpg)
Tool: Agents
![What is Game AI Some Context What is Game AI? Some Context](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-11.jpg)
What is Game AI? Some Context
![Environment l l l Big projects getting bigger Dynamic worldssystems Time is still an Environment l l l Big projects, getting bigger Dynamic worlds/systems Time is still an](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-12.jpg)
Environment l l l Big projects, getting bigger Dynamic worlds/systems Time is still an issue
![Problems l l Pathfinding Sensing Reacting Expressing Problems l l Pathfinding Sensing Reacting Expressing](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-13.jpg)
Problems l l Pathfinding Sensing Reacting Expressing
![People l l l Programmers Designers Players People l l l Programmers Designers Players](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-14.jpg)
People l l l Programmers Designers Players
![Goals Programmers l l Intelligent coherent reactive behavior Consistent accurate sensing Goals: Programmers l l Intelligent, coherent, reactive behavior Consistent, accurate sensing](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-15.jpg)
Goals: Programmers l l Intelligent, coherent, reactive behavior Consistent, accurate sensing
![Goals Designers l l Extensible flexible code Intuitive interface Goals: Designers l l Extensible, flexible code Intuitive interface](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-16.jpg)
Goals: Designers l l Extensible, flexible code Intuitive interface
![Goals Players l l l Coherent Believable Entertaining Fortress of Solitude If they worked Goals: Players l l l Coherent Believable Entertaining! Fortress of Solitude: “If they worked](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-17.jpg)
Goals: Players l l l Coherent Believable Entertaining! Fortress of Solitude: “If they worked properly, they’d be tools - not toys”
![Currently l Slow progress on l sensing reacting Problems crop up in Currently l Slow progress on – – l sensing reacting Problems crop up in](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-18.jpg)
Currently l Slow progress on – – l sensing reacting Problems crop up in – – code interface
![State of the Art Game AI Today State of the Art Game AI Today](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-19.jpg)
State of the Art Game AI Today
![State of Game AI l State machines and hierarchical AIs The simple rulesbased finite State of Game AI? l “State machines and hierarchical AIs. The simple rules-based finite-](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-20.jpg)
State of Game AI? l “State machines and hierarchical AIs. The simple rules-based finite- and fuzzy-state machines (FSMs and Fu. SMs) continue to be the tools of choice for developers, overshadowing more "academic" technologies such as neural networks and genetic algorithms. ” – Woodcock 2001
![Finite State Machines l Systems Subsystems and SubSub systems Proliferation of nodes Finite State Machines l Systems, Sub-systems and Sub-Sub systems – – Proliferation of nodes](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-21.jpg)
Finite State Machines l Systems, Sub-systems and Sub-Sub systems – – Proliferation of nodes = slower code Changes in Agent design = chaos Schizophrenic behavior = common Difficult to debug
![RuleBased Systems l Special Cases made easy Scripting can be tedious Rule-Based Systems l Special Cases made easy – – – Scripting can be tedious](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-22.jpg)
Rule-Based Systems l Special Cases made easy – – – Scripting can be tedious Debugging can be difficult Flexibility? Extensibility?
![Hierarchical AI l Commanders Middlemen Drones Lots of reasoning Lots of interlevel communication Hierarchical AI l Commanders, Middlemen, Drones – Lots of reasoning Lots of inter-level communication](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-23.jpg)
Hierarchical AI l Commanders, Middlemen, Drones – Lots of reasoning Lots of inter-level communication What does the user see? – Best in strategy contexts? – –
![Other approaches l Black and White Creatures The Sims Neural Net LearningReinforcement Other approaches? l Black and White, Creatures, The Sims – – Neural Net Learning/Reinforcement](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-24.jpg)
Other approaches? l Black and White, Creatures, The Sims – – Neural Net Learning/Reinforcement Transparency? (why? ) Transitions? (how? )
![Other approaches l Thief I II Complex Sensing Brooksian Distributed AI Other approaches? l Thief I & II – – Complex Sensing Brooksian, Distributed AI](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-25.jpg)
Other approaches? l Thief I & II – – Complex Sensing Brooksian, Distributed AI Scalability? (how many brains? ) Intuitiveness? (which brain? )
![More Recently l Optimizations l Blackboard Systems NOLF 2 Broadening scope More Recently l Optimizations – l Blackboard Systems (NOLF 2) Broadening scope – –](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-26.jpg)
More Recently l Optimizations – l Blackboard Systems (NOLF 2) Broadening scope – – Diagnostics (DX 2) Expressive Characters (HL 2) l Paul Eckman
![Recent Issues l New systems and genres introduce new problems Recent Issues l New systems and genres introduce new problems. . . – –](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-27.jpg)
Recent Issues l New systems and genres introduce new problems. . . – – – Dynamic Path Planning Strategic Team-based AI Massively-Multiplayer AI
![NextGeneration AI l l Will new technology engender new and improved techniques Will new Next-Generation AI? l l Will new technology engender new and improved techniques? Will new](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-28.jpg)
Next-Generation AI? l l Will new technology engender new and improved techniques? Will new problems have clear, simple solutions?
![What about Middleware Game AI In a Box What about Middleware? Game AI In a Box?](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-29.jpg)
What about Middleware? Game AI In a Box?
![Middleware l Animation Locomotion Control Middleware l Animation & Locomotion Control](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-30.jpg)
Middleware l Animation & Locomotion Control
![Middleware l Behavior Control Systems Middleware l Behavior Control Systems](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-31.jpg)
Middleware l Behavior Control Systems
![Middleware l Structural OrganizationInterface Middleware l Structural Organization/Interface](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-32.jpg)
Middleware l Structural Organization/Interface
![Middleware Middleware](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-33.jpg)
Middleware
![Middleware l l Hard to get developers to use it Not clear what value Middleware l l Hard to get developers to use it Not clear what value](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-34.jpg)
Middleware l l Hard to get developers to use it Not clear what value it provides – – l are they the right abstractions? will the tools be flexible enough? AI seems specific to game genre/content
![Looking Forward Juicy AI Problems Looking Forward Juicy AI Problems](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-35.jpg)
Looking Forward Juicy AI Problems
![Dynamic Game Adjustment l l Difficulty Pacing Story Characters The future looks Dynamic Game Adjustment l l Difficulty Pacing Story Characters – The future looks. .](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-36.jpg)
Dynamic Game Adjustment l l Difficulty Pacing Story Characters – The future looks. . . complicated!
![Natural Language Generation l l l Contextaware conversations Commonsense responses Dynamic phrase generation Natural Language Generation l l l Context-aware conversations Common-sense responses Dynamic phrase generation](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-37.jpg)
Natural Language Generation l l l Context-aware conversations Common-sense responses Dynamic phrase generation
![Expressive Characters l l l Memory Feelings Independent goals Expressive Characters l l l Memory Feelings Independent goals](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-38.jpg)
Expressive Characters l l l Memory Feelings Independent goals
![Persistence l Character Changes World Changes Chess Examples Persistence l Character Changes, World Changes – Chess Examples](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-39.jpg)
Persistence l Character Changes, World Changes – Chess Examples
![Persistence There are no character classes in Project Ego only personality styles that evolve Persistence “There are no character classes in Project Ego, only personality styles that evolve](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-40.jpg)
Persistence “There are no character classes in Project Ego, only personality styles that evolve according to the decisions you make. Your character will age as time progresses, and the actions you take put an idiosyncratic spin on his or her appearance. Early wounds will show up later as scars. Lethargy will manifest as a little extra blubber around your middle, and anaerobic exercise will show up in the form of Olympian muscles. Even more important than your looks, your reputation will depend on the kind of life you lead. The incredible freedom of gameplay allows you to pursue every occupation from dashing hero to indolent bum to mischievous cutpurse. ”
![How would you build Fable l l l Persistent beliefs about the main character How would you build “Fable”? l l l Persistent beliefs about the main character](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-41.jpg)
How would you build “Fable”? l l l Persistent beliefs about the main character Clear presentation of change/progress Characters that remember events Gossip? Grudges?
![Wrapping up What we covered Wrapping up What we covered. . .](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-42.jpg)
Wrapping up What we covered. . .
![Game AI Then l l Big talk up to about 2001 Plenty of proposed Game AI Then l l Big talk up to about 2001 Plenty of proposed](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-43.jpg)
Game AI Then l l Big talk up to about 2001 Plenty of proposed ideas tanked/ignored – – Republic Black & White
![Game AI Now l l GamasutraGame Developer AI Programming Wisdom Game AI Now l l Gamasutra/Game Developer AI Programming Wisdom](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-44.jpg)
Game AI Now l l Gamasutra/Game Developer AI Programming Wisdom
![Game AI Tomorrow l l l Look to next round of games for ideas Game AI Tomorrow l l l Look to next round of games for ideas?](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-45.jpg)
Game AI Tomorrow l l l Look to next round of games for ideas? AI ‘ 04 – workshop in the works GDC ’ 04 – hopefully some tidbits
![Contact hunickecs northwestern edu Contact hunicke@cs. northwestern. edu](https://slidetodoc.com/presentation_image_h/14d6208c6cbacf625bf85f9a53466447/image-46.jpg)
Contact hunicke@cs. northwestern. edu
Dont ask dont tell political cartoon
Dont laugh at me dont call me names
Now i see it now you don't
You cant manage what you dont measure
If you can't measure it it doesn't exist meaning
Hillsong i can see you now
Lesson 7 now you see it the copper cycle answer key
Clip clop and you dont stop
What they don't know can't hurt them
If you dont know where to go
I once was blind but now i see
Eye can see clearly now
Shall usage
Passive with modals
It's not what you look at that matters, it's what you see.
Major prophets
Good morning i am fine
Good morning good morning good afternoon
Observatieplan stappen
"hi steve. what are you doing here?"
Dont lequel
Please dont eat my cookies
Why dont all radulas look alike
Verilog dont care
Qui que dont ou
Les pronoms relatifs qui que
Masayasu wakabayashi meme
Don't eat in class
I bet you
Dont eat in the class
T in asl
Show dont tell excited
Dont worry be happy notes
Dont drink the koolaid meaning
Why don't water and oil mix
Dont look up tick
Potato plural spelling
Show not tell
Dont remplace
Sylvie auger éif uqtr
I dont care ascii
Dont count on people
Dont call my bluff
I dont care ascii
Two rights don't make a wrong
Dont believe the world
May ı take your ruler cevabı