Not So Deep Blue The original Deep Blue
Not So Deep Blue The original Deep Blue
Project Overview LED chess board Track movements of all pieces Show possible moves Track game time Detect piece movement -Magnets/Reed switches
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic UART Map: Game Board to LED Drivers I 2 C
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers UART Performs possible move and check/checkmate algorithms. Keeps track of all pieces on the board. I 2 C
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers I 2 C UART Takes changes in states for board locations from the Core Game Logic and updates the corresponding LED brightness values. Constructs the data to be given to the I 2 C Library to update the game board.
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers I 2 C UART Library used to perform I 2 C communication with the LED drivers. Can generate START and STOP bits, check for various ACKs, and send data to an I 2 C slave address.
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers I 2 C UART Takes the SPI Library MISO packets, finds the corresponding game board location that changed, and passes it to the Core Game Logic. Handles touchpad user input.
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers I 2 C UART SPI Library for performing MOSI and MISO communications with the I/O expander chip.
Software Design/Development Status SPI Map: Inputs to Game Board Core Game Logic Map: Game Board to LED Drivers UART Library used for debugging and development only. Will allow for messages to be printed to a computer from a serial port. I 2 C
Questions?
- Slides: 10