MultiView Video Conferencing Improving Effectiveness of Video Conference

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Multi-View Video Conferencing Improving Effectiveness of Video Conference Collaboration Capturing and Reproducing Gaze and

Multi-View Video Conferencing Improving Effectiveness of Video Conference Collaboration Capturing and Reproducing Gaze and Deixis In traditional video conferencing systems, spatial fidelity is severely inhibited as we try to project a 3 D scene onto a 2 D digital image. Key aspects of non-verbal human communication are lost, including mechanisms for turn-taking, back-channeling, gaze, and deixes. The goal of this project is to increase spatial fidelity of video conferencing and better reproduce the qualities of face to face communication over a digital format. Specialized Multiple View Screens Multiple images are projected onto a special screen. Using a retro reflective tape, the image any particular viewer sees will be dependant on her viewing angle. With this method, we can project images which represent the remote 3 D scene more faithfully. Next Generation Internet Deixis – Using gestures or gaze to bring focus to a particular object of interest. Gaze – Typical systems suffer From the “Mona Lisa Effect” where gaze information (i. e. eye contact) is often lost. The combination of increased capacity, decreased latency, and introduction of multicast technology allows the transport of the added information needed to reproduce high spatial fidelity in the context of video conferencing. Why’s he keep looking at me? ! Transmission with Next Generation Internet Using Next Generation Internet, we can transmit the rich spatial information to remote locations. Reproducing 3 D Scene Conference. XP Capturing 3 D Scene Preserving aspects of face-to-face communication with Multi-View Video Conferencing. Using multiple cameras, we capture the spatial information normally lost in single camera video conference systems. Conference. XP gives us a framework for rapidly developing multiple view support in video conference software. Each member of the receiving party has a unique video stream being projected onto a retroreflective screen. Because of the retro-reflective material, only the stream from the corresponding source is visible to the viewer. John Canny, David Nguyen Project Sponsored By CENIC