mr Standalone Autodesk 3 ds Max Design Autodesk

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mr Standalone | процесс Приложение Autodesk 3 ds Max Design Autodesk Maya Geometry Shaders

mr Standalone | процесс Приложение Autodesk 3 ds Max Design Autodesk Maya Geometry Shaders Options mr scene mr stand Autodesk Softimage Developer tools (IDE, Compilers) Для разработки шейдеров и собственных коннекторов

mr Standalone | UI и экспорт в. mi 3 ds Max Maya Softimage

mr Standalone | UI и экспорт в. mi 3 ds Max Maya Softimage

mr Standalone | структура сцены options «renderer. Options" end options shader “light“ instance “light_container"

mr Standalone | структура сцены options «renderer. Options" end options shader “light“ instance “light_container" transform end instance camera "camera. View" end camera instance "camera" "camera. View" end instance shader “material. Shader" "mib_illum_lambert" ( ). . . material “material" end material object “Geometry“ end object instance “Geometry. Shape" “Geometry“ transform end instance instgroup "World“ [object list] end instgroup render "World" "camera" “renderer. Options"

material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 2 1. , "ambient" 0. 5

material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 2 1. , "ambient" 0. 5 1. , "diffuse" 0. 7 1. , "specular" 0. 5 1. , "exponent" 50. , "mode" 4, "lights" [] ) end material instance "obj_XX" "obj_03 Shape" material ["mib_illum_phong 1 m"] transform [] end instance В. mi файл добавлены шейдер и источник света

material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 05 1. , "ambient" 0. 5

material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 05 1. , "ambient" 0. 5 1. , "diffuse" 0. 5 0. 7 0. 3 1. , "specular" 0. 4 1. , "exponent" 15. , "mode" 4, "lights" [] ) end material instance "obj_XX" "obj_03 Shape" material ["mib_illum_phong 1 m"] transform [] end instance Указываем diffuse & specular

shader "checker" "maya_checker" ( "color 1" 0. 85 0. 0. , "color 2" 1.

shader "checker" "maya_checker" ( "color 1" 0. 85 0. 0. , "color 2" 1. 1. 1. , "contrast" 1. , "uv. Coord" = "place 2 d. Texture. out. UV", "uv. Filter. Size" = "place 2 d. Texture. out. Uv. Filter. Size", . . . ) material "mib_illum_phong 2 m" "mib_illum_phong" ( "ambience" 0. 2 1. , "ambient" 0. 5 1. , "diffuse" = "checker", "specular" 0. 5 1. , "exponent" 50. , "mode" 4, "lights" [] ) end material Добавляем новый шейдер и текстуру

shader "place 2 d. Texture" "place 2 dtex" ( "uv. Coord" 0. 0. 0.

shader "place 2 d. Texture" "place 2 dtex" ( "uv. Coord" 0. 0. 0. , "uv. Filter. Size" 0. 0. 0. , "coverage" 1. 1. 0. , . . . "rotate. UV" 45. , "noise. UV" 0. 0. 0. ) shader "checker" "maya_checker" ( "color 1" 0. 85 0. 0. , "color 2" 0. 5 0. 7 0. 3, . . . "default. Color" 0. 5 ) Правим UV координаты и цвет текстуры

Ссылки § On-line журнал RENDER. RU: http: //www. render. ru/ § Мой блог: http:

Ссылки § On-line журнал RENDER. RU: http: //www. render. ru/ § Мой блог: http: //dimson 3 d. blogspot. com/ § Los Angeles mental ray® User Group: http: //www. lamrug. org/ § Elemental Ray: http: //elementalray. wordpress. com/ § My mental ray: http: //mymentalray. com/

Autodesk, Auto. CAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list

Autodesk, Auto. CAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc. , and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.