mr Standalone Autodesk 3 ds Max Design Autodesk
- Slides: 21
mr Standalone | процесс Приложение Autodesk 3 ds Max Design Autodesk Maya Geometry Shaders Options mr scene mr stand Autodesk Softimage Developer tools (IDE, Compilers) Для разработки шейдеров и собственных коннекторов
mr Standalone | UI и экспорт в. mi 3 ds Max Maya Softimage
mr Standalone | структура сцены options «renderer. Options" end options shader “light“ instance “light_container" transform end instance camera "camera. View" end camera instance "camera" "camera. View" end instance shader “material. Shader" "mib_illum_lambert" ( ). . . material “material" end material object “Geometry“ end object instance “Geometry. Shape" “Geometry“ transform end instance instgroup "World“ [object list] end instgroup render "World" "camera" “renderer. Options"
material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 2 1. , "ambient" 0. 5 1. , "diffuse" 0. 7 1. , "specular" 0. 5 1. , "exponent" 50. , "mode" 4, "lights" [] ) end material instance "obj_XX" "obj_03 Shape" material ["mib_illum_phong 1 m"] transform [] end instance В. mi файл добавлены шейдер и источник света
material "mib_illum_phong 1 m" "mib_illum_phong" ( "ambience" 0. 05 1. , "ambient" 0. 5 1. , "diffuse" 0. 5 0. 7 0. 3 1. , "specular" 0. 4 1. , "exponent" 15. , "mode" 4, "lights" [] ) end material instance "obj_XX" "obj_03 Shape" material ["mib_illum_phong 1 m"] transform [] end instance Указываем diffuse & specular
shader "checker" "maya_checker" ( "color 1" 0. 85 0. 0. , "color 2" 1. 1. 1. , "contrast" 1. , "uv. Coord" = "place 2 d. Texture. out. UV", "uv. Filter. Size" = "place 2 d. Texture. out. Uv. Filter. Size", . . . ) material "mib_illum_phong 2 m" "mib_illum_phong" ( "ambience" 0. 2 1. , "ambient" 0. 5 1. , "diffuse" = "checker", "specular" 0. 5 1. , "exponent" 50. , "mode" 4, "lights" [] ) end material Добавляем новый шейдер и текстуру
shader "place 2 d. Texture" "place 2 dtex" ( "uv. Coord" 0. 0. 0. , "uv. Filter. Size" 0. 0. 0. , "coverage" 1. 1. 0. , . . . "rotate. UV" 45. , "noise. UV" 0. 0. 0. ) shader "checker" "maya_checker" ( "color 1" 0. 85 0. 0. , "color 2" 0. 5 0. 7 0. 3, . . . "default. Color" 0. 5 ) Правим UV координаты и цвет текстуры
Ссылки § On-line журнал RENDER. RU: http: //www. render. ru/ § Мой блог: http: //dimson 3 d. blogspot. com/ § Los Angeles mental ray® User Group: http: //www. lamrug. org/ § Elemental Ray: http: //elementalray. wordpress. com/ § My mental ray: http: //mymentalray. com/
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