More Projectile Motion Discussion Examples More Projectile Motion

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More Projectile Motion Discussion: Examples

More Projectile Motion Discussion: Examples

More Projectile Motion Discussion: Examples I hope this doesn’t apply to you!

More Projectile Motion Discussion: Examples I hope this doesn’t apply to you!

Solving Projectile Motion Problems 1. Read the problem carefully, & choose the object(s) you

Solving Projectile Motion Problems 1. Read the problem carefully, & choose the object(s) you are going to analyze. 2. Sketch a diagram. 3. Choose an origin & a coordinate system. 4. Decide on the time interval; this is the same in both directions, & includes only the time the object is moving with constant acceleration g. 5. Solve for the x and y motions separately. 6. List known & unknown quantities. Remember that vx never changes, & that vy = 0 at the highest point. 7. Plan how you will proceed. Use the appropriate equations; you may have to combine some of them.

Example 4. 4: Non-Symmetric Projectile Motion A stone is thrown! xi = yi =

Example 4. 4: Non-Symmetric Projectile Motion A stone is thrown! xi = yi = 0 yf = -45. 0 m, vi = 20 m/s, θi = 30º a) Time to hit the ground? b) Speed just before it hits? c) Distance from the base of the building where it lands? Kinematic Equations vxi = vicosθi, vyi = visinθi vxf = vxi , xf = vxi t vyf = vyi - gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf = -45. 0 m, vi = 20 m/s, θi = 30º a) Time to hit the ground? b) Speed just before it hits? c) Distance from the base of the building where it lands? First, calculate vxi = vi cos(θi) = 17. 3 m/s vyi = vi sin(θi) = 10. 0 m/s a) Time to hit the ground? (Time when yf = -45. 0 m) yf = -45 m = vyi t - (½)gt 2 A general quadratic must be solved using the quadratic equation! This gives: t = 4. 22 s Kinematic Equations vxi = vicosθi, vyi = visinθi vxf = vxi , xf = vxi t vyf = vyi - gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf = -45. 0 m, vi = 20 m/s, θi = 30º a) Time to hit the ground? b) Speed just before it hits? c) Distance from the base of the building where it lands? First, calculate vxi = vi cos(θi) = 17. 3 m/s vyi = vi sin(θi) = 10. 0 m/s thit = 4. 22 s b) Velocity just before it hits? vxf = vxi , vyf = vyi – gt so vxf = 17. 3 m/s vyf = 10 – (9. 8)(4. 22) = - 31. 3 m/s Speed (vf)2 = (vxf)2 + (vyf)2 vf = 35. 8 m/s Angle: tan(θf) = (vyf/vxf) = -(31. 3/17. 3) = -1. 8 θf = -60. 9º Kinematic Equations vxi = vicosθi, vyi = visinθi vxf = vxi , xf = vxi t vyf = vyi - gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf

Example 4. 4: Solution A stone is thrown! xi = yi = 0 yf = -45. 0 m, vi = 20 m/s, θi = 30º a) Time to hit the ground? b) Speed just before it hits? c) Distance from the base of the building where it lands? First, calculate vxi = vi cos(θi) = 17. 3 m/s vyi = vi sin(θi) = 10. 0 m/s thit = 4. 22 s vf = 35. 8 m/s, θf = -60. 9º c) Distance from the base of th building where it lands? xf = vxi thit = (17. 3)(4. 22) = 73. 0 m Kinematic Equations vxi = vicosθi, vyi = visinθi vxf = vxi , xf = vxi t vyf = vyi - gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

Example 4. 2: The Long Jump A long-jumper leaves the ground at an angle

Example 4. 2: The Long Jump A long-jumper leaves the ground at an angle θi = 20° above the horizontal at a speed of vi = 8. 0 m/s. a) How far does he jump in the horizontal direction? (Assume his motion is equivalent to that of a particle. ) b) What is the maximum height reached? Kinematic Equations vxi = vicosθi, vyi = visinθi , vxf = vxi t, vyf = vyi – gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

The Long Jump: Solutions A long-jumper leaves the ground at an angle θi =

The Long Jump: Solutions A long-jumper leaves the ground at an angle θi = 20° above the horizontal at a speed of vi = 8. 0 m/s. a) How far does he jump in the horizontal direction? (Assume his motion is equivalent to that of a particle. ) b) What is the maximum height reached? vxi = vi cos(θi) = 7. 5 m/s vyi = vi sin(θi) = 4. 0 m/s a) How far does he jump in the horizontal direction? Range = R = (2 vxivyi/g) = 2(7. 5)(4)/(9. 8) R = 7. 94 m Kinematic Equations vxi = vicosθi, vyi = visinθi , vxf = vxi t, vyf = vyi – gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

The Long Jump: Solutions A long-jumper leaves the ground at an angle θi =

The Long Jump: Solutions A long-jumper leaves the ground at an angle θi = 20° above the horizontal at a speed of vi = 8. 0 m/s. a) How far does he jump in the horizontal direction? (Assume his motion is equivalent to that of a particle. ) b) What is the maximum height reached? vxi = vi cos(θi) = 7. 5 m/s vyi = vi sin(θi) = 4. 0 m/s R = 7. 94 m b) What is the maximum height? h = [(vyi)2/(2 g)] h = 0. 72 m Kinematic Equations vxi = vicosθi, vyi = visinθi , vxf = vxi t, vyf = vyi – gt yf = vyi t - (½)gt 2 (vyf) 2 = (vyi)2 - 2 gyf

Example: Driving Off a Cliff!! A movie stunt driver on a motorcycle speeds horizontally

Example: Driving Off a Cliff!! A movie stunt driver on a motorcycle speeds horizontally off a 50. 0 -m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90. 0 m from the base of the cliff where the cameras are? Kinematic Equations: vxi = vicosθi, vyi = visinθi , vxf = vxi t vyf = vyi – gt, yf = vyi t - (½)gt 2, (vyf) 2 = (vyi)2 - 2 gyf vxf = vxi = ? vyf = -gt xf = vxft, yf = - (½)gt 2 Time to Bottom: t = √ 2 y/(-g) = 3. 19 s vx 0 = (x/t) = 28. 2 m/s

Solutions: Driving Off a Cliff!! A movie stunt driver on a motorcycle speeds horizontally

Solutions: Driving Off a Cliff!! A movie stunt driver on a motorcycle speeds horizontally off a 50. 0 -m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90. 0 m from the base of the cliff where the cameras are? Kinematic Equations: vxi = vicosθi, vyi = visinθi , vxf = vxi t vyf = vyi – gt, yf = vyi t - (½)gt 2, (vyf) 2 = (vyi)2 - 2 gyf vxf = vxi = ? vyf = -gt xf = vxft, yf = - (½)gt 2 Time to Bottom: t = √ 2 y/(-g) = 3. 19 s vx 0 = (x/t) = 28. 2 m/s vx = vxi = ? , vyf = -gt xf = vxit, yf = - (½)gt 2 Time to the bottom = time when y = - 50 m - (½)gt 2 = - 50 m t = 3. 19 s At that time xf = 90. 0 m So vxi = (xf/t) = (90/3. 19) vxi = 28. 2 m/s

Example: Kicked Football • A football is kicked at an angle θ 0 =

Example: Kicked Football • A football is kicked at an angle θ 0 = 37. 0° with a velocity of 20. 0 m/s, as shown. Calculate: a. The maximum height. b. The time when it hits the ground. c. The total distance traveled in the x direction. d. The velocity at the top. e. The acceleration at the top. θ 0 = 37º, v 0 = 20 m/s vx 0= v 0 cos(θ 0) = 16 m/s, vy 0= v 0 sin(θ 0) = 12 m/s

Conceptual Example vx 0 Demonstration!!

Conceptual Example vx 0 Demonstration!!

Conceptual Example: Wrong Strategy “Shooting the Monkey”!! Video Clips!!

Conceptual Example: Wrong Strategy “Shooting the Monkey”!! Video Clips!!

Example: A Punt! vi = 20 m/s, θi = 37º vxi = vicos(θi) =

Example: A Punt! vi = 20 m/s, θi = 37º vxi = vicos(θi) = 16 m/s, vyi= visin(θi) = 12 m/s

Proof that the projectile path is a parabola xf = vxi t , yf

Proof that the projectile path is a parabola xf = vxi t , yf = vyi t – (½)g t 2 Note: The same time t enters both equations! Eliminate t to get y as a function of x. Solve the x equation for t: t = xf/vxi Get: yf = vyi (xf/vxi) – (½)g (xf/vxi)2 Or: yf = (vyi /vxi)xf - [(½)g/(vxi)2](xf)2 This is of the form yf = Axf – B(xf)2 A parabola in the x-y plane!!

Example : The Stranded Explorers Problem: An Alaskan rescue plane drops a package of

Example : The Stranded Explorers Problem: An Alaskan rescue plane drops a package of emergency rations to a stranded party of explorers, as shown in the picture. If the plane is traveling horizontally at vi = 42. 0 m/s at a height h = 106 m above the ground, where does the package strike the ground relative to the point at which it is released? vi = 42 m/s h

Problem

Problem

Problem Solution Choose the origin at ground level, under where the projectile is launched,

Problem Solution Choose the origin at ground level, under where the projectile is launched, & up to be the positive y direction. For the projectile: a. The time to reach the ground is found from the free fall equation, with final height = 0. Choose positive time since the projectile was launched at t = 0. b. The horizontal range is found from the horizontal motion at constant velocity.

c. At the instant just before the particle reaches the ground, the horizontal component

c. At the instant just before the particle reaches the ground, the horizontal component of its velocity is the constant The vertical component of velocity is found from: d. The magnitude of the velocity is found from the x and y components calculated in part c. above.

e. The direction of the velocity is so the object is moving f. The

e. The direction of the velocity is so the object is moving f. The maximum height above the cliff top reached by the projectile will occur when the y-velocity is 0, and is found from: