Mogens Jacobsen User Experience SIGCHI DK November 200
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 The boring presentation
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The boring introduction Mondo A/S www. mondo. dk mja@mondo. dk Artnode Foundation www. artnode. org jacobsen@artnode. org
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 My position Businessmen Artists Designers Programmers
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The battle Designers (prejudice) Based on inspiration and taste Mostly interested in personal self expression Wanting to do cool stuff. Showing off Adding final decoration HCI folks (prejudice) Wanting to measure everything. Being very technical Making everything cold and boring Not understanding branding
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Design is a craft Problemsolving and communication, not personal expression is the key to effective visual design. Sun Microsystems Design is not something that can be applied after the fact, when the fundamental organization of the product has already been determined. To be effective, design must be an integral part of the product development lifecycle. Sun Microsystems Questions about whether design is necessary or affordable are quite beside the point. Design is inevitable. The alternative to good design is bad design, not no design. Douglas Martin, Book Designer
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Conclusion I won’t supply you with any….
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 User Experience
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Buzzwords Experience Emotion Satisfaction Enjoyable Fun
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Not really a new concept in HCI
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Attractive things work better Wash and polish your car. Doesn’t it run better? Donald A Norman
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The Dream Society In the not-too-distant future, products and services which appeal to the heart rather than the mind will capture the greatest marketshare. Rolf Jensen The Dream Society. Heart. Storm. Rolf Jensen is describing something more profound than 'Sell the sizzle, not the steak'. He is exploring the dynamics behind business in the affluent economies of the 21 st Century which will shift from need-driven information to story-driven imagination.
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The idea of efficiency Dream Society as a nightmare: The New Culture of Hypercapitalism Where All of Life is a Paid-For Experience Jeremy Rifkin. The End of Work. The Age of Access. The H 2 Economy. Dream Society as a utopia: Efficiency and entropy: Talking about machines Experience and empaty: Talking about people
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Aesthetics
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Merriam-Webster Dictionary Aesthetic: A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty. A particular theory or conception of beauty or art : a particular taste for or approach to what is pleasing to the senses and especially sight. A pleasing appearance or effect.
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Will it match the carpet? The Trap of “Good Taste”
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Not just pretty pictures Quake
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Unique Aesthetics of Interactivity Artists and designers must seek to develop a unique aesthetics of interactivity in which elements such as: Stephen Wilson Professor, Conceptual/Information Arts, SFSU Author of "Information Art" Coeditor of Leonardo Journal (MIT) screen design, user control processes, navigation actions, system responses and the like become themselves part of the magic of the new media. SIGGRAPH 93 Visual Proceedings Art Show
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Not ”for your eyes only” Not only visual interface - GUI (Texts) Audio Keyboard Mouse / pointing device Body …not waiting for VR or AR
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Getting the body involved Pervasive gaming Low tech (SMS) Location based Low tech Crude location Click on the image to access the website
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 The Visuals
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Content = King Content
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Transparent interface User gets the experience from content. The interface should be transparent
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The Interface as Content-creator Myst MYST (Game 1995) The interface is creating the experience
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Decorative OS Microsoft Win XP Macintosh OS X
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Skins
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Komar & Melamid: ”The People’s Choice” Komar & Melamid weblink
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Denmark)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Germany)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Holland)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Net. Art and Software art
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Net. Art and Software art Not visual art Conceptual Art Site Specific Art Social Art Concrete Poetry
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 C 5: Lisa Jevbratt ”PERL is my medium”
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Art and interaction Interaction is totalitarism. It gives users the illusion of freedom. Lev Manovich In usability the freedom is minimized to gain efficiency and accessibility. In the artistic use of interaction, usability is often used as a counterpoise and inspiration for deconstructing and exposing the conventions. Jens Michael Hammel
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 The interface in Software Art ”The interface is always hiding something” Mysterious, hostile, counter-intuitive The interface is often creating the experience
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Artists & Works
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Anti. Rom www. antirom. com
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Anti. ROM Click on the image to access the webversion
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Adrian Ward www. signwave. co. uk
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Auto-illustrator (Adrian Ward) Click on the image to access the downloadpage
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Alexei Shulgin www. c 3. hu/collection/form/ www. easylife. org
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Alexei Shulgin: Form. Art
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 JODI Dirk Paesmann Joan Heemskeerk We love your computer wwwww. jodi. org 404. jodi. org www. untitled-game. org
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 wwwww. jodi. org Click on the image to access the webversion
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 C 5 Corp: Theory as product www. c 5 corp. com
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 C 5: Soft. Sub Click on the image to access the website and the downloadpage
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Golan Levin: Painterly Interfaces www. flong. com
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Musical instruments
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Electronic instruments (1970 vs. 1980)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Virtual instruments (1990)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Golan Levin: Audiovisual Environment Suits
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Levin: Floo Manipulate a freeform plastic substance Pollock: Lavender Mist, 1950
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Levin: Loom & Yellowtail Painterly interface Kandinsky: Part of ”Composition 4”, 1911
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Golan Levin: Parameters Golan Levin: Painterly Interfaces for Audiovisual Performance, MIT 2000 (Thesis)
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 2002 Levin: AVES Demo Due to copyrights, the video is not online. You can access the AVES website by clicking here.
Mogens Jacobsen: ”User Experience”, SIGCHI. DK November 200 Conclusion
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