Mobile User Interface Design HTT Today Topic Mobile
“ Mobile User Interface Design HTT ”
Today Topic Mobile devices Selecting application technologies Mobile design principles Mobile UI design patterns
1 Mobile devices Is This Mobile devices ?
What is "Mobile" anyhow? ‘wireless’ describing how the device communicates digitally……. . ? ‘handheld’ : captures the essence of the size of the devices in question remote controls ? Mobile phones epitomize mobile devices (include : PDA, i. Pod, game boy, . . etc Fundamentally, ‘mobile’ refers to the user, and not the device or the application
Mobile devices PCD Characteristic
2 Selecting Application Technology Button Input Modality Speech Button + Speech Visual + Button Interaction Responsiveness
Selecting Application Technology Data Storage Location Aural Display Modality Visual Display Tactile Display
Platform Characteristic
3 Mobile Design Principle • The Carry Principle small device multi-purpose • users won’t carry large devices • users won’t carry a variety of singlepurpose devices full time personal device • the device is not shared, and is likely to be customized always on, always connected • instead of being turned on only for use, PCDs are turned off only to preclude interruption for various temporary reasons battery-powered wireless • and thus inconsistent –connectivity
Handling Device Proliferation • four basic approaches to designing an application to run on multiple devices lect a set of targeted vices (mobile and full -sized) and then write an pplication that works on them only Targeted Least common denominator Class-based Automatic translation
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