Mechanical Engineering Drawing MECH 211M Lecture 1 Chapters

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Mechanical Engineering Drawing MECH 211/M Lecture #1 Chapters 1 and 6 Dr. John Cheung

Mechanical Engineering Drawing MECH 211/M Lecture #1 Chapters 1 and 6 Dr. John Cheung

Technical vs. Artistic Drawings 2

Technical vs. Artistic Drawings 2

What makes a good technical drawing? 3

What makes a good technical drawing? 3

What makes a good technical drawing? Should represent the concept/object clearly Does not cause

What makes a good technical drawing? Should represent the concept/object clearly Does not cause any uncertainty about the details Drawn in a way that reduces complexity of the drawing Complies with standards Neat and clean Provides all information needed Well organized on the paper 4

Types of Projection Drawings 5

Types of Projection Drawings 5

Two Major Projections Types

Two Major Projections Types

Common Parallel Projection Types Oblique Projection Orthographic Projection Isometric Projection Mult-iview Projection

Common Parallel Projection Types Oblique Projection Orthographic Projection Isometric Projection Mult-iview Projection

Multiview Projection 8

Multiview Projection 8

Position of Projections 9

Position of Projections 9

Position of Projections 10

Position of Projections 10

First vs. Third Angle Projection UK used this convention. Third Angle Projection First Angle

First vs. Third Angle Projection UK used this convention. Third Angle Projection First Angle Projection 11

Object Orientation 12

Object Orientation 12

Techniques for Transferring Dimensions 13

Techniques for Transferring Dimensions 13

How to Transfer Points Using Miter Line 14

How to Transfer Points Using Miter Line 14

How to Transfer Points Using Miter Line 15

How to Transfer Points Using Miter Line 15

How to Transfer Points Using Miter Line 16

How to Transfer Points Using Miter Line 16

How to Transfer Points Using Miter Line Folding lines needed in the drawing. 17

How to Transfer Points Using Miter Line Folding lines needed in the drawing. 17

Breaking the General Rules Alternate Positions Can be used for notes. 18

Breaking the General Rules Alternate Positions Can be used for notes. 18

Breaking the General Rules Partial Views Show the importance of the area. Detail information

Breaking the General Rules Partial Views Show the importance of the area. Detail information specified. 19

Breaking the General Rules Revolution Conventions Profile view – too many hidden lines, web

Breaking the General Rules Revolution Conventions Profile view – too many hidden lines, web – confusing. Too many hidden lines. 20

Breaking the General Rules Revolution Conventions Rotate features round 21

Breaking the General Rules Revolution Conventions Rotate features round 21

Surfaces 1. A surface that is perpendicular to the plane of projection it is

Surfaces 1. A surface that is perpendicular to the plane of projection it is seen as. . . ? (surface, edge (line), point) 2. A surface that is parallel to the plane of projection (Normal Surface) it is seen as. . . ? (true size, foreshortened) (surface, edge, point) 3. A surface that is at an angle to the plane of projection (Oblique Surface) it is seen as. . . ? (true size, foreshortened) (surface, edge, point) 22

Surfaces 1. A surface that is perpendicular to the 1. As a line (edge

Surfaces 1. A surface that is perpendicular to the 1. As a line (edge plane of projection it is seen as. . . ? (surface, edge, point) view) 2. A surface that is parallel to the plane of projection (Normal Surface) it is seen as 2. True size. . . ? (true size, foreshortened) (surface, edge, point) surface 3. A surface that is at an angle to the plane of projection (Oblique Surface) it is seen 3. Foreshortened as. . . ? (true size, foreshortened) (surface, surface edge, point) 23

Normal Surface and Edge Normal Surface: A plane surface that is parallel to a

Normal Surface and Edge Normal Surface: A plane surface that is parallel to a plane of projection. E. g. Plane A // to horizontal projection plane. Normal Edge: A line that is perpendicular to a plane of projection. E. g. Edge D Prep. to profile plane of projection, hence appears as a point 17 and true length on other planes. Edge D Profile plane of projection 24

Inclined Surface and Edge Inclined Surface: A plane surface that is perpendicular to one

Inclined Surface and Edge Inclined Surface: A plane surface that is perpendicular to one plane of projection but inclined to adjacent planes Inclined Edge: Is parallel to a plane of projection but inclined to adjacent planes 25

Oblique Surface and Edge Oblique Surface: A plane that is oblique to all planes

Oblique Surface and Edge Oblique Surface: A plane that is oblique to all planes of projection Oblique Line: Oblique to all planes of projection 26

A View in Isolation This is a top view of on object. Sketch some

A View in Isolation This is a top view of on object. Sketch some possibilities of what this could be.

A View in Isolation The height can vary Angled surfaces are the same as

A View in Isolation The height can vary Angled surfaces are the same as in plane surfaces Curved surfaces also appear the same 28

Similar Shapes in Different Views In adjacent views the general shape will be maintained

Similar Shapes in Different Views In adjacent views the general shape will be maintained Widths of the arms may change Orientation will be rotated 90° 29

Parallel Edges If a series of parallel planes is intersected by another plane the

Parallel Edges If a series of parallel planes is intersected by another plane the resulting lines of intersection are parallel If two lines are parallel in a view, their projections in other views will be parallel 30

Cylinders Circles appear as ellipses if the plane of projection is oblique Ellipses are

Cylinders Circles appear as ellipses if the plane of projection is oblique Ellipses are drawn with: – A template – Transferring many points and the drawing a smooth curve between them 31

Quiz Next Class 6. 32 Intersection and Tangencies 6. 33 How to Represent Holes

Quiz Next Class 6. 32 Intersection and Tangencies 6. 33 How to Represent Holes 6. 34 Fillets and Rounds 6. 35 Rounds 32