Meaningful Design Meaningful Learning Paul Akerlund ESL Adult
- Slides: 18
Meaningful Design & Meaningful Learning Paul Akerlund ESL Adult Usage of Media and Design Components of Meaningful LEARNING
Agenda ■ Instructional Analysis – Draft documents – Team work – Individual work ■ Human-Interface Design Issues – Apple – multimedia activity – Heuristic Evaluation • Model sites from Discussion Board ■ System Specifications – Visual Map – Design Notebook ■ Homework
Uses of MM ■ How can we help learners understand a concept with a multimedia explanation?
What is MM?
Two Approaches ■ Technology Centered – – ■ Information acquisition Goal: Adding information Learner: Passive information receiver Module: Information provider Learner-Centered Approach – – Knowledge construction Goal: Aiding cognition Learner: Active sense-maker Module: Cognitive guide
Cognitive Theory of MM ■ Three Assumptions – Two channels of input: visual + auditory – Limited working memory needed cognitive load – Active learning • Select relevant information/module • Organize information • Integrate information
Role of Modality in Verbal Info ■ Two groups of students presented MM – Group AN: animation+narration – Group AT: animation+text
Split-Attention Effect
Split-Attention Principle ■ Students learn better when the instructional material does not require them to split their attention between multiple sources of mutually referring information
Modality Principle ■ Students learn better when the verbal information is presented auditorily as speech rather than visually as onscreen text both for simultaneous and sequential presentations.
Spatial Contiguity Principle ■ Students learn better when on-screen text and visuals are physically integrated rather than separate.
Temporal Contiguity Principle ■ Students learn better when verbal and visual materials are temporarily synchronized rather than separated in time.
Auditory Working Memory ■ Would adding bells and whistles (background music, blinking animations) improve the quality of a multimedia message?
Coherence Principle ■ When presenting using MM, only include complimentary stimuli that are relevant to the content of the lesson.
Recap of MM Principles ■ ■ ■ Attention - don’t divide the focus Mode of input - use audio rather than text with visuals Spatial - integrate text and visuals together Time - synchronize voice and visual Auditory memory - don’t distract with extraneous auditory stimuli Coherence - don’t distract with irrelevant stimuli (blinking, flashing, animation)
System Specifications Exercise ■ ■ ■ Here is your template Creating a visual map Using your Design Notebook
What are the possible tools? ■ Brainstorming
- Esl design
- Meaningful reception theory
- Ausubel learning theory
- D ausubel
- Advance organizer betekenis
- Meaningful learning experiences examples
- Adult learning pyramid
- 7 principles of adult learning
- For adult
- Council for adult and experiential learning
- Brookfield adult learning
- Adult learning principles
- Adult learning styles
- Adult learning tips
- Cuadro comparativo entre e-learning b-learning y m-learning
- Uc berkeley extension courses
- Teaching multilevel esl classes
- Recast esl
- Whats this