Mass Effects Talk 12 Part C Controlling Video

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 Mass Effect-s Talk 12 Part C “Controlling” Video Game Law 2019 UBC Law

Mass Effect-s Talk 12 Part C “Controlling” Video Game Law 2019 UBC Law @ Allard Hall Jon Festinger Q. C. Centre for Digital Media Allard Law of Law, UBC QMUL School of Law (CCLS) http: //videogamelaw. allard. ubc. ca/ Twitter: @jonfestinger jon_festinger@thecdm. ca

Completely Gratuitous Pic of Baby Yoda

Completely Gratuitous Pic of Baby Yoda

Happy Release “Period”

Happy Release “Period”

Logistics ?

Logistics ?

No attendance today…

No attendance today…

http: //videogame. law. ubc. ca

http: //videogame. law. ubc. ca

Paper Evaluation Tips • Term paper topics need not be discussed with me, but

Paper Evaluation Tips • Term paper topics need not be discussed with me, but often helpful to you if you do. • Term paper can be on your presentation topic. • 5000 words is key metric. • No penalties for going over. • No single spacing please

WORD COUNT IS A (SORT OF) MINIMUM – NOT A MAXIMUM.

WORD COUNT IS A (SORT OF) MINIMUM – NOT A MAXIMUM.

Paper Confessional • Legal/normative reasoning/argument including footnote/bibliography support & Contribution/Move forward 60% • Presentation

Paper Confessional • Legal/normative reasoning/argument including footnote/bibliography support & Contribution/Move forward 60% • Presentation including layout, headings, grammar, language/writing skills, “tightness” 25% • Topic/Originality/Degree of Difficultly 15% THIS IS NOT A RUBRIC. IT IS A SELF ASSESSMENT.

1. Will read: drafts…outlines…synopsis……a bstracts…etc. 2. As late as I can… 3. Due last

1. Will read: drafts…outlines…synopsis……a bstracts…etc. 2. As late as I can… 3. Due last day of exams by 4: 00 PM. 4. Hand in papers to front desk & send by email. 5. If email only, make sure you get acknowledgment of receipt.

DEADLINE FOR PAPERS = WEDNESDAY DECEMBER 18, 2019 4: 00 PM PST

DEADLINE FOR PAPERS = WEDNESDAY DECEMBER 18, 2019 4: 00 PM PST

 Receipt for Term Papers Please hand in too – if not ensure you

Receipt for Term Papers Please hand in too – if not ensure you get email confirmation from me!

Yours?

Yours?

Yours?

Yours?

Last year this time…

Last year this time…

Contracts Follow Up… Game Developer Agreements: Destiny http: //documents. latimes. com/bungie-activision-contract/

Contracts Follow Up… Game Developer Agreements: Destiny http: //documents. latimes. com/bungie-activision-contract/

Film Follow Up Movies about Video Games This photo taken by Roman Bonnefoy

Film Follow Up Movies about Video Games This photo taken by Roman Bonnefoy

1982

1982

1983

1983

1984

1984

2012

2012

2015

2015

2017

2017

2018

2018

Evaluations redux…

Evaluations redux…

This Week. .

This Week. .

Assaults on Videogames Assaults by Videogames REMIXING VIOLENCE, MISOGYNY & CIVIL SOCIETY

Assaults on Videogames Assaults by Videogames REMIXING VIOLENCE, MISOGYNY & CIVIL SOCIETY

 Kids & Video Games

Kids & Video Games

 Intro: “Secrets” of contractual immunity * Overall video game population is about one

Intro: “Secrets” of contractual immunity * Overall video game population is about one third kids ESA Game Player Data: “Sixty-eight percent of gamers are 18 years of age or older” http: //www. theesa. com/facts/gameplayer. asp See also “ 2012 Sales, Demographic and Usage Data” http: //www. theesa. com/facts/pdfs/ESA_EF_2012. pdf “ 91 percent of kids are gamers, research says” (also kids responsible for 44% of physical software sales) http: //news. cnet. com/8301 -13506_3 -20118481 -17/91 -percent-of-kids-are-gamers-researchsays/

 Industry Complicity? 1 EULA’s & To. S generally do not even mention underage

Industry Complicity? 1 EULA’s & To. S generally do not even mention underage use • Avoiding the issue? • Not wanting to scare anyone off? • Confirming ineffectualness? • Looking the other way? • Confirming double standard? "We consider it a good principle to explain the phenomena by the simplest hypothesis possible. ” Ptolemy

Industry Complicity? 2 “And here's another dirty little truth that the media try their

Industry Complicity? 2 “And here's another dirty little truth that the media try their best to conceal: There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people…Through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat and Splatterhouse. And here’s one: it’s called Kindergarten Killers. It’s been online for 10 years…” --Wayne La. Pierre NRA --- (Bulletstorm=sci-fi; Grand Theft Auto=crime; Mortal Kombat=fantasy; Splatterhouse=horror; Kindergarten Killers=“flash”) WHAT’S MISSING? . . . CALL of DUTY; BATTLEFIELD; America’s Army… * “Shooters: How Video Games Fund Arms Manufacturers” - Simon Parkin * “EA removes links to gun sellers on ‘Medal of Honor’ page” Double Standards Test? ------------------- See also: “Invading Your Hearts and Minds”: Call of Duty and the (Re)Writing of Militarism In U. S. Digital Games And Popular Culture” (2010)

 Industry Complicity? 3 Industry maturity issue? Actual maturity issue (young geeky Males trying

Industry Complicity? 3 Industry maturity issue? Actual maturity issue (young geeky Males trying to be cool)? Counter-culture roots become trendy poseur rebellion ? The “Grand Theft Auto San Andreas/Hot Coffee” saga * “Debate intensifies over Hot Coffee sex in GTA” (Gamespot June 2005) http: //www. gamespot. com/news/debate-intensifies-over-hot-coffee-sex-in-gta-6128837 * “Hot Coffee controversy grows as Hilary Clinton weighs in” (Gamesindustry International July 14, 2005)http: //www. gamesindustry. biz/articles/hot-coffee-controversy-grows-as -hilary-clinton-weighs-in * “ESRB concludes investigation into Grand Theft Auto: San Andreas; Revokes M (Mature) Rating” http: //www. esrb. org/about/news/7202005. jsp * “BREAKING: RB Recalls San Andreas” (Kotaku July 2005) http: //kotaku. com/113506/breaking-esrb-recalls-san-andreas

Industry Complicity? (3 – GTA continued) “Who spilled Hot Coffee? The man who uncovered

Industry Complicity? (3 – GTA continued) “Who spilled Hot Coffee? The man who uncovered gaming's greatest sex scandal” http: //www. eurogamer. net/articles/2012 -11 -30 -who-spilled -hot-coffee “Federal Trade Commission Complaint against Take-Two & Rockstar Games” (July 17, 2006) http: //www. ftc. gov/os/caselist/0523158 c 4162 Take. Two. Interactiveand. Rockstar. Com plaint. pdf Settled June 8, 2006 http: //www. ftc. gov/opa/2006/06/grandtheftauto. shtm To “corporatize” - solution or greater problem?

Industry Complicity? 4 Not a separate issue from industry misogyny… Very much the same

Industry Complicity? 4 Not a separate issue from industry misogyny… Very much the same issue of immaturities & insecurities * “Every Misogynistic Argument You’ve Ever Heard About Video Games” http: //groupthink. jezebel. com/every- misogynistic-argument-youve-ever-heard-about-vid-756662565 * “Quit – Going To PAX Already, What is Wrong With You” (re Penny Arcade principal) http: //elizabethsampat. com/quit-fucking-going-to-pax-already-what-is-wrong-with-you/

Antidotes? : Setting an example…

Antidotes? : Setting an example…

 A Case For Freedom (1) Dealing with violent video games with a goal

A Case For Freedom (1) Dealing with violent video games with a goal of preventing further New Town’s & Columbine’s mixes up CAUSALITY & CORRELATION Seems likely that games don’t create killers but that killers seek out killing games as an outlet (explains study results where violent games and sexual outlets appear to decrease “deviance”) “Gun Control Debate: Violent Video Games Actually Decrease Violence, Study Finds” http: //www. policymic. com/articles/28280/violent-video-gamesactually-decrease-violence-study-finds “Research: As Violent Video Game Sales Climb, Violent Crime Among Youths Decreases” http: //www. gamepolitics. com/2013/02/13/research-violent-video-game-sales-climb-crime-amongyouths-decreases#. UR 9 AI 6 XR 0 m 0

A Case For Freeddom (2) 2 nd: historical truth (? ) that we look

A Case For Freeddom (2) 2 nd: historical truth (? ) that we look back & laugh (and cry) at previous censorship “What matters is not what Canadians think is right for themselves to see. What matters is what Canadians would not abide other Canadians seeing because it would be beyond the contemporary Canadian Standard of tolerance to allow them to see it. ” (1985 SCC Dickson CJ Towne Cinema) THE “MRS. SMITH” PRINCIPLE Human Instinct to Censor? (non-dialectical- impedes progress)

 A Case For Freedom (3) (but not one you expect) One good that

A Case For Freedom (3) (but not one you expect) One good that appears absolute is… (drumroll please). . . …dialectics on issues of …violence, censorship & fear (as well as protecting ourselves from ourselves) Proof: INCREASE in debate over censorship/freedom issues appears to parallel DECREASE in violence & crime Parallels: Steven Pinker “The Better Angels of Our Nature: Why Violence Has Declined” *to paraphrase - our ability to reason has allowed us to curtail the appeals of violence

Violent Games, Liability & Regulation: Cases • Watters v. TSR (D&D) 1990 USCA •

Violent Games, Liability & Regulation: Cases • Watters v. TSR (D&D) 1990 USCA • James v. Meow (Heath High, Kentucky) 2002 USCA • Sanders v. Acclaim (Columbine) 2002 US Dist. • Wilson v. Midway (Mortal Kombat) 2002 US Dist. ----------------------------- • American Amusement v. Kendrick 2001 USCA (protecting minors) • IDSA v. St. Louis 2003 USCA (protecting minors) • VSDA v. Maleng 2004 US Dist. (regulate games depicting violence against law enforcement) • ESA v. Blagojevich 2006 USCA (protecting minors) • EMA v. Henry 2007 US Dist. (protecting minors) • ESA v. Swanson 2008 USCA (purchase contrary to “rating”) • ESA v. Chicago Transit 2010 US Dist. (restricted “M” game ads on CTA vehicles) • ESA v. Schwarzenegger 2011 SCOTUS (prohibited violent video games) - Class 12 upcoming

 Violent Games, Liability & Regulation: Rationales • Proximate cause (civil) not demonstrated -

Violent Games, Liability & Regulation: Rationales • Proximate cause (civil) not demonstrated - not foreseeable - studies ambiguous re “actual harm” • Products liability claims inapplicable • Duty to exercise ordinary care -------------------------- • Link of violent games to violence unproven – causality not demonstrated; correlation not cause • Thought control = totalitarianism = family responsibility • Drafting not narrowly tailored to objective • Vague & ambiguous definitions/provisions • Classic literature/film, Bible, fairy-tale comparisons

The Painful Truth Watters v. TSR, Inc. , 904 F. 2 d 378 -

The Painful Truth Watters v. TSR, Inc. , 904 F. 2 d 378 - Court of Appeals, 6 th Circuit 1990 (Dungeons & Dragons): “But if Johnny's suicide was not foreseeable to his own mother, there is no reason to suppose that it was foreseeable to defendant TSR… …The fact is, unfortunately, that youth is not always proof against the strange waves of despair and hopelessness that sometimes sweep seemingly normal people to suicide, and we have no way of knowing that Johnny would not have committed suicide if he had not played Dungeons & Dragons… …As far as the record discloses, no one had any reason to know that Johnny Burnett was going to take his own life. We cannot tell why he did so or what his mental state was at the time. His death surely was not the fault of his mother, or his school, or his friends, or the manufacturer of the game he and his friends so loved to play. Tragedies such as this simply defy rational explanation, and courts should not pretend otherwise. ”

Truth in ‘tone’… USA 1 st Amendment & creativity Audio of the June 20,

Truth in ‘tone’… USA 1 st Amendment & creativity Audio of the June 20, 2005 oral argument in 8 th Circuit Court of Appeal in Blizzard v. Bnet. D (Davidson) @ 32: 40 – 33: 05: “This case does not involve new creation. There may be a case that does. This isn’t it…” ABOUT MOD_MAKER AS CREATOR Audio of the November 2, 2010 oral argument in the U. S. Supreme Court in Brown v. Entertainment Merchants Association @ 1: 13 - 7: 20 + 11: 25 - 14: 04: “What’s a deviant violent video game? . . . Some of the Grimm’s Fairy Tales are quite grim…” ABOUT THE READER AS CREATOR

 on the impact of ‘Interactivity’ “California claims that video games present special problems

on the impact of ‘Interactivity’ “California claims that video games present special problems because they are “interactive, ” in that the player participates in the violent action on screen and determines its outcome. The latter feature is nothing new: Since at least the publication of The Adventures of You: Sugarcane Island in 1969, young readers of choose-your-own-adventure stories have been able to make decisions that determine the plot by following instructions about which page to turn to. As for the argument that video games enable participation in the violent action, that seems to us more a matter of degree than of kind. ” (Justice Scalia delivering the opinion of the Court) Versus “When all of the characteristics of video games are taken into account, there is certainly a reasonable basis for thinking that the experience of playing a video game may be quite different from the experience of reading a book, listening to a radio broadcast, or viewing a movie. And if this is so, then for at least some minors, the effects of playing violent video games may also be quite different. The Court acts prematurely in dismissing this possibility out of hand. ” (Justice Alito, concurring in the result)

Canada - potentially quite different (if tested) • Montreal v. Arcade Amusements 1985 SCC

Canada - potentially quite different (if tested) • Montreal v. Arcade Amusements 1985 SCC – City By. Law 5156 (1977) cannot discriminate based on age (under 18) prohibiting entry to video arcade (narrowly construed decision) • Irwin Toy v. Quebec 1989 SCC - constitutionality of ban on commercial advertising directed at children under 13 upheld (no evidence or discussion of direct harm) • R. v. Sharpe 2001 SCC - reasoned apprehension of harm to children is sufficient (child pornography)

What’s Your Take? “Gamers committing war crimes should suffer ‘virtual consequences, says Red Cross”

What’s Your Take? “Gamers committing war crimes should suffer ‘virtual consequences, says Red Cross” ’ http: //www. theverge. com/2013/10/8/4815090/gamers-committing-war-crimes-shouldsuffer-virtual-consequences-says

If video games don’t cause violence…

If video games don’t cause violence…

Then WHY?

Then WHY?

Back to Boyden: Games are systems

Back to Boyden: Games are systems

Nazi symbols in German video-games

Nazi symbols in German video-games

The Issue:

The Issue:

Before:

Before:

What would have been in next Wolfenstein game

What would have been in next Wolfenstein game

Disclosure: • Am a child of holocaust survivors

Disclosure: • Am a child of holocaust survivors

Generations

Generations

From “A People Apart: A Political History of the Jews in Europe” - David

From “A People Apart: A Political History of the Jews in Europe” - David Vital

A smaller world…

A smaller world…

Only Germany

Only Germany

The Streisand Effect…

The Streisand Effect…

The Brand Effect…

The Brand Effect…

Religion & Politics …

Religion & Politics …

Fun/Authenticity?

Fun/Authenticity?

Misogyny & Video Games: #gamergate

Misogyny & Video Games: #gamergate

 Who is a Gamer (part 1) ?

Who is a Gamer (part 1) ?

http: //www. pcgamer. com/researchers-find-that-female-pc-gamers-outnumbermales/

http: //www. pcgamer. com/researchers-find-that-female-pc-gamers-outnumbermales/

 52% Women/48% Men

52% Women/48% Men

The question of gamer identity/gender as a “trigger” ?

The question of gamer identity/gender as a “trigger” ?

You can think… “Get over it/get over yourself, the world has changed. ” But

You can think… “Get over it/get over yourself, the world has changed. ” But maybe look at the research and think again…

 “Trolls” are likely vulnerable members of society

“Trolls” are likely vulnerable members of society

https: //www. washingtonpost. com/news/the-intersect/wp/2015/07/20/men-whoharass-women-online-are-quite-literally-losers-new-study-finds/

https: //www. washingtonpost. com/news/the-intersect/wp/2015/07/20/men-whoharass-women-online-are-quite-literally-losers-new-study-finds/

 #gamergate itself http: //www. gamesindustry. biz/articles/2014 -11 -03 -wu-offers-usd 11 k-for-harassment-conviction

#gamergate itself http: //www. gamesindustry. biz/articles/2014 -11 -03 -wu-offers-usd 11 k-for-harassment-conviction

http: //www. theverge. com/2014/10/14/6978809/utah-state-university-receivesshooting-threat-for-anita-sarkeesian-visit

http: //www. theverge. com/2014/10/14/6978809/utah-state-university-receivesshooting-threat-for-anita-sarkeesian-visit

http: //www. vox. com/2014/9/6/6111065/gamergate-explained-everybody-fighting

http: //www. vox. com/2014/9/6/6111065/gamergate-explained-everybody-fighting

http: //www. newsweek. com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-279736

http: //www. newsweek. com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-279736

http: //www. vox. com/xpress/2014/10/27/7070983/why-gamergate-isnt-about-the-ethics-of-journalism-in-35188 -tweets

http: //www. vox. com/xpress/2014/10/27/7070983/why-gamergate-isnt-about-the-ethics-of-journalism-in-35188 -tweets

https: //newrepublic. com/article/122785/gamergate-culture-war-people-who-dont-play-videogames

https: //newrepublic. com/article/122785/gamergate-culture-war-people-who-dont-play-videogames

 Most disturbing of all?

Most disturbing of all?

http: //arstechnica. com/gaming/2014/09/new-chat-logs-show-4 chan-userspushed-gamergate-into-the-national-spotlight/

http: //arstechnica. com/gaming/2014/09/new-chat-logs-show-4 chan-userspushed-gamergate-into-the-national-spotlight/

One answer to…#gamergate? http: //www. themarysue. com/actually-its-about-ethics/

One answer to…#gamergate? http: //www. themarysue. com/actually-its-about-ethics/

 A reconciling perspective?

A reconciling perspective?

Education: The (further) answer to…#gamergate? http: //www. theesa. com/newsroom/release_detail. asp? release. ID=235

Education: The (further) answer to…#gamergate? http: //www. theesa. com/newsroom/release_detail. asp? release. ID=235

Misogyny & Video Games: Analysis

Misogyny & Video Games: Analysis

Step 1

Step 1

Self Identifying is a Right – isn’t it? * Many (most/all? ? ) women

Self Identifying is a Right – isn’t it? * Many (most/all? ? ) women playing hardcore (FPS) games pretend not to be. * “The most desirable thing in the world is freedom to be true to oneself, i. e. , Honesty”, Susan Sontag (at 14 years old) *Lets not pretend this is a choice.

So why no legal actions? Four possible roads (aside from provincial human rights complaints):

So why no legal actions? Four possible roads (aside from provincial human rights complaints): 1. Might ISP’s (telco’s/cableco’s) be seen as performing a government function in transmitting information which contravenes S. 15(1) of the Charter (Equality rights)? (Hospital analogy) 2. Direct attack constitutionally through s. 7 or s. 36 of the Telecommunications Act (S. C. 1993, c. 38) 3. Civil action through s. 72 of the Telecommunications Act (S. C. 1993, c. 38) 4. Reinterpretation of the definition of “broadcasting” = Regulatory Process

General Charter & Telecom Act Provisions CANADIAN CHARTER OF RIGHTS AND FREEDOMS 15. (1)

General Charter & Telecom Act Provisions CANADIAN CHARTER OF RIGHTS AND FREEDOMS 15. (1) Every individual is equal before and under the law and has the right to the equal protection and equal benefit of the law without discrimination and, in particular, without discrimination based on…sex… TELECOMMUNICATIONS ACT 7. It is hereby affirmed that telecommunications performs an essential role in the maintenance of Canada’s identity and sovereignty and that the Canadian telecommunications policy has as its objectives (a) to facilitate the orderly development throughout Canada of a telecommunications system that serves to safeguard, enrich and strengthen the social and economic fabric of Canada and its regions; (h) to respond to the economic and social requirements of users of telecommunications services; and (i) to contribute to the protection of the privacy of persons.

Specific Telecom Act Provisions 36. Except where the Commission approves otherwise, a Canadian carrier

Specific Telecom Act Provisions 36. Except where the Commission approves otherwise, a Canadian carrier shall not control the content or influence the meaning or purpose of telecommunications carried by it for the public. 72. (1) Subject to any limitation of liability imposed in accordance with this or any other Act, a person who has sustained loss or damage as a result of any act or omission that is contrary to this Act or any special Act or a decision or regulation made under either of them may, in a court of competent jurisdiction, sue for and recover an amount equal to the loss or damage from any person who engaged in, directed, authorized, consented to or participated in the act or omission.

Is multiplayer gaming “broadcasting”? Broadcasting Act: “broadcasting” means any transmission of programs…by…means of telecommunication

Is multiplayer gaming “broadcasting”? Broadcasting Act: “broadcasting” means any transmission of programs…by…means of telecommunication for reception by the public by means of broadcasting receiving apparatus… “program” means sounds or visual images, or a combination of sounds and visual images, that are intended to inform, enlighten or entertain… (Notes: 1. CRTC exemption order; & 2. SCC has held ISP’s are not broadcasting. Is W. O. W. an ISP or something else? See SCC in Rogers v. SOCAN – streaming on demand = communication to the public)

Conclusions • Several options under the Telecom Act & the Broadcast Act. • Argument

Conclusions • Several options under the Telecom Act & the Broadcast Act. • Argument that if at least "some" steps to prevent discriminatory abuse are not taken the Act is breached. Act has to be read in light of the Charter. Query if steps are being taken by the carriers?

Step 2

Step 2

Core Question “To what extent ought real world laws intercede in virtual worlds? ”

Core Question “To what extent ought real world laws intercede in virtual worlds? ”

Antecedent: Internet Utopianism

Antecedent: Internet Utopianism

Nope…

Nope…

The “Magic Circle” acts (in theory) as a fence keeping out real world laws

The “Magic Circle” acts (in theory) as a fence keeping out real world laws

The “Magic Circle” “All play moves and has its being within a play-ground marked

The “Magic Circle” “All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course. Just as there is no formal difference between play and ritual, so the ‘consecrated spot’ cannot be formally distinguished from the play-ground. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc. are all in form and function play-grounds, i. e. forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart. ” Johan Huizinga (1872 -1945) in “Homo Ludens: A Study of the Play-Element in Culture”. Applied to video games by Katie Salen & Eric Zimmerman in “Rules of Play: Game Design Fundamentals” (2003)

 The “Magic Circle” exposed “As stated previously, players never play a new game

The “Magic Circle” exposed “As stated previously, players never play a new game or fail to bring outside knowledge about games and gameplay into their gaming situations. The event is ‘‘tainted’’ perhaps by prior knowledge. There is no innocent gaming…Players also have real lives, with real commitments, expectations, hopes, and desires. That is also brought into the game world, here Azeroth. We can neither ignore such realities nor retreat to structuralist definitions of what makes or defines a game. Games are created through the act of gameplay, which is contingent on acts by players. ” “There is No Magic Circle” - Mia Consalvo (2009)

Leaving us with one question. If the Magic Circle does not exist, where do

Leaving us with one question. If the Magic Circle does not exist, where do our feelings that it does or should come from?

Might the Magic Circle simply be a projected narrative of the less than conscious

Might the Magic Circle simply be a projected narrative of the less than conscious place within each of us that is inviolable, free, and knowable only to us. It is not a place of shared laws, but where our most basic and instinctual forms of individual freedom reside ?

Analogous to…(? ) …“drawn from a common pool of folklore. ”

Analogous to…(? ) …“drawn from a common pool of folklore. ”

Increasing the debate!

Increasing the debate!

Some Course Conclusions

Some Course Conclusions

Don’t be surprised a copyright structure devised in 1709 doesn’t fit in 2019

Don’t be surprised a copyright structure devised in 1709 doesn’t fit in 2019

Or that contracts (EULA’s & TOS’) only help perpetuate the issues

Or that contracts (EULA’s & TOS’) only help perpetuate the issues

Be surprised that the industry & the industry associations have not been more sophisticated

Be surprised that the industry & the industry associations have not been more sophisticated at addressing the issues

These deficiencies become more concerning as “mind games” and MEdia become realities

These deficiencies become more concerning as “mind games” and MEdia become realities

How we are conscious & how we (video) game appear to be profoundly aligned.

How we are conscious & how we (video) game appear to be profoundly aligned.

But…what is the future of FUN?

But…what is the future of FUN?

EVERYTHING COULD BE A VIDEO-GAME ? GAMES ARE AND REMAIN AT THE CUTTING EDGE

EVERYTHING COULD BE A VIDEO-GAME ? GAMES ARE AND REMAIN AT THE CUTTING EDGE CROSS-ROADS OF FREEDOM OF SPEECH/EXPRESSION, COPYRIGHT/IP & CONTRACTS. NO LENS FOR THE LAW IS CLEARER OR LESS FORGIVING BECAUSE VIDEO GAMES IMPLICATE CREATIVITY, INTERACTIVITY & CUTTING EDGE TECHNOLOGY LIKE NOTHING ELSE DOES.

One Last Story

One Last Story

Perspective when analyzing… • “Those who cannot remember history are doomed to repeat it”

Perspective when analyzing… • “Those who cannot remember history are doomed to repeat it” - George Santayana • • So start with the “ 507 patent” No, not that 507…. . …“U. S. Reissue Patent No. 28507” Our tale begins with Magnavox v. Mattel Ill. ) 1982 U. S. Dist. LEXIS 13773 (N. D.

The Magnavox “apparatus”… “The apparatus generated a display on the screen comprising a television

The Magnavox “apparatus”… “The apparatus generated a display on the screen comprising a television picture including a symbol on the right side of the screen representing a first player, a symbol on the left side of the screen representing a second player, and a symbol which moved across the screen representing a ball. Player controls were provided so that each human player could move his corresponding player symbol on the face of the television screen. Each human player manipulated his corresponding player symbol to intercept the path of the ball as it moved across the screen. When the player symbol intercepted the ball symbol, i. e. , two symbols appeared to be coincident on the screen, the motion of the ball was changed. ” Sounds like…? ?

Chronology • 1962: Spacewar! released on DEC PDP-1 mainframe @ MIT • . .

Chronology • 1962: Spacewar! released on DEC PDP-1 mainframe @ MIT • . . . ’ 507 from experiments done by Rusch, employee of Sanders Associates in 1967/68 • 1971: Sanders & Magnavox enter into exclusive license • 1972: Magnavox Odyssey introduced (analog circuitry) • 1975: Atari introduces Pong game console for home use (analog) • 1976 General Instruments introduces TV game microprocessor (digital circuitry) • Magnavox sues Atari for patent violation & infringing concept of electronic ping pong (settled by Atari becoming Magnavox exclusive licensee) • 1978 Magnavox Odyssey 2 has a microprocessor (digital) • 1979 Mattel introduces Intellivision with General Instruments microprocessor (digital). Magnavox sues Mattel.

Court decided… * No distinction between analog and digital: “I regard analog and digital

Court decided… * No distinction between analog and digital: “I regard analog and digital circuitry as two means which are interchangeable largely, which are equivalent, and which are, therefore, essentially the same means for achieving substantially the same results in substantially the same way. ” So far, so good…

But…OOPS!

But…OOPS!

 Creation of a meaningless Computer Game/TV Console Divide * Mattel argued its console

Creation of a meaningless Computer Game/TV Console Divide * Mattel argued its console was not based on ’ 507 but on computer prior art, Space War! * Court noted PDP-1 was 6’ tall by 7’ wide, & cost approximately $120 K. Court found for Magnavox: “…it is clear from the evidence that Mattel did not in fact follow the prior art but, instead, followed developments in the television game industry, an industry which was created because of the work done at Sanders in developing the first television games and an industry which expanded and developed and become economically viable largely because of television games which followed the teachings of the ’ 507 Patent. ”

 A MATTER OF PERSPECTIVE

A MATTER OF PERSPECTIVE

Thank You!

Thank You!

Video Game is truly international law

Video Game is truly international law

Stay in Touch Please

Stay in Touch Please

http: //videogame. law. ubc. ca

http: //videogame. law. ubc. ca

2020 Community Initiative

2020 Community Initiative

In learning you will teach And in teaching you will learn Phil Collins' Son

In learning you will teach And in teaching you will learn Phil Collins' Son of Man (1999)

Just auditing the course…

Just auditing the course…

 Our Academic Partners

Our Academic Partners