Mark Claypools MQP Projects Counterstrike Metroid Prime Hunters

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Mark Claypool’s MQP Projects Counter-strike Metroid Prime: Hunters Network Games Real Player Streaming Media

Mark Claypool’s MQP Projects Counter-strike Metroid Prime: Hunters Network Games Real Player Streaming Media http: //www. cs. wpi. edu/~claypool 9/3/2021 Slide 1

Effects of Network on Game Performance • “*&!? Lag” often heard comment in online

Effects of Network on Game Performance • “*&!? Lag” often heard comment in online games • How do players perceive networking artifacts? • • – But is it really lag or is it loss or server load? – How does network lag feel versus network loss? + Can a player tell the difference? What about wireless? Do results hold across PCs, consoles, hand-helds? Different game types: sports, RTS, FPS, driving … Methodology: setup system to add lag, load and loss to network games, let users play games, measure performance, survey users 9/3/2021 Slide 2

Network Game Traffic Characterization • Network games growing in popularity – But is game

Network Game Traffic Characterization • Network games growing in popularity – But is game fraction of Internet traffic growing? • How “far” does game traffic travel? – LAN only? Local server? – Close server? Across continents? • What are the characteristics of mobile • games (Nintendo DS, Sony PSP, Mobile games)? Methodology: Measure games, instrument clients, measure networks 9/3/2021 Slide 3

Better Game Server Selection • • Choosing a “good” server is critical for multiplayer

Better Game Server Selection • • Choosing a “good” server is critical for multiplayer games, but how do you define “good”? Typical server browsers provide ping and CPU load, but how are accurate are these measures? – Example: ping based on only 1 or 2 packets How do you pick the best server for you and your friend in California? Methodology: study current measures, correlate with performance, study how users pick servers, build a better browser 9/3/2021 Slide 4

Measuring Streaming Video • We have a streaming testbed for measuring commercial video and

Measuring Streaming Video • We have a streaming testbed for measuring commercial video and have measured Window’s Streaming Media – See: http: //www. cs. wpi. edu/~claypool/ms/wsm/ – See: http: //perform. wpi. edu/wsml/ • Want careful study of Real. Networks Real. Player (and maybe Apple Quick. Time) – Effects of packet loss, wireless… • Methodology: design experiments, run, analyze 9/3/2021 Slide 5

Questions? http: //www. cs. wpi. edu/~claypool@cs. wpi. edu 9/3/2021 Slide 6

Questions? http: //www. cs. wpi. edu/~claypool@cs. wpi. edu 9/3/2021 Slide 6