Mari Mudbox and Zbrush A brief look at
Mari, Mudbox, and Zbrush A brief look at some 3 D production software
At a Glance Mari – The Foundry (Modo 3 D creation, Nuke postproduction) 3 D High resolution texturing software $2032 single license (options to “rent” software + non-commercially free) Mudbox – Autodesk 3 D Sculpting and texturing software $10 monthly license ($80 for year) Zbrush – Pixologic 3 D Sculpting and painting software $795 Zbrush 4 R 7 single license ($149. 99 for core)
Mari Very detailed texturing/painting software More flexibility in texture/shader editing A better, more in depth workflow with Modo and Nuke (all software can be used cross company) Built in layering shaders, easily layer texturing Projection painting – photo references can be fully utilized Supports many high resolution textures on model(s)
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Mudbox Maya/3 Dmax pipeline focus Relatively simple UI and workflow 3 D object painting (texturing) Modeling has some limitations (shapes) Wider set of in software tools (painting and sculpting) Flexibility in content creation Ease in making maps (UV, normal, bump)
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Zbrush Very detailed 3 D sculpting tool Works with most 3 D software Real time shadows/lights Mesh creation/real sculpting (dynamesh) Has painting functionality Takes longer to learn compared to Mudbox (UI/interface)
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Choosing software Each software has it’s own positive/negative traits Personal preference is biggest factor Pipelines/workflow in workplace/life can sway choice CG and film generally prefer Mari for texturing + Zbrush for fine details Gaming generally utilizes Mudbox/Zbrush Cost also matters down the line Style of work
Recommendations If you have the means to use all these programs… Try them all Each has a different learning curve and interface Any sequence of programs can be used personally Professionally may vary for efficiency and cohesion These tools are just a part of the process of building assets for film/games Pipelines are up to the user and/or studio
Questions/Comments?
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