Making Movies Making Movies n n n n
- Slides: 36
Making Movies
Making Movies n n n n Concept Storyboarding Sound Character Development Layout and look Effects Animation Lighting
Concept n Pixar’s Lasseter is a genius – “Nothing gets in the way of the story”
Storyboarding n Explicitly define – Scenes – Camera shots – Special effects – Lighting – Scale n Used as guide by animators
Sound Voice recording of talent completed before animation begins n Animations must match the voice over n A puppeteer once told me that the voice makes or breaks a character n
Character Development n 300 Drawings
Character Development n 40 Sculptures
Character Development n Computer Models
Layout and Look Build scenery n Match colors n
Matchmoving n CG camera must exactly match the real camera – – n n Position Rotation Focal length Aperature Easy when camera is instrumented Hard to place CG on moving objects on film
Matchmoving
Matchmoving Square patterns in live action made it easier to track – furniture, wall paper n 2 D – 3 D conversion in Maya n
Water
Particle Sim and Indentation
Tools
Compositing
Compositing n Lighting
Facial Animation
Facial Animation
Fur
Cloth
Buttons and Creases
Texture
Companies Pixar n Disney n Sony Imageworks n Industrial Light and Magic (ILM) n Rhythm and Hues n Pacific Data Images (PDI) n Dreamworks SKG n Tippett Studios n Angel Studios n Blue Sky n Robert Abel and Associates n Giant Studios n
Newman! n Subdivision-surfaces n Polygonal hair (head) – Texture mapped on arms n Sculpted clothes n Complex shaders
Devil’s in the Details Render in color n Convert to NTSC B/W n Add film effects n – Jitter – Negative scratches – Hair – Static
Images
Images
Images
Stuart Little 500 shots with digital character n 6 main challenges n – Lip sync – Match-move (CG to live-action) – Fur – Clothes – Animation tools – Rendering, lighting, compositing
Stuart Little n 100+ people worked on CG – 32 color/lighting/composite artists – 12 technical assistants – 30 animators – 40 artists – 12 R&D
Shooting Film For CG Actors practice with maquettes n Maquettes replaced with laser dots n – lasers on when camera shutter is closed n After each take, three extra shots – chrome ball for environment map for Stuart’s eyes – white and gray balls for lighting info
Match-moving Film scanned n Camera tracking data retrieved n 3 D Equalizer + Alias Maya to prepare (register) the digital camera n Once shot is prepared, 2 D images rendered and composited with live action n
Making Movies Production Team n Production Line n Special Effects n
Production Team Directors n Modelers n Lighting n Character Animators n Technical Directors n Render Wranglers n Tools Developers n Shader Writers n Effects Animators n Looks Team n Security Officer n Janitor n Lackey n
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