LOCATIVN MDIA MAPOVN ORIENTACE cartography mdia umoujc zptnou

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LOCATIVNÍ MÉDIA MAPOVÁNÍ, ORIENTACE cartography média umožňující zpětnou geografickou a sociální vazbu, technologie otvírá

LOCATIVNÍ MÉDIA MAPOVÁNÍ, ORIENTACE cartography média umožňující zpětnou geografickou a sociální vazbu, technologie otvírá nové možnosti v prostoru propojování virtuálního a reálného prostoru. hyperkonektivita

definice • Locative media: sounds, texts and images, either moving or still, from real

definice • Locative media: sounds, texts and images, either moving or still, from real physical places, physically unbound to their original locations. • Site specific artwork is art that is either created and/or exhibited in a location relevant to the subject matter of the work itself. • Locative media is about location - place, eventually unbound by physical presence.

Umění ve vesmíru a na Měsíci- The Fallen Astronaut - Paul Von Hoeydonck, 1971

Umění ve vesmíru a na Měsíci- The Fallen Astronaut - Paul Von Hoeydonck, 1971 a small milled aluminum figure was left on the moon next to a card listing the 14 astronaut and cosmonauts who died prior to the Apollo-15 mission.

Joe Mc. Shane: Payload G-38 první socha vyrobená pro vesmírný prostor, October 5, 1984,

Joe Mc. Shane: Payload G-38 první socha vyrobená pro vesmírný prostor, October 5, 1984, the space shuttle Challenger

 Aldrinova stopa na měsíčním povrchu, Apollo 1969

Aldrinova stopa na měsíčním povrchu, Apollo 1969

Edwin E. Aldrin Jr, Neil Armstrong, Apollo 11, 1969

Edwin E. Aldrin Jr, Neil Armstrong, Apollo 11, 1969

Neil Armstrong

Neil Armstrong

70 -mm Hasselblad - Lunar Surface širokoúhlá kamera

70 -mm Hasselblad - Lunar Surface širokoúhlá kamera

přistání lidí přímý televizní přenos přistání Apolla sledovalo 530 milionů. https: //youtu. be/Jg 80

přistání lidí přímý televizní přenos přistání Apolla sledovalo 530 milionů. https: //youtu. be/Jg 80 HZsv_js

Delay of the radio signals? • Earth-Moon 384, 000 km 1. 3 s

Delay of the radio signals? • Earth-Moon 384, 000 km 1. 3 s

Julian Bleeker “Locative media are made by those (ARTISTS) who create experiences that take

Julian Bleeker “Locative media are made by those (ARTISTS) who create experiences that take into account the geographic locale of interest, typically by elevating that geographic locale beyond its instrumentalized status as a ‘latitude longitude coordinated point on earth’ to the level of existential, inhabited, experienced and lived place.

Electronic Media x space • Ubiquitous media – ubimedia, cross-media, trans-media, mash-media, cloud-media •

Electronic Media x space • Ubiquitous media – ubimedia, cross-media, trans-media, mash-media, cloud-media • Any single media object becomes a connected facet of a larger interlinked media structure that spanned the physical and digital worlds. • Shrinking of realspace, or linking with cyberspace, (Heidegger – world x image of the world)

mediascapes

mediascapes

iot • The Internet of Things (Io. T) is the network of physical objects—devices,

iot • The Internet of Things (Io. T) is the network of physical objects—devices, vehicles, buildings and other items—embedded with electronics, software, sensors, and network connectivity that enables these objects to collect and exchange data. (automation) • Post-internet

Michael Bielicky & Kamila B. Richter

Michael Bielicky & Kamila B. Richter

definition • locative media experiences may delve “into” the historical surface of a space

definition • locative media experiences may delve “into” the historical surface of a space to reveal past events or stories (whether fictional, confessional or standing on consensus as factual).

Mobile vs. locative media 1. The use of spatially organized interfaces to information databases,

Mobile vs. locative media 1. The use of spatially organized interfaces to information databases, (for instance Google Earth-mash ups).

 • The annotation of geographic places (and the attribution, construction and contestation of

• The annotation of geographic places (and the attribution, construction and contestation of maps, meaning, and territories)

Mapping, tracing • The mapping or tracing of objects and persons and the use

Mapping, tracing • The mapping or tracing of objects and persons and the use of locative media as tools for micro-coordination such as realtime and realspace social networking.

filtering • The use of locative media as filtering devices: either selecting relevant places

filtering • The use of locative media as filtering devices: either selecting relevant places from the perspective of the subject. Or the other way around: systems that grant or refusing access to certain places.

Virtual space • The use of locative media as a ‘space making devices’, altering

Virtual space • The use of locative media as a ‘space making devices’, altering the experience of a certain space through its use. (mobile phones or personal stereo’s)

Locative technologies • Locative media technologies are used for 1. navigation and orientation in

Locative technologies • Locative media technologies are used for 1. navigation and orientation in wayfinding; 2. to measure and visualize what is otherwise not visible; 3. to annotate physical locations with digital information; 4. to organize social interactions; 5. for pervasive games.

LOCATION MOBILE TRACKING LOCATION, wearable media Topography the shape and features of the surface

LOCATION MOBILE TRACKING LOCATION, wearable media Topography the shape and features of the surface of the Earth and other observable astronomical objects including planets, moons, and asteroids. The topography of an area could refer to the surface shapes and features themselves, or a description, MAPS

TOPOLOGY the study of qualitative properties of certain objects (called topological spaces) that are

TOPOLOGY the study of qualitative properties of certain objects (called topological spaces) that are invariant under a certain kind of transformation.

what • Locative media are digital media applied to real places and thus triggering

what • Locative media are digital media applied to real places and thus triggering real social interactions. While mobile technologies such as the Global Positioning System (GPS), laptop computers and mobile phones enable locative media, they are not the goal for the development of projects in this field.

example • Steve Mann • The Father of Wearable Computing" • http: //wearcam. org/index.

example • Steve Mann • The Father of Wearable Computing" • http: //wearcam. org/index. html • https: //youtu. be/z 82 Zavh-Nh. I