Light Light Facts Light The range of frequencies

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Light

Light

Light Facts • Light: The range of frequencies of electromagnetic waves that stimulate the

Light Facts • Light: The range of frequencies of electromagnetic waves that stimulate the retina of the eye. • 400 nm – 700 nm ( 4 x 10 -7 to 7 x 10 -7 meters) • 1 meter = 109 nanometers • Light Speed: 3. 00 x 108 m/s or 186, 000 miles / sec • Seen as c in equations E = mc 2

The Electromagnetic Spectrum High Energy (dangerous) Low Energy (no probs)

The Electromagnetic Spectrum High Energy (dangerous) Low Energy (no probs)

What’s the difference between the moon and sun? Sources of Light (in terms of

What’s the difference between the moon and sun? Sources of Light (in terms of light) Illuminated Body Luminous Body

Sources of light • Luminous Body: – A body that emits light. • Illuminated

Sources of light • Luminous Body: – A body that emits light. • Illuminated Body: – A body that reflects light. • Luminous Flux ( P in equations ): – Rate at which light is emitted from a source. • Units: Lumens ( lm ) Best Buy’s Digital Projector Line • Luminous Intensity: – Luminous flux that falls on 1 m 2 of a sphere 1 m in radius. • Units: Candela, Candle Power ( cd ) • Luminsous Flux = Luminous Intensity / 4π • Illuminance ( E in equations ): – How much light falls on a flat surface. Illumination. • Units: lm/m 2 or lux Cabela’s Spotlight Line

The luminous flux is a very basic unit of measurement for light. If a

The luminous flux is a very basic unit of measurement for light. If a uniform point light source of 1 cd luminous intensity (about the intensity of a normal wax candle!) is positioned at the center of a sphere of 1 m radius, then every area of 1 m 2 on the inside of that sphere will receive a luminous flux of 1 lm. 1 cd = 4π lumens or 12. 57 lm

 • Inverse Square Relationship – As distance away from light source increases, illumination

• Inverse Square Relationship – As distance away from light source increases, illumination on the surface goes down by the distance squared. The Luminous Flux from light source stays the same.

Inverse square law for Luminous Intensity

Inverse square law for Luminous Intensity

Illuminating a Flat Surface • 2 ways to increase illumination on a flat surface:

Illuminating a Flat Surface • 2 ways to increase illumination on a flat surface: – Brighter source (ie brighter bulb) – Move the source closer to the surface • Mathematically written as:

Example Problem What is the illumination on your desktop if it is lighted by

Example Problem What is the illumination on your desktop if it is lighted by a 1750 lm lamp (typical 100 W bulb) that is 2. 50 m above your head?

Example 2 • WI state law requires 160 lx of the surface of each

Example 2 • WI state law requires 160 lx of the surface of each desk. My lights are 250 cm above the desk surface. What is the minimum luminous flux the lights must deliver?

 • Transparent: Completely clear (glass) • Translucent: Semi Clear. Transmits light, but not

• Transparent: Completely clear (glass) • Translucent: Semi Clear. Transmits light, but not shapes (wax paper) • Opaque: No light transmission (brick wall)

The Speed of Light Scale model of Earth and Moon with beam of light

The Speed of Light Scale model of Earth and Moon with beam of light travelling to it Ole Roemer: Danish astronomer who first quantitatively measured the speed of light in 1676. Found that Io would emerge 13 s faster at position 1. and 13 s slower at position 3. He assumed that the moons were orbiting at regular intervals, so something had to account for the lapse. Theorized light had a finite speed, and estimated it to be near 2. 2 x 108 m/s. Accepted value today: 299, 792, 458 m/s Light Speed = 3. 00 x 108 m/s Light Speed through History

Color

Color

 • Primary Colors: Red, Green, Blue (RGB) – All colors can be made

• Primary Colors: Red, Green, Blue (RGB) – All colors can be made by adding varying intensities of red, green, and blue • Secondary Colors: Yellow, Magenta, Cyan – A secondary color is one that can be made by adding 2 primary colors. • Complimentary Colors: Blue & Yellow, Cyan & Red, Yellow & Blue Colors by Addition – Two colors that add up to make white light.

 • Pigments & Dyes: Substances that absorb (subtract) certain colors and transmits or

• Pigments & Dyes: Substances that absorb (subtract) certain colors and transmits or reflects others. (Example: Red absorbs blue and green light) Colors by Subtraction • Primary Pigments: Yellow, Cyan, and Magenta – Pigment that only absorbs primary color. Yellow absorbs blue, but reflects red and green. • Secondary Pigments: Red, Blue, and Green – Pigments that absorb 2 primary colors. Red absorbs both green and blue. – Note if Yellow dye (absorbing blue light) is mixed with Blue dye (absorbing green and red light) all light is absorbed and nothing is reflected. Hence Black is the result.

Dyes in the dice selectively absorb and reflect various wavelengths of light. The dice

Dyes in the dice selectively absorb and reflect various wavelengths of light. The dice are illuminated by a) white light b) red light c) blue light.

Polarization

Polarization