LIFESTUDIO HEAD ImportExport PlugIn for Maya LIFESTUDIO HEAD





























- Slides: 29
LIFESTUDIO: HEAD® Import-Export Plug-In for Maya
LIFESTUDIO: HEAD® Import-Export Plug-Ins • allow LS: HEAD models and animations in 3 ds max and Maya scenes
Import-Export Plug-In
LIFESTUDIO: HEAD® File Types • GDP - Main Model Files • MMA - Libraries of Animation Macro Muscles • MMS - Animation Sequence Files
Import-Export Plug-In for Maya
Import-Export Plug-In for Maya • Exports skeleton animations, these are neck and head movements • Imports head models and facial animations to LS: HEAD from LS: HEAD
Combining Head and Body
Combining Head and Body Pre: • LS Head: Neck "collar" is rigid • Maya: Body collar duplicates neck collar • Both collars link to the same spine – Both collar parts will move as a single whole controlled by the same spine
Combining LS: HEAD and Maya Animations • Import or create a body in Maya’s scene: Skeleton has spine, neck, head bones
Combining LS: HEAD and Maya Animations • Skeleton’s spine, neck, head are animated:
Combining LS: HEAD and Maya Animations • Import head model from GDP file: Set GDP File type
Combining LS: HEAD and Maya Animations • Head imported: Model added
Combining LS: HEAD and Maya Animations • LSH_Ph. Modifier controls head mesh: Try LS: HEAD muscles
Combining LS: HEAD and Maya Animations • LSH_Animator will control LSH_Ph. Modifier: This menu: Create LSH_Animator
Combining LS: HEAD and Maya Animations • Import animation library from MMA file: This button: Load MMA
Combining LS: HEAD and Maya Animations • Import animations from MMS files: This button: Add
Combining LS: HEAD and Maya Animations • Still LSH_Ph. Modifier is not connected to animation:
Combining LS: HEAD and Maya Animations • Connect LSH_Animator to LSH_Ph. Modifier: This menu: Connect LSH_Animator. . .
Combining LS: HEAD and Maya Animations • Connect LSH_Animator to LSH_Ph. Modifier: Select items from both list sides Connect
Combining LS: HEAD and Maya Animations • Now LSH_Animator can control head mesh through LSH_Ph. Modifier : • But head movement is not matched to body
Combining LS: HEAD and Maya Animations • Fit body to neck fit Maya’s body collar to LS: Head neck collar: • Edit mesh to close gaps
Combining LS: HEAD and Maya Animations • Connect head to body’s spine: Drag head node … … onto body’s spine
Combining LS: HEAD and Maya Animations • Head model is connected to body :
Combining LS: HEAD and Maya Animations • Now neck collar follows body spine: • Here head rotations were animated from MMS
Combining LS: HEAD and Maya Animations • You may want to control head rotations from skeleton’s neck and head bones:
Combining LS: HEAD and Maya Animations • Connect sceleton to LSH_Ph. Modifier: This menu: Connect Skeleton to…
Combining LS: HEAD and Maya Animations • Maya’s neck and head bones are used as reference : Choose and set Neck bone Choose and set Head bone
Combining LS: HEAD and Maya Animations • Now LS: Head model follows Maya’s neck and head bones :
The End