LESSON 8 HIGHER THINKING SKILLS THROUGH ITBASED PROJECTS
LESSON 8 HIGHER THINKING SKILLS THROUGH ITBASED PROJECTS
I. RESOURCE-BASED PROJECT The teacher determines the topic for the examination of the class 2. The teacher presents the problem to the class. 3. The students find information on the problem/questions. 4. Students organize their information in response to the problem/questions. 1.
Traditional learning model Teacher is expert and information provider Textbook is key source of information Resource-based learning model Teacher is a guide and facilitator Sources are varied (print, video, internet, etc. ) Focus on facts Information is Focus on learning packaged in neat parcels inquiry/quest/discovery The product is the be-all and Emphasis on process end-all of learning Assessment is quantitative and qualitative
II. SIMPLE CREATIONS In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing, or building.
Five Key Tasks to develop Creativity 1. Define the task 2. Brainstorm 3. Judge the ideas 4. Act 5. Adopt flexibility
III. GUDED HYPERMEDIA PROJECTS 1. As an INSTRUCTIVE tool, such as in the production by students of a power-point presentation of a selected topic. 2. As a COMMUNICATION tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to stimulate a television news show)
IV. WEB-BASED PROJECTS �Students can be made to create and post webpages on a given topic �Posting of webpages in the Internet allows the students a wider audience �Can be linked with other related sites in the Internet
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