Lecture 9 Prototyping Terry Winograd CS 147 Introduction

  • Slides: 36
Download presentation
Lecture 9 – Prototyping Terry Winograd CS 147 - Introduction to Human-Computer Interaction Design

Lecture 9 – Prototyping Terry Winograd CS 147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford University Autumn 2006 CS 147 - Terry Winograd - 1

Learning Goals • Understand the uses of different types of prototypes for different kinds

Learning Goals • Understand the uses of different types of prototypes for different kinds of designs and be able to choose appropriately • Know the basic techniques for lowfidelity prototyping • Be able to determine and apply the relevant techniques for your project CS 147 - Terry Winograd - 2

What is a Prototype? • A representation of a design before the final artifacts

What is a Prototype? • A representation of a design before the final artifacts exist • To evoke reactions from stakeholders in the design process – Designers – Users – Clients CS 147 - Terry Winograd - 3

Uses of Prototypes • Design by doing – Clarify goals and requirements – “Reflective

Uses of Prototypes • Design by doing – Clarify goals and requirements – “Reflective conversation with the materials” • Give users the experience of use – Look and feel • Test specific aspects – Compare alternatives – Make changes • Show feasibility for buy-in – Proof of concept – Manage expectations CS 147 - Terry Winograd - 4

What to Prototype? “…Prototypes provide the means for examining design problems and evaluating solutions.

What to Prototype? “…Prototypes provide the means for examining design problems and evaluating solutions. Selecting the focus of a prototype is the art of identifying the most important open design questions. ” Houde and Hill – What do Prototypes Prototype? CS 147 - Terry Winograd - 5

Design Process UNDERSTAND OBSERVE IMPLEMENT VISUALIZE EVALUATE PROTOTYPE

Design Process UNDERSTAND OBSERVE IMPLEMENT VISUALIZE EVALUATE PROTOTYPE

Iterative Prototyping • Quality is a function of the number of iterations and refinements

Iterative Prototyping • Quality is a function of the number of iterations and refinements a design undergoes before it hits the street. • To get a good idea, get lots of ideas. • Enlightened trial and error is better than the planning of a flawless intellect. CS 147 - Terry Winograd - 7

FAIL EARLY (Cost of failure vs. project time curve) From Hans Haenlein, IDEO CS

FAIL EARLY (Cost of failure vs. project time curve) From Hans Haenlein, IDEO CS 147 - Terry Winograd - 8

FAIL OFTEN (Risk vs. iteration curve) From Hans Haenlein, IDEO CS 147 - Terry

FAIL OFTEN (Risk vs. iteration curve) From Hans Haenlein, IDEO CS 147 - Terry Winograd - 9

3 stages of prototyping # of ideas INSPIRE EVOLVE VALIDATE project time LOW prototype

3 stages of prototyping # of ideas INSPIRE EVOLVE VALIDATE project time LOW prototype RESOLUTION driven specs → spec HIGH driven RESOLUTION prototypes From Hans Haenlein, IDEO CS 147 - Terry Winograd - 10

Designing the Prototype • Choose what aspects to prototype for relevance to your project

Designing the Prototype • Choose what aspects to prototype for relevance to your project goals • Identify measurable design goals • Good enough to provide feedback but flexible enough for significant changes to be made down the line CS 147 - Terry Winograd - 11

What can be a Prototype? • • • Sketches Diagrams & Frameworks Hand Made

What can be a Prototype? • • • Sketches Diagrams & Frameworks Hand Made Constructions Machined Constructions Virtual Models Graphics Packaging Spaces Role Play, Experiences Video … CS 147 - Terry Winograd - 12

Prototypes • Look like… • Work like… • Experience like …. . CS 147

Prototypes • Look like… • Work like… • Experience like …. . CS 147 - Terry Winograd - 14

PROTOTYPE RAPID (IDEO “surgical tool”) CS 147 - Terry Winograd - 15

PROTOTYPE RAPID (IDEO “surgical tool”) CS 147 - Terry Winograd - 15

PROTOTYPE ROUGH CS 147 - Terry Winograd - 16

PROTOTYPE ROUGH CS 147 - Terry Winograd - 16

Experience Prototyping Jane Fulton Suri - IDEO

Experience Prototyping Jane Fulton Suri - IDEO

From Greenbaum and Kyng, Design at Work 1991

From Greenbaum and Kyng, Design at Work 1991

Early Stage Prototypes • Low Fidelity (Paper) – Work with artifacts • Skits /

Early Stage Prototypes • Low Fidelity (Paper) – Work with artifacts • Skits / Informance – Understand roles and context Focus on concepts, not detail Low investment in status quo Openness to change CS 147 - Terry Winograd - 19

Storyboards CS 147 - Terry Winograd - 20

Storyboards CS 147 - Terry Winograd - 20

Paper Prototype http: //www. mindspring. com/~bryce_g/projects/lo_fi. html CS 147 - Terry Winograd - 21

Paper Prototype http: //www. mindspring. com/~bryce_g/projects/lo_fi. html CS 147 - Terry Winograd - 21

Low-Fidelity Prototype http: //bmrc. berkeley. edu/courseware/cs 160/fall 99/projects/t 4/body/low-fi/ CS 147 - Terry Winograd

Low-Fidelity Prototype http: //bmrc. berkeley. edu/courseware/cs 160/fall 99/projects/t 4/body/low-fi/ CS 147 - Terry Winograd - 22

CS 147 - Terry Winograd - 23

CS 147 - Terry Winograd - 23

CS 147 - Terry Winograd - 24

CS 147 - Terry Winograd - 24

Flipbook CS 147 - Terry Winograd - 25

Flipbook CS 147 - Terry Winograd - 25

Flipbook CS 147 - Terry Winograd - 26

Flipbook CS 147 - Terry Winograd - 26

Flow Diagrams From a previous cs 147 project… CS 147 - Terry Winograd -

Flow Diagrams From a previous cs 147 project… CS 147 - Terry Winograd - 27

Be Clever About Faking It • Device Mockups – Palm, Utopia, . . •

Be Clever About Faking It • Device Mockups – Palm, Utopia, . . • Device substitution – PC prototype for small device – Tethers for wireless – Pager for defibrillator –… • Wizard of Oz techniques CS 147 - Terry Winograd - 28

Wizard of Oz • Some aspects of interface are implemented • Operation requires processing

Wizard of Oz • Some aspects of interface are implemented • Operation requires processing that is actually done by a human, not directly visible to the user • The “wizard” intervention needs to be designed to be believable, both technologically and to the user CS 147 - Terry Winograd - 29

Wizard of Oz for Multimedia Design (Oviatt) CS 147 - Terry Winograd - 30

Wizard of Oz for Multimedia Design (Oviatt) CS 147 - Terry Winograd - 30

Fidelity is a Spectrum • Medium fidelity – Cleaned up but not decorated –

Fidelity is a Spectrum • Medium fidelity – Cleaned up but not decorated – Wireframes, Blocks, Greeking, … CS 147 - Terry Winograd - 31

Medium Fidelity Prototypes

Medium Fidelity Prototypes

CS 147 - Terry Winograd - 33

CS 147 - Terry Winograd - 33

High Fidelity Tools • Web – Front. Page, Go. Live, Dreamweaver, … • Screen

High Fidelity Tools • Web – Front. Page, Go. Live, Dreamweaver, … • Screen mockups – Illustrator, Photoshop, Power. Point, …. • Clickthroughs – Flash, Power. Point, … • Graphic interface builders – Visual Basic, Visual C#, … – Smalltalk, Lisp, … – Flash, Director, … • Graphic toolkits – Java JFC/Swing, TCL/TK, Prefuse, … CS 147 - Terry Winograd - 34

Breadth vs. Depth • Horizontal Prototype – Top level – Basic features • Vertical

Breadth vs. Depth • Horizontal Prototype – Top level – Basic features • Vertical Prototype – Path in depth – Clickthrough or interactive • Combinations CS 147 - Terry Winograd - 35

Web prototypes (Van Duyne) • Industrial strength methods • Artifacts – Site maps –

Web prototypes (Van Duyne) • Industrial strength methods • Artifacts – Site maps – Storyboards – Schematics CS 147 - Terry Winograd - 36