Learner motivation and individual differences in language learning

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Learner motivation and individual differences in language learning Dr Louise Courtney Professor Suzanne Graham

Learner motivation and individual differences in language learning Dr Louise Courtney Professor Suzanne Graham University of Reading Siena July 2017

Learner Motivation • Key element to success of the Language Magician game • Concern

Learner Motivation • Key element to success of the Language Magician game • Concern over de-motivating effects of traditional assessment • Feelings of self-efficacy crucial to developing resilience and long term commitment to language learning • Learners able to see that they are making progress

Individual Differences • Research Evidence indicates; – Age-related differences in terms of motivation and

Individual Differences • Research Evidence indicates; – Age-related differences in terms of motivation and outcomes – Motivation and feelings of self-efficacy are related to outcomes – Hours of instruction linked to FL outcomes

Questionnaire Design • Data collected via an online questionnaire immediately following the game session

Questionnaire Design • Data collected via an online questionnaire immediately following the game session • 22 questions related to the game, language learning in general and perceptions of their own ability (self-efficacy) • 2167 responses

Questionnaire design • Scale 1 -4 – average scores will be reported

Questionnaire design • Scale 1 -4 – average scores will be reported

Individual Data collected • Collected at start of testing: – Gender information – hours

Individual Data collected • Collected at start of testing: – Gender information – hours of instruction – age at testing – date of birth entered for each learner • Test scores and questionnaire responses recorded by game – totals and means calculated in SPSS

Questionnaire results – all learners Scale Average Range Overall 3. 31 1 -4 Language

Questionnaire results – all learners Scale Average Range Overall 3. 31 1 -4 Language Magician Game 3. 42 1 -4 Self-efficacy 3. 02 1 -4 Attitudes to learning languages 3. 51 1 -4

Results for game questions - all learners Question Average 1_0 Game is fun to

Results for game questions - all learners Question Average 1_0 Game is fun to play 3. 71 1_1 Game is easy 2. 85 1_2 Would like to play game again 3. 72 1_3 Tells me how well I’m doing 3. 43

Results for self-efficacy questions - all learners Questions Average 2_0 I can say some

Results for self-efficacy questions - all learners Questions Average 2_0 I can say some words about myself 3. 12 2_1 I can write some words about myself 3. 01 2_2 I understand what my teacher says to me 3. 05 2_3 I can spell the words I’ve learned at school 2. 99 2_4 I know what order to put the words in a sentence 2. 85

Results for language learning questions - all learners Questions Average 3_0 Learning xx language

Results for language learning questions - all learners Questions Average 3_0 Learning xx language is important 3. 65 3_1 Learning xx language is fun 3. 60 3_2 Learning xx language will help me get a good job 3. 44 3_3 Learning xx language will help me if I want to travel 3. 57 3_4 I would like to have more time to learn xx language 3. 31

Gender differences – all learners • For the most part the girls displayed significantly

Gender differences – all learners • For the most part the girls displayed significantly more positive attitudes Scale Overall TLM Game Self-efficacy Language Learning Gender Mean M F M F Sig. Diffs. 3. 28 3. 35 3. 36 3. 47 3. 00 3. 02 3. 46 3. 55 Yes NS Yes

Age-related differences Average at testing was 9. 02 years (6. 95 -12. 13) Age

Age-related differences Average at testing was 9. 02 years (6. 95 -12. 13) Age at testing Questionnaire Average Attitudes to game Selfefficacy Attitudes to language learning -. 080** . 032 -. 120** -. 073**

Open questions – general themes • Most liked – the animals, the game aspect,

Open questions – general themes • Most liked – the animals, the game aspect, element of challenge, learning while playing, choice element: • Not liked – difficulty for some, need more time, a very few thought it was too easy • Easiest – first floor, casting spells, listening • Most difficult – the last part (floors 3 -5), typing when words spoken, making sentences, colouring task (unclear) • What learned – new words, more of the language, writing, spelling, that learning can be fun ‘i leart some new skills in german i have never leart before so i thank this site!’

Learners in England in Germany • Challenge and learning more language more prominent among

Learners in England in Germany • Challenge and learning more language more prominent among learners in England: ‘I liked that i had to try realy hard and it wasnt easy’ • But also more likely to say it was too hard or too easy… • Learners in Germany placed more emphasis on writing as being an aspect they disliked • …. and on learning about learning from the game: ‘‘Das Englisch Cooler ist als gedacht’; ‘Das ich ganz gut Englisch kann‘ • Learners in England more likely to say they learnt new words from the game

TLM results and Individual Differences • Average score for all learners 209. 09 (s.

TLM results and Individual Differences • Average score for all learners 209. 09 (s. d. 42. 55) • Range 51 -346 - highest possible score is 348 • Some learners performed very well on level 1, whereas others found this more challenging

Motivation and Results • There is a small but significant relationship between overall questionnaire

Motivation and Results • There is a small but significant relationship between overall questionnaire scores and results (r=. 178, p<. 001) • There is a small but significant relationship between overall attitudes to the game and results (r=. 167, p<. 001) • Very small but significant correlation with selfefficacy scores (r=. 120**)and language attitudes (r=. 111**)

Gender Differences - outcomes Girls - 208. 17 n=1286; Boys 210. 03 n=1260

Gender Differences - outcomes Girls - 208. 17 n=1286; Boys 210. 03 n=1260

TLM results and age-at-testing r= 4. 06**

TLM results and age-at-testing r= 4. 06**

Hours of instruction • Average no. of hours of instruction = 125. 36 (range

Hours of instruction • Average no. of hours of instruction = 125. 36 (range 10 -550) • There is wide variation across countries

Hours of instruction • There is a very small but significant relationship between hours

Hours of instruction • There is a very small but significant relationship between hours of instruction and results (r=. 133, p<. 001) • However, if you control for age at testing then the correlation is stronger and significant (r=. 263, p<. 001) meaning that hours of instruction does influence outcomes

Summary • Generally very positive attitudes to the game and to language learning in

Summary • Generally very positive attitudes to the game and to language learning in general • Girls display higher levels of motivation than boys but there is no significant difference in test results • Older learners tend to have slightly more negative attitudes to language learning and their own self-efficacy but there are no agerelated differences in attitudes to the game

Summary • There is wide variation in results from the testing • Indicates that

Summary • There is wide variation in results from the testing • Indicates that game can assess learners across the ability range • Motivation related to outcomes but age at testing and hours of instruction are the key factors to explain this variation

Vielen Dank. Thank you. Grazie mille. Muchas gracias.

Vielen Dank. Thank you. Grazie mille. Muchas gracias.