Josephine Anstey Immersion, Engagement, Presence, Agency Alison Mc. Mahan, “Immersion, Engagement and Presence: A Method for Analyzing 3 -D Video Games, ” The Video Game Theory Reader, Mark J. P. Wolf and Bernard Perron (Eds), Routledge, 2003
Josephine Anstey Mc. Mahan, “Immersion, Engagement and Presence: A Method for Analyzing 3 -D Video Games. ” Useful Terms • diegetic -self-contained story level : “world of game’s story” p 68 • nondiegetic - elements not part of story, (much) music in film, toolbars etc. in games
Josephine Anstey Mc. Mahan, “Immersion, Engagement and Presence: A Method for Analyzing 3 -D Video Games. ” Immersion Diegetic? 3 D environments? First person? Hardware? “…user’s expectation of game […] must match environment’s conventions … p 68 “…user’s actions must have non-trivial impact on the environment … p 69 “…convention of the world must be consistent …” p 69
Josephine Anstey Mc. Mahan, “Immersion, Engagement and Presence: A Method for Analyzing 3 -D Video Games. ” Engagement Non-Diegetic? Devising Strategies Meta-level understanding of game Obsessive/ Deep Play
Josephine Anstey Mc. Mahan, “Immersion, Engagement and Presence: A Method for Analyzing 3 -D Video Games. ” Presence = - “…perceptual illusion of nonmediation…” p 73 1. 2. 3. 4. 5. 6. Quality of Social Interaction Sense of Realism (social and perceptual) Telepresence, Teleoperation, Teleportation Perceptual and Psychological Immersion Use of Social Actors in Medium Intelligent Environment Important Researchers Lombard and Ditton Mel Slater