Java Script Business Strategy Simulation Game Conceptual Design

Java. Script Business Strategy Simulation Game Conceptual Design Model Joanne Herzog MIS 325, November 9, 2011

Design Rules • Simulation is a single-player “level-based game” which means the game is divided into individual levels. When a predetermined change in net worth is reached, the game advances to the next level. • All pre-defined calculations are tied to level value. • Unavailable Options will be “greyed out”. • Initial Factory Warehouse will be empty. • Player must purchase correct raw materials before production can begin. • All products will have (2) pre-determined components and unit combinations. • Market sell price will be a pre-set formula based on level. • Player input is limited to GUI elements like buttons and selectors. (no data entry)

CONCEPTUAL DESIGN MODEL

Design Elements • Arrays • Raw Material Quality Value • Available Inventory • Raw material market buy price • Product component unit value Penalty Assessment • Random Number Generator • Factory Page quality estimates • Objects • Player • Materials • Products • Loops, Switch and Conditional Statements • Level Counter • Countdown Timer for Buy Page with Pause/Restart Feature •

Home Page Start a New Game Load a Saved Game About Designer Tutorial Quit Game <<BACK

Game (Main) Sell Page END TURN MY FACTORY OPTIONS MARKET ?

GAME MAKE PAGE << BACK COMMODITIES SET PRODUCTION My Factory FACTORY RESOURCES = % USED OPTIONS PRODUCTS ESTIMATED PROFIT & QUALITY PRODUCTION THIS RUN WAREHOUSE RENTAL RATE (fixed) USAGE (units) COST per RUN

GAME BUY PAGE ACCOUNTING DASHBOARD Commodities Cash-on-Hand: Storage Rental Rate: • Storage Usage: • Cost/Run: Countdown Timer • • PROD MKT PRIC E MAT #1 << BACK MATERIAL S PRICE (1 -500) QUALITY UNITS FOR SALE UNITS IN STORAGE MAT #2 MY FACTORY BUY SELL

Game Reports Page CONTINU E HISTORY/PROFIT • Income/Loss Statement • Balance Sheet • Summary of Sales for the period CONTINUE HISTORY • Pie Chart • Bar Graphs PROFIT WAREHOUS E WAREHOUSE • Raw Materials On-Hand • Warehouse during each level. • Other fixedcost elements. OPTIONS
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