Iron Demons are some of the best Demons
Iron Demons are some of the best Demons for controlling a bad situation, primarily thanks to their Shell Cannon, which is one of the cheapest ways to turn an opponent’s Powerups before they can be used. Ram Punch is a bit of a departure from the usual style of weak attacks, but with proper use it can be very convenient. Iron Demons have changed quite a bit since they were first summoned, but they have always had a cannon on their back. How a living creature could evolve that kind of weapon is beyond comprehension, but Iron Demons have made good use of it from day one. Iron Demon 2 reflex 2 hands 35 EP Physical Attacks Ram Punch: Deals 5 damage, and flip a coin. If heads, deals 10 more damage. 0 reflex 1 hand 1 Metal Powerup Shell Cannon: Deals 10 damage. Turn one of your opponent’s Powerups. 2 reflex 0 hands 1 Water Powerup
Essential Iron Demons are very similar to their Standard forms. Their attacks deal low damage, but Breaker Beam can knock out an opponent’s Weapon, something that is very hard to do any other way. Ancient Iron Demons, on the other hand, have changed drastically, looking less like turtles and more like dragons. They still don’t deal much damage, but the Ancient Iron Demon can discard your opponent’s Powerups, not to mention their Special Attacks. Elder Iron Demons are unheard of, since Ancient Iron Demons are such a recent discovery. Essential Iron Demon Ancient Iron Demon 3 reflex 2 hands 105 EP Physical Attacks Drive Punch: Deals 10 damage, and flip 2 coins. Deals 10 more damage for each heads. 1 reflex 2 hands 1 Metal Powerup Breaker Beam: Deals 10 damage. If the target is holding any Weapons, it drops them. 2 Water Powerups 2 reflex 0 hands 1 Metal Powerup 8 reflex 2 hands 200 EP Physical Attacks Depower Repeater: Deals 15 damage. Discard one of your opponent’s Powerups. 1 Water Powerup 1 Metal Powerup 1 Wind Powerup Crippling Claws: Deals 10 damage. If the target has any Special Attacks, discard them. 4 reflex 0 hands 0 reflex 2 hands 1 Metal Powerup 1 Water Powerup
2 reflex 0 hands 1 Metal Powerup 1 Water Powerup coin. If heads, deals 15 more damage. Bursting Bolt: Deals 15 damage, and flip a 1 Powerup 1 hand 0 reflex Reflex for this turn. Extra Shot: Gives the Iron Demon 2 extra Special Attack: Any Iron Demon Overdrive Stabilizer Specials Ordinarily, Iron Demons can only make one shot with their built-in weaponry, but with Overdrive Stabilizer, they can give up the power necessary to make one of their arms work in order to make an Extra Shot with their cannons. Also, Overdrive Stabilizer can be used to replace the ordinary attack made by said cannons with a Bursting Bolt that can deal more damage.
1 Powerup 0 reflex 2 hands. to your hand. Discard Chaos – 2. Shuffle your deck. 2 Wind Powerups 8 reflex 0 hands 1 Water Powerup Arm: Search your deck for a Special Attack and add it your hand. This heals the Ancient Iron Demon for 35 Energy Points per card. Raw Power Repair: Discard every card in Special Attack: Ancient Iron Demon Chaos – 2 1 Powerup 0 reflex 2 hands. to your hand. Discard Chaos – 3. Shuffle your deck. 2 Metal Powerups 8 reflex 0 hands 1 Wind Powerup Arm: Search your deck for a Special Attack and add it the Ancient Iron Demon. Shuffle every card in your discard pile into your deck. This gives the Ancient Iron Demon 10 defense per card. Shadow Ore Armor: Remove all defense from Special Attack: Ancient Iron Demon Chaos – 3 Chaos The Chaos cards are a series of Special Attacks that Ancient Iron Demons can use. Chaos attacks can significantly change the flow of a game, but they use up all of an Ancient Iron Demon’s reflex. The cards are meant to be used together, and as such, the Arm attack can be used to get the next Chaos card. Chaos – 3 is designed to prolong the game by giving the Ancient Iron Demon lots of defense and shuffling the discard pile back into the deck. This isn’t very effective against cards that can remove Special Conditions, and it isn’t useful unless lots of cards have been discarded, but otherwise it can buy the user time to make a comeback. Chaos – 2 focuses on getting the Ancient Iron Demon back on its feet, healing it at the cost of the user’s hand. This won’t buy the user as much time as Chaos – 3, but the two can be used together very easily. Be careful, because Raw Power Repair isn’t worth it unless you have at least four cards in your hand.
1 Powerup 0 reflex 2 hands. to to your hand. Discard Chaos –– 1. 0. Shuffle your deck. for each one. 1 Wind Powerup 1 Water. Powerups Powerup 8 reflex 0 hands 2 Water 1 1 Metal Powerup Arm: Search your deck for aa Special Attack and add it it discard pile in its. Iron name into your defense thatwith the. Chaos Ancient Demon has. deck. Remove Discard 10 cards top of Iron your Demon. opponent’s deck all defense from the Ancient Disarmory Entropy Array: Draw: Shuffle Draw every a cardfor in your every 10 Special Attack: Ancient Iron Demon Chaos – 10 Chaos (cont’d) Chaos – 1 is the most aggressive of the three Chaos cards. It won’t work unless the Ancient Iron Demon has already used Chaos – 3 to build up its defense, since the Demon itself doesn’t have any regular attacks that give it defense, but it is especially useful after discarding your hand to pay for Chaos – 2’s Raw Power Repair. If the Ancient Iron Demon is relatively uninjured, it can use Chaos – 1 right after Chaos – 3, so as to save Chaos – 2 for when you really need it. Between the three Chaos cards, an Ancient Iron Demon can become almost invincible and change the flow of the game to its advantage. Keep in mind that if you use all three Chaos cards, you will only be able to use them each once unless you add in an extra copy of Chaos – 3 to get them out of the discard pile.
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