Invention and Innovation Engineering Design and Development Indicator

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Invention and Innovation Engineering Design and Development Indicator Statement: Develop an understanding of troubleshooting,

Invention and Innovation Engineering Design and Development Indicator Statement: Develop an understanding of troubleshooting, research and development, invention and innovation, and experimentation in problem solving. (ITEA, STL 10) Objective(s): Explain that research and development is a specific problem-solving approach that is used intensively in business and industry to prepare devices and systems for the marketplace. (ITEA, STL 10 -I) Explain that not all problems are technological, and not every problem can be solved using technology. (ITEA, STL 10 -K) Explain that technological problems require a multidisciplinary approach. (ITEA, STL 10 -L) Apply the research and development problem-solving approach to prepare devices and systems for the marketplace. Explain why technological problems must be researched before they can be solved. Identify and describe problems that cannot be solved through the use of technology.

 • Invention is the first creative step towards a new idea, product or

• Invention is the first creative step towards a new idea, product or process while innovation is the attempt to create practical applications of the invention.

The Cell Phone – Invention or Innovation? 1947: Missouri AT&T starts the first mobile

The Cell Phone – Invention or Innovation? 1947: Missouri AT&T starts the first mobile phone service 1922: Pioneer 2008: Smart Phone The Chicago Police experiment with Phones are able to connect to 1983: Inventor? a portable mobile telephone the internet andisdo much more Martin Cooper credited with than make athe call. developing first cell phone Engagement

Apple i. Pad – Invention or Innovation? HP 150 -1983 i. Pad – Apple

Apple i. Pad – Invention or Innovation? HP 150 -1983 i. Pad – Apple HP Compaq tablet PC 2001 Computers 2010 Engagement

Exploration

Exploration

 • Make a list of things you would like to invent or make

• Make a list of things you would like to invent or make an improvement to. (i. e. Homework Robot) • Go to www. google. com/patents/ • Type in your idea • Is your idea an original idea or does someone have a patent on it? • You have 10 minutes. Exploration

10 Minutes 50 Seconds 9 Minutes 8 Minutes 40 Seconds 7 Minutes 30 Seconds

10 Minutes 50 Seconds 9 Minutes 8 Minutes 40 Seconds 7 Minutes 30 Seconds 6 Minutes 5 Minutes 20 Seconds 4 Minutes 10 Seconds 3 Minutes 2 Minutes 1 Minute 9 5 8 4 STOP 1 7 36 2 Exploration

 • • Report Out What was your idea? What patents have been filed?

• • Report Out What was your idea? What patents have been filed? Anyone have a totally new idea? Exploration

George Washington Carver • Considered by many to be one of the greatest agricultural

George Washington Carver • Considered by many to be one of the greatest agricultural researcher in American history • Invented many different uses for the Peanut. • Many of Carver’s ideas were used by his friend Henry Ford in the building of his early line of cars. (www. nal. usda. gov ) Explanation

INNOVATION • Innovation involves the whole process from opportunity identification, ideation or invention to

INNOVATION • Innovation involves the whole process from opportunity identification, ideation or invention to development, prototyping, production marketing and sales The invention of the ‘Super Soaker’ squirt gun by Dr. Lonnie Johnson in 1989 was really an innovation. Explanation

 • Invention can be thought of as a new manmade device or process.

• Invention can be thought of as a new manmade device or process. • An example of invention is the internal combustion engine invented in the 1800’s. The internal combustion engine is used in cars, trains, trucks, lawnmowers, boats and many other applications. Explanation

An innovation can be define as simply a better way of doing things or

An innovation can be define as simply a better way of doing things or an improvement to an existing product or invention. Explanation

 • Discovery is the primary process used in science to uncover new knowledge.

• Discovery is the primary process used in science to uncover new knowledge. • Thomas Edison was awarded over 1000 patents, but only made one scientific discovery. This discovery was called the “Edison Effect”. This discovery became the basis of electron tube theory, which was the foundation for the entire electronics industry. Explanation

 • Science is the pursuit of new knowledge about nature. • Its main

• Science is the pursuit of new knowledge about nature. • Its main goal is knowledge, not solutions to problems. Explanation

 • Bored at a wedding in 1990, Joel Glickman began playing with drinking

• Bored at a wedding in 1990, Joel Glickman began playing with drinking straws. • As his imagination wandered he soon realized that with some simple connectors these straws would make a great building set. • From Glickman’s ability to turn boredom into a creative experience, the plastic rod and connector set known as K’NEX was born. Creativity Explanation

Problem Statement: A board game manufacturing company has lost market share of its very

Problem Statement: A board game manufacturing company has lost market share of its very popular and profitable board game due to a lawsuit that said anyone can market similar games. Design Statement: The game company has seen the increase demand for educational products that relate to Science, Technology, Engineering and Mathematics. The company wants to develop a board game based on one of its current games that can be marketed to Technology and Engineering classrooms Elaboration

Constraints: 1. This is a group project (groups of 2 -3) 2. The game

Constraints: 1. This is a group project (groups of 2 -3) 2. The game must be based on a current board game. 3. The rules of the current game must reflect the original game, but can be modified to in order to further the STEM theme. Deliverables: 1. The new board game with all accessories. 2. A description of any modified or added rules. 3. A Sales presentation to class that will gain the attention of the potential customers Elaboration

Evaluation

Evaluation