Introduction to Macromedia Flash 8 Flash Workspace Tools
- Slides: 16
Introduction to Macromedia Flash 8
Flash Workspace Tools panel Timeline Panels Current scene Layers Workspace Stage Property inspector © 2005 Macromedia, Inc. 2
Stage § You compose movie content on the Stage. § Set Stage size to match a specific browser size. © 2005 Macromedia, Inc. Screen Resolution Display Area in Microsoft Internet Explorer 640 x 480 620 x 318 800 x 600 780 x 438 1024 x 768 1004 x 606 1280 x 1024 1260 x 862 3
Tools Panel Tools create the content of a movie. § Tools: Draw, paint, create text, select objects, modify objects, and erase objects § View tools: Zoom and pan § Colour tools: Set stroke and fill colours § Options: Modify the currently selected tool © 2005 Macromedia, Inc. 4
Panels provide additional tools for creating and editing movies. Options menu § Click the options menu to view additional options for the current panel. § You can hide or show panels by using the options on the Window menu. © 2005 Macromedia, Inc. 5
Timeline You can organize and control the content of a movie over time. Playhead Frames Layers Frame rate © 2005 Macromedia, Inc. 6
Frames and Keyframes § Frames: Like films, Flash movies divide lengths of time into frames, which are organized on the Timeline. § Keyframes: Frames that define a change in what is displayed in a movie or include frame actions to modify a movie. When you open a new blank movie document, it contains one layer with one blank keyframe. © 2005 Macromedia, Inc. 7
Frames and Keyframes Keyframe with content Blank keyframe © 2005 Macromedia, Inc. Empty frames Empty slots for new frames 8
Layers § Layers are like multiple film strips stacked on top of each other, each with a different element that appears on the Stage. § Graphics § Animations § Text § Sounds § Buttons § Frame actions © 2005 Macromedia, Inc. 9
Symbols and Libraries § Symbols are elements you reuse within a movie to reduce file size. § Types of symbols include graphics, buttons, movie clips, sound files, and text. § A library is where you store and organize symbols. § When you drag a symbol from a library to the Stage, you create an instance of the symbol. © 2005 Macromedia, Inc. 10
Advantages of Using Symbols § Easy editing: If you change the symbol in the library, all instances of the symbol are updated automatically. § Smaller file sizes: Symbols are downloaded only once, regardless of the number of instances you’ve included in the movie. This reduces the size of your published movies and decreases download times. © 2005 Macromedia, Inc. 11
Animation with Tweening § Tweening: A series of frames that change incrementally to create smooth movement or change over time. § You can set the beginning and ending frames and have Flash automatically create the frames in between. § Flash has two types of tweening: shape tweening and motion tweening. © 2005 Macromedia, Inc. 12
Shape and Motion Tweening § In Flash, a shape is a vector-based object. You create a shape by using the drawing tools or by importing a vector drawing from another program. § Use shape tweening to animate one shape into another. You cannot shape-tween grouped objects, bitmaps, text that has not been broken apart, or symbols. § Use motion tweening to animate symbols, groups, and text blocks. © 2005 Macromedia, Inc. 13
Shape and Motion Tweening Brokenapart Text Shape Group Symbol Text Block Shape Tween yes no no no yes Motion Tween no yes yes no © 2005 Macromedia, Inc. 14
Sound § First, import a sound file into the library. § Add sound to a movie by dragging an instance of the sound into a frame. § To minimize file size, loop shorter sounds (to make them repeat). © 2005 Macromedia, Inc. 15
Actions § Action. Script statements instruct a movie to do something while it is playing. § Frame action: An action attached to a frame is triggered when the movie plays that frame. § Object action: An action attached to an object is triggered when the viewer interacts with the object, such as moving the pointer over a hotspot or clicking a button. © 2005 Macromedia, Inc. 16
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