Introduction COMP 585 SERIOUS GAMES TODAYS AGENDA Whos

  • Slides: 18
Download presentation
Introduction COMP 585: SERIOUS GAMES

Introduction COMP 585: SERIOUS GAMES

TODAY’S AGENDA � Who’s in the class? � Class structure � Introduction to content

TODAY’S AGENDA � Who’s in the class? � Class structure � Introduction to content

CLASS STRUCTURE

CLASS STRUCTURE

CLASS SIZE � Two sections � Split the small class activities � Single lecture

CLASS SIZE � Two sections � Split the small class activities � Single lecture � Specifically � 9: 05 – 9: 30 Section 1 � 9: 30 – 10: 20 Lecture � 10: 20 – 10: 45 Section 2

ASSIGNMENTS � Non-computer Game Designs � Game Critique � Research Presentation and Paper �

ASSIGNMENTS � Non-computer Game Designs � Game Critique � Research Presentation and Paper � Game Development � Teams � Any platform � RYO only in limited cases � Paper Design for Final Exam

WHAT IS A GAME?

WHAT IS A GAME?

TYPES OF GAMES Computer games Board games Card games Parlor games Sports games Miniatures

TYPES OF GAMES Computer games Board games Card games Parlor games Sports games Miniatures games Role-playing games Alternative reality games

TOY PUZZLE GAME PLAY GOAL RULES

TOY PUZZLE GAME PLAY GOAL RULES

GAMES VS. TOYS § What’s the difference? § § § Children § § Games:

GAMES VS. TOYS § What’s the difference? § § § Children § § Games: restrictive rules, limit-testing strategies Toys: fantasy and free play. captivated by versatility of toys Adults § § lose interest in toys Create games around toys § tactics, strategies, results (Schiesel 2008)

GAMES… are an activity provide no material gain have rules are voluntary have conflict

GAMES… are an activity provide no material gain have rules are voluntary have conflict have uncertain outcome have goals are a representation involve decision making are make believe artificial are inefficient are safe have closed systems are outside ordinary life are a form of art

WHAT IS A GAME? � Play � � Pretend � � “work consists of

WHAT IS A GAME? � Play � � Pretend � � “work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do. ” Adventures of Tom Sawyer The Magic Circle (Huizinga) Goal Challenges � Win, Loss, Termination � � Rules � Meanings, gameplay, sequence of play, goals, metarules

SERIOUS GAMES ARE § games with a serious purpose beyond entertainment built for serious

SERIOUS GAMES ARE § games with a serious purpose beyond entertainment built for serious purpose § used for serious purpose §

WHAT IS A SERIOUS PURPOSE? § § § § Education Training Social change Health

WHAT IS A SERIOUS PURPOSE? § § § § Education Training Social change Health education Pain control Rehabilitation Business Art Learning!

THE BUSINESS OF GAMES

THE BUSINESS OF GAMES

GAMES ARE SERIOUS BUSINESS § 2009 US revenue $19. 7 B ($21. 4 B

GAMES ARE SERIOUS BUSINESS § 2009 US revenue $19. 7 B ($21. 4 B ‘ 08) § § Software $10. 5 B Hardware $9. 2 B Movies: $10 B Subscribers § § World of Warcraft: 12. 5 M subscriptions Second Life: 1 B hrs Sept 2009

MMOGS

MMOGS

WHO IS A GAMER? � Online § § gamers middle income ($35, 000 -$75,

WHO IS A GAMER? � Online § § gamers middle income ($35, 000 -$75, 000) age 25 -44 � Casual � 76% gamers female � 71% 40 or older (47% 50 or older) � 46% college graduates (14% adv degree) � 53% income $50, 000 or more � 67% married (53% at least one child )

MOST POPULAR GENRES 44%: card, puzzle, arcade, word games 25%: family-oriented games 19%: RPGs,

MOST POPULAR GENRES 44%: card, puzzle, arcade, word games 25%: family-oriented games 19%: RPGs, MMOGs CAVEAT: lots of contradictory stats