InterProcess Communication IPC Network Programming using TCP Java

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Inter-Process Communication (IPC): Network Programming using TCP Java Sockets Dr. Rajkumar Buyya Cloud Computing

Inter-Process Communication (IPC): Network Programming using TCP Java Sockets Dr. Rajkumar Buyya Cloud Computing and Distributed Systems (CLOUDS) Laboratory School of Computing and Information Systems The University of Melbourne, Australia http: //www. buyya. com 1

Agenda n n Introduction Networking Basics Understanding Ports and Sockets Java Sockets n n

Agenda n n Introduction Networking Basics Understanding Ports and Sockets Java Sockets n n Implementing a Server Implementing a Client Sample Examples Conclusions 2

Introduction n n Internet and WWW have emerged as global ubiquitous media for communication

Introduction n n Internet and WWW have emerged as global ubiquitous media for communication and are changing the way we conduct science, engineering, and commerce They are also changing the way we learn, live, enjoy, communicate, interact, engage, etc. It appears like the modern life activities are getting completely centered around the Internet 3

Internet Applications Serving Local and Remote Users PC client Internet Server Local Area Network

Internet Applications Serving Local and Remote Users PC client Internet Server Local Area Network PDA 4

Increasing Demand for Internet Applications n n n To take advantage of opportunities presented

Increasing Demand for Internet Applications n n n To take advantage of opportunities presented by the Internet, businesses are continuously seeking new and innovative ways and means for offering their services via the Internet. This created a huge demand for software designers with skills to create new Internet-enabled applications or migrate existing/legacy applications to the Internet platform. Object-oriented Java technologies—Sockets, threads, RMI, clustering, Web services—have emerged as leading solutions for creating portable, efficient, and maintainable large and complex Internet applications. 5

Elements of Client-Server Computing/Communication a client, a server, and network ues req t result

Elements of Client-Server Computing/Communication a client, a server, and network ues req t result network client server n Processes follow protocols that define a set of rules that must be observed by participants: n n n How the data exchange is encoded? How events (sending, receiving) are synchronized (ordered) so that participants can send and receive data in a coordinated manner? In face-to-face communication, humans beings follow unspoken protocols based on eye contact, body language, gesture. 6

Networking Basics n Physical/Link Layer n n Internet/Network Layer n n Functionalities for transmission

Networking Basics n Physical/Link Layer n n Internet/Network Layer n n Functionalities for transmission of signals representing a stream of data from one computer to another IP (Internet Protocols) – a packet of data to be addressed to a remote computer and delivered Transport Layer n n Functionalities for delivering data packets to a specific process on a remote computer TCP (Transmission Control Protocol) UDP (User Datagram Protocol) Programming Interface: n n Sockets n TCP/IP Stack Application (http, ftp, telnet, …) Transport (TCP, UDP, . . ) Internet/Network (IP, . . ) Physical/Link (device driver, . . ) Applications Layer n Message exchange between standard or user applications: n HTTP, FTP, Telnet, Skype, … 7

Networking Basics n n n TCP (Transmission Control n TCP/IP Stack Protocol) is a

Networking Basics n n n TCP (Transmission Control n TCP/IP Stack Protocol) is a connectionoriented communication Application protocol that provides a (http, ftp, telnet, …) reliable flow of data between Transport two computers. (TCP, UDP, . . ) Analogy: Speaking on Internet/Network Phone (IP, . . ) Example applications: Physical/Link n n HTTP, FTP, Telnet Skype uses TCP for call signalling, and both UDP and TCP for transporting media traffic. (device driver, . . ) 8

Networking Basics n n n UDP (User Datagram Protocol) is a connectionless communication protocol

Networking Basics n n n UDP (User Datagram Protocol) is a connectionless communication protocol that sends independent packets of data, called datagrams, from one computer to another with no guarantees about arrival or order of arrival Similar to sending multiple emails/letters to friends, each containing part of a message. Example applications: n n n Clock server Ping Live streaming (event/sports broadcasting) n TCP/IP Stack Application (http, ftp, telnet, …) Transport (TCP, UDP, . . ) Network (IP, . . ) Link (device driver, . . ) 9

TCP Vs UDP Communication A n … B Connection-Oriented Communication … B Connectionless Communication

TCP Vs UDP Communication A n … B Connection-Oriented Communication … B Connectionless Communication 10

Understanding Ports n The TCP and UDP protocols use ports to server map incoming

Understanding Ports n The TCP and UDP protocols use ports to server map incoming data to a particular process running on a computer. P o r t app app port TCP or UDP TCP Client Packet Data port# data 11

Understanding Ports n n Port is represented by a positive (16 -bit) integer value

Understanding Ports n n Port is represented by a positive (16 -bit) integer value Some ports have been reserved to support common/well known services: n n n ftp 21/tcp telnet 23/tcp smtp 25/tcp login 513/tcp User-level processes/services generally use port number value >= 1024 12

Sockets n n Sockets provide an interface for programming networks at the transport layer

Sockets n n Sockets provide an interface for programming networks at the transport layer Network communication using Sockets is very much similar to performing file I/O n n n In fact, socket handle is treated like file handle. The streams used in file I/O operation are also applicable to socket-based I/O Socket-based communication is programming language independent. n That means, a socket program written in Java language can also communicate to a program written in Java or non-Java socket program 13

Socket Communication n A server (program) runs on a specific computer and has a

Socket Communication n A server (program) runs on a specific computer and has a socket that is bound to a specific port. The server waits and listens to the socket for a client to make a connection request. port server Connection request Client 14

Socket Communication If everything goes well, the server accepts the connection. Upon acceptance, the

Socket Communication If everything goes well, the server accepts the connection. Upon acceptance, the server gets a new socket bounds to a different port. It needs a new socket (consequently a different port number) so that it can continue to listen to the original socket for connection requests while serving the connected client. port server Connection port n Client 15

Sockets and Java Socket Classes n n n A socket is an endpoint of

Sockets and Java Socket Classes n n n A socket is an endpoint of a two-way communication link between two programs running on the network. A socket is bound to a port number so that the TCP layer can identify the application that data destined to be sent. Java’s. net package provides two classes: n n Socket – for implementing a client Server. Socket – for implementing a server 16

Java Sockets Server. Socket(1234) Output/write stream Client Input/read stream Socket(“ 128. 250. 22. 134”,

Java Sockets Server. Socket(1234) Output/write stream Client Input/read stream Socket(“ 128. 250. 22. 134”, 1234) It can be host_name like “jarrett. cis. unimelb. edu. au” 17

Implementing a Server 1. Open the Server Socket: Server. Socket server; Data. Output. Stream

Implementing a Server 1. Open the Server Socket: Server. Socket server; Data. Output. Stream os; Data. Input. Stream is; server = new Server. Socket( PORT ); 2. Wait for the Client Request: Socket client = server. accept(); 3. Create I/O streams for communicating to the client is = new Data. Input. Stream( client. get. Input. Stream() ); os = new Data. Output. Stream( client. get. Output. Stream() ); 4. Perform communication with client Receive from client: String line = is. read. Line(); Send to client: os. write. Bytes("Hellon"); 5. Close sockets: client. close(); For multithreaded server: while(true) { i. wait for client requests (step 2 above) ii. create a thread with “client” socket as parameter (the thread creates streams (as in step (3) and does communication as stated in (4). Remove thread once service is provided. } 18

Implementing a Client 1. Create a Socket Object: client = new Socket( server, port_id

Implementing a Client 1. Create a Socket Object: client = new Socket( server, port_id ); 2. Create I/O streams for communicating with the server. is = new Data. Input. Stream(client. get. Input. Stream() ); os = new Data. Output. Stream( client. get. Output. Stream() ); 3. Perform I/O or communication with the server: n Receive data from the server: String line = is. read. Line(); n Send data to the server: os. write. Bytes("Hellon"); 4. Close the socket when done: client. close(); 19

A simple server (simplified code) // Simple. Server. java: a simple server program import

A simple server (simplified code) // Simple. Server. java: a simple server program import java. net. *; import java. io. *; public class Simple. Server { public static void main(String args[]) throws IOException { // Register service on port 1234 Server. Socket s = new Server. Socket(1234); Socket s 1=s. accept(); // Wait and accept a connection // Get a communication stream associated with the socket Output. Stream s 1 out = s 1. get. Output. Stream(); Data. Output. Stream dos = new Data. Output. Stream (s 1 out); // Send a string! dos. write. UTF("Hi there"); // Close the connection, but not the server socket dos. close(); s 1 out. close(); s 1. close(); } } 20

A simple client (simplified code) // Simple. Client. java: a simple client program import

A simple client (simplified code) // Simple. Client. java: a simple client program import java. net. *; import java. io. *; public class Simple. Client { public static void main(String args[]) throws IOException { // Open your connection to a server, at port 1234 Socket s 1 = new Socket("jarrett. cis. unimelb. edu. au", 1234); // Get an input file handle from the socket and read the input Input. Stream s 1 In = s 1. get. Input. Stream(); Data. Input. Stream dis = new Data. Input. Stream(s 1 In); String st = new String (dis. read. UTF()); System. out. println(st); // When done, just close the connection and exit dis. close(); s 1 In. close(); s 1. close(); } } 21

Run n Run Server on mundroo. cs. mu. oz. au n n Run Client

Run n Run Server on mundroo. cs. mu. oz. au n n Run Client on any machine (including mundroo): n n [raj@mundroo] java Simple. Server & [raj@mundroo] java Simple. Client Hi there If you run client when server is not up: [raj@mundroo] sockets [1: 147] java Simple. Client Exception in thread "main" java. net. Connect. Exception: Connection refused at java. net. Plain. Socket. Impl. socket. Connect(Native Method) at java. net. Plain. Socket. Impl. do. Connect(Plain. Socket. Impl. java: 320) at java. net. Plain. Socket. Impl. connect. To. Address(Plain. Socket. Impl. java: 133) at java. net. Plain. Socket. Impl. connect(Plain. Socket. Impl. java: 120) at java. net. Socket. <init>(Socket. java: 273) at java. net. Socket. <init>(Socket. java: 100) at Simple. Client. main(Simple. Client. java: 6) n 22

Socket Exceptions try { Socket client = new Socket(host, port); handle. Connection(client); } catch(Unknown.

Socket Exceptions try { Socket client = new Socket(host, port); handle. Connection(client); } catch(Unknown. Host. Exception uhe) { System. out. println("Unknown host: " + host); uhe. print. Stack. Trace(); } catch(IOException ioe) { System. out. println("IOException: " + ioe); ioe. print. Stack. Trace(); } 23

Server. Socket & Exceptions n public Server. Socket(int port) throws IOException n n Creates

Server. Socket & Exceptions n public Server. Socket(int port) throws IOException n n Creates a server socket on a specified port A port of 0 creates a socket on any free port. You can use get. Local. Port() to identify the (assigned) port on which this socket is listening The maximum queue length for incoming connection indications (a request to connect) is set to 50. If a connection indication arrives when the queue is full, the connection is refused Throws: n n IOException - if an I/O error occurs when opening the socket Security. Exception - if a security manager exists and its check. Listen method doesn't allow the operation 24

Server in Loop: Always up // Simple. Server. Loop. java: a simple server program

Server in Loop: Always up // Simple. Server. Loop. java: a simple server program that runs forever in a single thead import java. net. *; import java. io. *; public class Simple. Server. Loop { public static void main(String args[]) throws IOException { // Register service on port 1234 Server. Socket s = new Server. Socket(1234); while(true) { Socket s 1=s. accept(); // Wait and accept a connection // Get a communication stream associated with the socket Output. Stream s 1 out = s 1. get. Output. Stream(); Data. Output. Stream dos = new Data. Output. Stream (s 1 out); // Send a string! dos. write. UTF("Hi there"); // Close the connection, but not the server socket dos. close(); s 1 out. close(); s 1. close(); } } } 25

Java API for UDP Programming n Java API provides datagram communication by means of

Java API for UDP Programming n Java API provides datagram communication by means of two classes n Datagram. Packet n n | Msg | length | Host | server. Port | Datagram. Socket 26

UDP Client: Sends a Message and Gets reply import java. net. *; import java.

UDP Client: Sends a Message and Gets reply import java. net. *; import java. io. *; public class UDPClient { public static void main(String args[]){ // args give message contents and server hostname // "Usage: java UDPClient <message> <Host name> <Port number>" Datagram. Socket a. Socket = null; try { a. Socket = new Datagram. Socket(); byte [] m = args[0]. get. Bytes(); Inet. Address a. Host = Inet. Address. get. By. Name(args[1]); int server. Port = 6789; // Or Integer. value. Of(args[2]). int. Value() if use <Port number> args[2] Datagram. Packet request = new Datagram. Packet(m, args[0]. length(), a. Host, server. Port); a. Socket. send(request); byte[] buffer = new byte[1000]; Datagram. Packet reply = new Datagram. Packet(buffer, buffer. length); a. Socket. receive(reply); System. out. println("Reply: " + new String(reply. get. Data())); } catch (Socket. Exception e){System. out. println("Socket: " + e. get. Message()); } catch (IOException e){System. out. println("IO: " + e. get. Message()); } finally { if(a. Socket != null) a. Socket. close(); } } } 27

UDP Sever: repeatedly received a request and sends it back to the client import

UDP Sever: repeatedly received a request and sends it back to the client import java. net. *; import java. io. *; public class UDPServer{ public static void main(String args[]){ Datagram. Socket a. Socket = null; try{ a. Socket = new Datagram. Socket(6789); // fixed port number byte[] buffer = new byte[1000]; while(true){ Datagram. Packet request = new Datagram. Packet(buffer, buffer. length); a. Socket. receive(request); Datagram. Packet reply = new Datagram. Packet(request. get. Data(), request. get. Length(), request. get. Address(), request. get. Port()); a. Socket. send(reply); }catch (Socket. Exception e){System. out. println("Socket: " + e. get. Message()); } catch (IOException e) {System. out. println("IO: " + e. get. Message()); } finally {if(a. Socket != null) a. Socket. close(); } } } 28

Multithreaded Server: For Serving Multiple Clients Concurrently Client Process 2 Server Process Server threads

Multithreaded Server: For Serving Multiple Clients Concurrently Client Process 2 Server Process Server threads Client Process 1 29

Summary n n n Programming client/server applications in Java is fun and challenging Programming

Summary n n n Programming client/server applications in Java is fun and challenging Programming socket programming in Java is much easier than doing it in other languages such as C TCP for Connection-oriented communication, more reliable, flow control UDP for connection-less communication Keywords: n Clients, servers, TCP/IP, port number, sockets, Java sockets 30

References n Chapter 13: Socket Programming n n R. Buyya, S. Selvi, X. Chu,

References n Chapter 13: Socket Programming n n R. Buyya, S. Selvi, X. Chu, “Object Oriented Programming with Java: Essentials and Applications”, Mc. Graw Hill, New Delhi, India, 2009. Sample chapters at book website: http: //www. buyya. com/java/ 31