Interactive Animation of Cities over Time Paul C

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Interactive Animation of Cities over Time Paul C. Di. Lorenzo, Victor B. Zordan, Duong

Interactive Animation of Cities over Time Paul C. Di. Lorenzo, Victor B. Zordan, Duong Tran Riverside Graphics Lab University of California, Riverside http: //www. cs. ucr. edu/rgl C

Introduction • Cities are dynamic embodiments of the needs and wants of the population

Introduction • Cities are dynamic embodiments of the needs and wants of the population it holds • Difficult problem to try to capture the dynamics of the city and present the information in an easy and intuitive way C

Parts of a City • Break down the city into primitive units – Central

Parts of a City • Break down the city into primitive units – Central Business District (CBD) • Economic heart of the city • Mostly commercial buildings in this area • Usually, have the tallest buildings – Zoning Blocks • City block, or larger, area • Area assigned a zone type based on a city plan – Residential, Commercial, municipal, and so on C

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Parts of a City • Break down the city into primitive units – Central

Parts of a City • Break down the city into primitive units – Central Business District (CBD) • Economic heart of the city • Mostly commercial buildings in this area • Usually, have the tallest buildings – Zoning Blocks • City block, or larger, area • Area assigned a zone type based on a city plan – Residential, Commercial, municipal, and so on C

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Background Computer Graphics • Cities – Capture data; Teller et al. • http: //city.

Background Computer Graphics • Cities – Capture data; Teller et al. • http: //city. lcs. mit. edu/city. html Hand modeled; Hamill and O’Sullivan, 2003 – – Procedural; Parish and Müller; 2001 • Building architecture – 3 D models with photographs • Jepson et al, 1995; Debevec et al, 1996; Ribarsky et al, 2002 – Instant Architecture – Heuristic rules plus procedural grammar; Wonka et al, 2003 • None of these efforts address the evolution of a city! C

Problem Statement • Animation – Two point boundary problem that only manipulates the primitive

Problem Statement • Animation – Two point boundary problem that only manipulates the primitive units • Solve using Citysack – Similar to the thief’s Knapsack problem C

Goals • Recreate the look and feel of a city growing, or decaying, over

Goals • Recreate the look and feel of a city growing, or decaying, over time • Sociologically based • Interactive • Minimize the amount of inputs for the user C

Applications • Urban development and sociology – Play what-ifs – Determine what factors affect

Applications • Urban development and sociology – Play what-ifs – Determine what factors affect the growth and development of their synthesized city • Computer games and entertainment – Evolving cities C

Models of Urban Structure • Burgess’ concentric zone model – Segregate land into business,

Models of Urban Structure • Burgess’ concentric zone model – Segregate land into business, manufacturing, and residential usage – Cities grow radially in a series of concentric regions, surrounding a central business district (CBD) C

Models of Urban Structure • Hoyt’s sectoral model – Makes allowance for growth along

Models of Urban Structure • Hoyt’s sectoral model – Makes allowance for growth along main arterial routes; highways and railways – Cities develop in wedge-like sectors moving radially outward from the CBD C

Models of Urban Structure • Harris and Ullman’s multiple-nuclei model – Land usage depends

Models of Urban Structure • Harris and Ullman’s multiple-nuclei model – Land usage depends on a number of separate centers of activity for industry, manufacturing, entertainment, etc. C

Solution C

Solution C

Solution • Create a hierarchical model using the primitive units CBD and other centers

Solution • Create a hierarchical model using the primitive units CBD and other centers . . . C . . . Zoning Blocks

Overview of System Citysack Build City Model Input C Animate City Render

Overview of System Citysack Build City Model Input C Animate City Render

Overview of System Citysack Build City Model Input C Animate City Render

Overview of System Citysack Build City Model Input C Animate City Render

Defining the Model • Zoning Unit • Zoning Types • Zoning usage assigned based

Defining the Model • Zoning Unit • Zoning Types • Zoning usage assigned based on percentages associated with the Burgess’ regions C

Defining the Model • Density – Residential; Commercial – A key measure of land

Defining the Model • Density – Residential; Commercial – A key measure of land usage • Maximum density based on fall-off curve C

Building a Simple (static) City • Create empty (undeveloped) zones – Until the city’s

Building a Simple (static) City • Create empty (undeveloped) zones – Until the city’s area At, is met • Develop zones randomly – Distance is weighted exponentially – Assign zoning usage and density – Until the developed area, Ad, is met • Make small, uniform corrections C

Demo C

Demo C

Building more complex cities • Geographic Limitations – Image Map • Defines water •

Building more complex cities • Geographic Limitations – Image Map • Defines water • No urban areas • Elevation – Steepness threshold for developed zones C

Building more complex cities • Multiple Centers – Assign maximum densities, relative rates of

Building more complex cities • Multiple Centers – Assign maximum densities, relative rates of growth, and unique orientations – Zoning unit’s maximum density is the largest maximum density of all centers C

Demo C

Demo C

Overview of System Citysack Build City Model Input C Animate City Render

Overview of System Citysack Build City Model Input C Animate City Render

Animate City • User inputs – Number of years – Change in population, physical

Animate City • User inputs – Number of years – Change in population, physical size of the city • Two point-boundary problem – Current state and new state • Creates a growth schedule for each year • Sends yearly changes to Citysack C

Citysack • Map Citysack to Knapsack • Knapsack • Citysack C

Citysack • Map Citysack to Knapsack • Knapsack • Citysack C

Solving Citysack • • Generate new zones Develop randomly If city can hold new

Solving Citysack • • Generate new zones Develop randomly If city can hold new population, halt Else, redevelop – Solve using greedy approach – Solve using conservative approach – Update city based on approach with the lowest cost C

Demo C

Demo C

Overview of System Citysack Build City Model Input C Animate City Render

Overview of System Citysack Build City Model Input C Animate City Render

Rendering • Zones decomposed – density and zone type • Height and number of

Rendering • Zones decomposed – density and zone type • Height and number of buildings C

Demo C

Demo C

Rendering • Replaced buildings with commercial libraries • Use zoning units to describe more

Rendering • Replaced buildings with commercial libraries • Use zoning units to describe more about the city – Combine multiple zones • Large parks – Break down zones • Buildings • Houses • Trees C

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Conclusion • Reduce city to primitive units • Build city using these primitive units

Conclusion • Reduce city to primitive units • Build city using these primitive units • Simplify animating the city by adjusting the zoning blocks – Solve with a well known algorithm C

Future Work • Add roads – Main transportation networks • Hoyt’s sectoral model –

Future Work • Add roads – Main transportation networks • Hoyt’s sectoral model – Inner roads • Visual appeal – People, traffic, etc… • Added factors – Fire damage, demolition, vandalism C

Thank you!!! C

Thank you!!! C

Inputs City Info City Center Info Image Map C Zoning Info City History

Inputs City Info City Center Info Image Map C Zoning Info City History