Instructional Delivery Methods Tools JHUSOE Center for Technology


















- Slides: 18
Instructional Delivery Methods & Tools JHU/SOE Center for Technology in Education Chadia Abras Ph. D
Overview Models Blended & Online Strategies Audience Delivery Systems LMS / CMS / LCMS Future Cloud Computing / Mobile Technology
Course Delivery Method
Blended & Augmented Learning �Definition accepted today (Sloan-C Blended Learning Workshop) A Blended Course is the integration of online with face-toface instruction in a planned, pedagogically valuable manner; and not just a combination (addition) of online with face-to-face but a trade-off (replacement) of face-toface time with online activity (or vice versa).
Why Blend? �To assist students �Access �Improve learning �Information fluency �To support faculty �Training and development �Supplement and improve teaching with technology �To maximize facilities �Recapture classroom space
Online Learning �Definition accepted today (Simonson et. Al. 2006, Schlosser & Simonson, 2002): �Institution–based formal education �learning group is separated � Time � Space �Where interactive telecommunications are used to connect learners, resources, and instructors
Concepts of the Definition �Institution-based ≠ self-study �Separation: time, place, & intellectual �Interactive telecommunications: �synchronous or asynchronous �connecting �resources �learners �instructors �If any of the above concepts are missing, then the event is something different than Distance Education
Best Practices �Taken from �USDLA �WCET �Sloan-C �Own research �Framework �Collaborative �Constructivist �Learner-Centered �Iterative
Face-To-Face Affordances Constraints Spontaneous Ephemeral Teacher-centered Voices may be lost Rich Context Time & Space Constraints Hands-on Less Reflective Temporal Scope & Sequence No Individual Detour
Online Affordances Constraints Reflective Hard for Skill Learning and Negotiating Permanent Less Spontaneous Polyvocal Less Authoritative Non-linear Requires Skills to navigate Access Anytime Anywhere Disembodied
Millennial Generation Who is your audience? �Generation born 1980 -2001 �Raised using technology �Gaming as part of daily life �Learn in bits and bytes �Shift in learning needs and modes �Shift in teaching styles
Multiple Instructional Strategies � Learning Contracts: online conferencing. � Lecture: Video casting tools � Discussion: Voice Boards � Mentorship: Voice Boards, Voice Emails � Small Group Work: synchronous meetings � Collaborative Learning: online conferencing � Case Study: conferencing groups
Delivery Systems • Learning Management Systems (LMS) • Content Management Systems (CMS) • Learning Content Management Systems (LCMS)
Learning Management Systems
Content Management Systems
Learning Content Management Systems
Mobile Technology