Informatics 121 Software Design I Design Studio I
- Slides: 18
Informatics 121 Software Design I Design Studio I Discussion Alex Baker and André van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. 1
Today’s Lecture n An open discussion of the design studio n A little midterm review ¨ No assignment for the weekend 2
Design Studio Recap n What concerns did others think of that you did not? n Alternately: ¨ What did you think of that others did not? 3
Representations n Which did you use? Why? n What if you only had to use text? 4
How does your game teach? n When someone fails a dish a few times… ¨ What skill do they need to improve? 5
How does your game teach? n When someone fails a dish a few times… ¨ What skill do they need to improve? ¨ Have they learned about cooking as a result? 6
What determines if a dish is good? n Is this accurate? n Will creating a better dish correspond with improved cooking skill? 7
Level of model n What happens when you overcook meat? 8
Level of model n What happens when you overcook meat? ¨ Effect on taste? 9
Level of model n What happens when you overcook meat? Effect on taste? ¨ Burned meat represented in the game? ¨ 10
Level of model n What happens when you overcook meat? Effect on taste? ¨ Burned meat represented in the game? ¨ Reflected in the next step? ¨ 11
Level of model n What happens when you overcook meat? Effect on taste? ¨ Burned meat represented in the game? ¨ Reflected in the next step? ¨ Does effect on taste change depending on what happens afterwards? ¨ 12
Level of model n What happens when you overcook meat? Effect on taste? ¨ Burned meat represented in the game? ¨ Reflected in the next step? ¨ Does effect on taste change depending on what happens afterwards? ¨ n Is this a reasonable goal? 13
Wii vs. Touch-Screen n Or another interaction method? 14
Wii vs. Touch-Screen n Or another interaction method? n What is the sub-essence of this design ¨ Manual dexterity? ¨ Knowledge of recipes? ¨ Timing skills? ¨ Knowledge of something more subtle? 15
Wii vs. Touch-Screen n Or another interaction method? n What is the sub-essence of this design ¨ Manual dexterity? ¨ Knowledge of recipes? ¨ Timing skills? ¨ Knowledge of something n more subtle? What would we really lose with a turn-based, graphical approach? 16
Success? n Suppose you got a random team’s design n Would you feel confident in your ability to create an implementation design? ¨ And implement it successfully? 17
Brief Midterm review n n Product and Process model General design research ¨ Spector and Gifford ¨ Petroski ¨ John Chris Jones ¨ Schön n n System design Concerns and how to address them 18
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