Improving Higher Education Quality in Jordan using Mobile
Improving Higher Education Quality in Jordan using Mobile Technologies for Better Integration of Disadvantaged Groups to Socio-economic Diversity/m. EQUITY Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP Digital Resources Video/Augmented Reality Production Jazz Rasool Researcher AR/VR Learning Technology Research Centre Ravensbourne Carl H Smith Director Learning Technology Research Centre Principal Research Fellow Ravensbourne
Eight Reality Education 1. 2. 3. 4. 5. 6. 7. 8. Everyday Reality. Imaginary Reality. Drawn/Captured Reality. Computer/Electronic Aided Reality. 3 D Printed Reality. Augmented Reality. Virtual Reality. Extended/Holographic Reality. Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 2
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 3
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 4
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 5
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 6
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 7
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 8
Eight Reality Education Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 9
Multimedia Content Signing Video Content Video/Audio Notes/Subtitle Text 3 D/ Augmented Reality/ Animation Video/Model Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 10
Discovering, Defining, Developing and Delivering the m. EQUITY online course. The process for creating the online course content centred on the Double Diamond Design process (created by the UK Design Council). The process involves four key stages, 1. Discover 2. Define 3. Develop 4. Deliver Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 11
Discovering, Defining, Developing and Delivering the m. EQUITY online course. Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 12
Video/Augmented Reality Production In principle this aligned to the same process taught to teachers relating to making a 2 -minute video for a class. This process followed the steps, 1. Preparation 2. Creation 3. Production 4. Dissemination 5. Implementation. Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 13
Asset Preparation 1. 2. 3. 4. 5. Video Audio Text Image 3 D Model Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 14
Asset Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 15
Asset Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 16
Asset Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 17
Asset Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 18
Asset Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 19
Augmented Reality Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 20
Augmented Reality Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 21
Augmented Reality Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 22
AR Unity Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 23
AR Unity Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 24
AR Unity Preparation Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 25
3 D Scanning for AR & VR Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 26
3 D Scanning for AR & VR Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 27
3 D Scanning for AR & VR Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 28
3 D Scanning for AR & VR Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 29
3 D Model Viewing in Adobe Acrobat Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 30
Summary To design Augmented Reality experiences for disabled and disadvantage students it was important to have a clear process, so a decision was made to base a build process on the Double Diamond approach stages of Discover, Define, Develop and Deliver. For experiences to be mobile ready the course given to teachers ensured video or interactive content did not exceed 2 mins and be around 10 MB in size. Subtitles for videos were compiled by teachers to follow international standards and be ideally placed in standard. SRT files for importing to video production software such as Camtasia. Augmented Reality stages were covered with off the shelf, drag and drop solutions such as Aurasma (HPReveal), Blippar or Zappar. More bespoke, tailored interactions were produced using Unity 3 D software in conjunction with Augmented Reality Unity packages such as Vuforia to enable mobile apps to be created that could run on Android, i. OS or Windows environments. Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP 31
Improving Higher Education Quality in Jordan using Mobile Technologies for Better Integration of Disadvantaged Groups to Socio-economic Diversity/m. EQUITY Project number: 561527 -EPP-1 -2015 -1 -BG-EPPKA 2 -CBHE-JP Thank you Jazz Rasool Researcher AR/VR Learning Technology Research Centre Ravensbourne Carl H Smith Director Learning Technology Research Centre Principal Research Fellow Ravensbourne
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