Improving education experience with Augmented Reality AR AUTHORS
- Slides: 12
Improving education experience with Augmented Reality (AR) AUTHORS: BOJAN KRAUT - BOJAN. KRAUT@ALCYONE. SI JELENA JEKNIĆ - JELENA. JEKNIC@ALCYONE. SI ALCYONE D. O. O. , MARIBOR, SLOVENIA
Agenda Introduction to Augmented Reality Human mind and information processing Computers and power of processing Augmented Reality in Education ARAVET Project
What Augmented Reality really is? Is it new? Do we use it already? Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics or GPS data. It is a variation of virtual environment (VE), or virtual reality, as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment It is merging of the two worlds - real world and digital world
Human brain and information processing Human brain 7 types of learning electric signals up to 100 m/sec Visual (spatial) learners use pictures, images and spatial understanding 86 billion neurons use 100 W of power Aural (auditory-musical) learners prefer the use of sound, rhythm and music 20% of the whole human body memory estimated to about 100 Tb Verbal (linguistic) learners prefer the use of words, both in speech and writing Physical (kinesthetic) learners use body, hands and sense of touch Solitary (intrapersonal) type of learning is best when working alone and using self-study techniques of learning. How is information stored in our brain? Perceiving the information Dominant senses Social (interpersonal) learning promotes studying and learning in groups Multi-sensory experience Synesthesia, creative process and learning Logical (mathematical) learning is based on understanding the reason behind something.
Power of processing Moore's law (doubling processing power every 18 months) Parallel computing Cloud based services Io. T Increased sensorics Predictions: Source: www. vox. com 2019 - 4000$ computer has the power of the human brain 2029 - 1000$ computer is 1000 times more powerful than human brain 2029 - artificial intelligence recognized as conscious entity 2099 - human brain completely reverse engineered
Can AR be used to enhance learning? AR impacts AR is stimulating several senses at the same time (sight, sound, taste, smell and touch) improves learning skills optimizes brain performance and memorization AR usage digital layer in books notes collaboration student - professor
Ld. V ARAVET project ARAVET - Augmented Reality Application on the Field of Vocational Education and Training it started in 2013 as a Leonardo da Vinci project 7 countries involved Turkey Greece Romania Spain Czech Republic Slovenia Italy
Scenarios Textile Electronics Logic
Results
Demo. . .
Future Io. T Better user interfaces and mobile devices Interfaces AR headsets hololens human integrated interfaces directs brain implants maschine tutoring Source: Goldman Sachs Global Investment Research.
Questions?
- Lalya gaye
- Microsoft augmented reality for education
- Augmented reality big data
- Aurasma studio
- Augmented reality remote maintenance
- Augmented reality architecture diagram
- Ciri ciri augmented reality
- Augmented reality table
- Augmented reality: principles and practice
- Multi user augmented reality
- Augmented reality landscaping app
- Ear-ar: indoor acoustic augmented reality on earphones
- Bayer augmented reality