IMAGINEERING IN A BOX REACH KHAN ACADEMYDISNEY STEAM
IMAGINEERING IN A BOX REACH KHAN ACADEMY/DISNEY STEAM PROJECT “It’s art, it’s storytelling, it’s technology, it’s engineering, and they all have to come together to create that unforgettable experience. ”-Disney Imagineer https: //www. khanacademy. org/humanities/hass-storytelling/imagineering -in-a-box
INTRODUCTION Who has seen a Disney movie? Who has been to one of the Disney Theme Parks? What makes Disney parks different from other “amusement” parks, such as KI, Dollywood, and Coney Island? Watch “Welcome to Imagineering In a Box” (4: 08) Complete journal entry
LESSON ONE: CREATING WORLDS Watch “Intro to Creating Worlds” (1: 37) Watch “Thinking About the Story of a Land” (6: 18)
DIFFERENCES IN THE MEANING OF THEME Watch “The Theme of a Land” (5: 20)
THEME IN LITERATURE The theme in a story is its underlying message, or 'big idea. ' In other words, what the story is about. Common themes: The power of hope Good vs. evil Redemption (becoming a good person) Courage and optimism
THEME IN THEME PARKS 1. Multisensory: Smells, sights, sounds all MATTER. Theme parks tell the story using every possible sense that a human would have. 2. Non-linear: Theme parks are self-directed; there is no beginning, middle, and end. Choose your own adventure! 3. Experiential Story Telling: each guest has a role to play, is a character in the story. Murder mystery dinners Exercise 1: Brainstorming Lands
WHEN CREATING YOUR THEME EXPERIENCE, ALWAYS REMEMBER… Ask yourself, does thing or does it not help feed into theme? Exercise 2: Theme
LAYOUT You have to carefully think about where to place all of your attractions and necessities! Layouts must blend artistry with practicality. What looks/feels best, but is still functional to guests?
LAYOUT Watch “Layout” (5: 42) Journal Complete Exercise 3: “Layout” on large graph paper
ARCHITECTURE AND BUILDING DESIGN Watch “Designing buildings for a land” (7: 36) The architecture of buildings convey feelings! The buildings still need to be functional, stable, and buildable
THEME PARK BUILDINGS AND REGULAR BUILDINGS ARE DIFFERENT! All architects also design, but Imagineers design while always having the authentic theme and setting in mind. Imagineers have to always keep the authentic theme and setting in mind, while also including infrastructure for electricity, water, lighting, etc. Journal Exercise 4
GRAPHICS Watch “Graphics” (5: 58) Graphics are the pictures and fonts chosen to help deepen the story. Ghost graphics: background graphics that help tell the history of the space Story graphics: help tell the tale of the land Wayfinding (operational) graphics: give directions and safety information but still reflect theme in the shape and colors selected
WHICH IS WHICH? Here are three images from Pandora. Can you identify which image is an example of: Ghost Graphics (tells you what was there before), Story Graphics (tells you about the land) and Wayfinding (tells you where to go)? Exercise 7
TASTE AND SMELL ALL of your senses are engaged in theme! Watch “Taste and Smell” (6: 32) Exercise 9 Journal
LESSON 1 PROJECT Create a final map of your land on your foam board. Make it beautiful! Use text, graphics, color, symbols, and pictures.
LESSON TWO: DESIGNING ATTRACTIONS Watch “Introduction to attraction design” (1: 37) Journal
ATTRACTIONS The rides are a physical way of moving people through the story and through the experience. Watch “Story Within Attractions” (4: 58)
HIGH CONCEPT Watch “Dark Rides” (4: 26) A high concept is a very short “pitch” for your ride. How can you explain it in 1 -2 sentences? How can you “hook” your audience (no pun intended ) Journal: High Concept
BLUE SKY: BRAINSTORMING! Watch “Blue Sky” (6: 37) Blue sky brainstorming sessions are a time to dream! Imagine “What if? ” scenarios Have diversity of thought in your groups…what is the point of having two people who have the same ideas? People who have different experiences have different visions.
BRAINSTORMING GUIDELINES Be positive “Yes and…” discussions Never discourage others’ ideas Piggyback on ideas No “good” or “bad” ideas Exercise 3: Blue Sky
STORYBOARDS What story are you trying to tell with your ride? Watch “Storyboards” (4: 36) Your ride must have a story arc: a sequence of events that sets the audience up for the story and how it will be told. Include a setup (introduction), experience (the conflict and change), and the payoff (resolution) A storyboard is a scene by scene breakdown Exercise 4: Storyboard
PITCHING IDEAS Watch “Pitching ideas” (3: 56) How to give constructive criticism: Be direct, honest, but respectful Use a “compliment sandwich” Add on to the idea rather than break things down Exercise 5: Pitching Ideas
RIDE SYSTEMS Watch “Ride Systems” (6: 08) What is the creative intent of the ride? How do you want your guests to feel? There are lots of ways to move through a scene, but it must always support the story Choices: Powered or unpowered boat Track or trackless vehicle Vehicle suspended by cables or overhead track Exercise 6: Ride Systems
ATTRACTION LAYOUT Watch “Attraction Layout” (5: 26) When determining layout, First, decide which scenes to include from the story Then, decide how you want your guests to move through the story Previsualization: experience the ride through virtual reality before physically building the ride. Exercise 7: Ride Layout
SCALE MODEL Watch “Scale Models” (6: 58) Models change all of the time, they should be used as a problem solving tool. Exercise 9: Build a Scale Model
LESSON 2 PROJECT Create a 3 D model of your featured attraction using Tinker. CAD.
LESSON 3: BRINGING CHARACTERS TO LIFE (BONUS WORK) Watch “Introduction to Character Design” (1: 36) Watch “Character Types” (5: 34) Journal: Characters
CHARACTER SHEETS Watch “Character Sheets” (5: 38) Exercise 3: Character Sheets
MOVEMENT Armatures: skeleton Actuators: muscles Sensors: nerves Control Unit: brain
ARMATURES Watch “Armatures” (5: 55) Exercise 4: Armatures
ACTUATORS Watch “Actuators” (5: 45) Actuators are the “muscles” of the animatronics, the motors and pistons that drive the movement of the character. Three types: Pneumatic (air powered) Hydraulic (liquid powered) Electric (magnetic powered) Do Digital Acutator simulator on Khan Academy
PROGRAMMING THE ROBOTS Watch “Controlling an Animatronic Character” (4: 56) 2 types of programming: Free program performance: repeating functions over and over Autonomous performances: uses sensors to make decisions and react Complete Exercise 6: Control on Khan Academy
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