IFG 3 A 3 KEPROFESIAN BIDANG INFORMATIKA Pertemuan
IFG 3 A 3 KEPROFESIAN BIDANG INFORMATIKA Pertemuan 1: Pengenalan Kuliah Keprofesian Bidang Informatika Author-Tim Dosen Prodi S 1 Teknik Informatika 1 06/03/2021
Pengenalan Mata Kuliah [1] 2 Nama Mata Kuliah : Keprofesian Bidang Informatika Kode Mata Kuliah : IFG 3 A 3 SKS : 3 Jenis : MK Wajib Jam pelaksanaan : Tatap muka di kelas = 3 jam per minggu Tutorial / responsi =1 jam per minggu Semester / Tingkat : 5/3 Pre-requisite : - Co-requisite : - Bidang Kajian : Social and Profesional Practice Humaniora and Character Building Industrial and Social Signature, Profesional Skill 06/03/2021
Pengenalan Mata Kuliah [2] Deskripsi Mata Kuliah: – Mata Kuliah Keprofesian Bidang Informatika memperkenalkan makna profesional, hukum, budaya dan etika dalam dunia kerja bidang ICT. Pengetahuan tentang berbagai jenis profesi dalam bidang IT serta pemahaman tentang peran serta terhadap arah pengembangan keilmuan serta dampak dan kontirubusinya bagi masyarakat, bangsa dan negara. Mengenalkan kepada mahasiswa mengenai berbagai asosiasi/lembaga/standar/badan yang berkaitan dengan pengembangan bidang informatika. 3 06/03/2021
Kompetensi Lulusan: Kompetensi Umum Mempunyai kepekaan dan kepedulian terhadap permasalahan di masyarakat ataupun industri serta ikut berkontribusi dalam memberikan solusi terhadap permasalahan tersebut Memiliki kepekaan terhadap trend perkembangan bisnis infokom , profesi serta peluang industri Informatika dan Komputer di masa kini dan akan datang dalam rangka meningkatkan kesejahteraan masyarakat melalui karya inovatif di bidang Informatika dan Komputer Memiliki semangat inovasi, kemampuan self management serta personal development dalam berkarya di masyarakat 4 06/03/2021
Kompetensi Lulusan: Kompetensi Utama Memiliki sikap profesional dalam melaksanakan pekerjaan serta memahami dan mematuhi segala bentuk aturan, norma dan hukum yang berlaku terkait dengan bidang pekerjaan Memiliki kepekaan dan tanggungjawab sosial dalam memecahkan permasalahan di masyarakat melalui inovasi serta pengembangan keilmuan Informatika yang bersifat teoritis maupun terapan Mampu berkomunikasi secara lisan maupun tulisan untuk menyampaikan ide, usulan, gagasan maupun transfer pengetahuan dalam bidang Informatika kepada orang lain Memiliki wawasan teknologi dan sosial guna menganalisa efek solusi berbasis ICT bagi perusahaan, masyarakat dan komponen lain yang terkait 5 06/03/2021
Latar Belakang Mata Kuliah Draft Computing Curricula 2013 yang disusun oleh ACM – IEEE CS merupakan salah satu referensi dalam penyusunan Kurikulum 2012 Program Studi S 1 Teknik Informatika Salah satu point dalam draft tersebut adalah [Tucker 91] : – Hal teknik memiliki porsi terbesar dalam kurikulum bidang computing, namun – Mahasiswa juga harus memiliki pemahaman tentang : “basic cultural, social, legal, and ethical issues inherent in the discipline of computing“ agar dapat memahami/menentukan peran dalam perkembangan keilmuan – They should understand where the discipline has been, where it is, and where it is heading 6 06/03/2021
Materi UTS [1] Materi Pokok Sub Bahasan Pengenalan Kuliah Keprofesian Bidang Informatika Kompetensi yang diharapkan Standarisasi Internasional Lulusan Informatika Lembaga keilmuan bidang informatika Profesi Bidang Informatika Perusahaan IT Sikap Profesional Prehistory—the world before 1946 History of computer hardware, software, networking Pioneers of computing The future of ICT Invebtion in ICT Peranan IT dalam kehidupan manusia Dampak sosial IT terhadap individu, kebersamaan dan perkembangan budaya Perkembangan Internet Digital Divide Context-aware information Studi Kasus Profesi dan Profesionalisme Sejarah dan Perkembangan IT Dampak Sosial IT dalam kehidupan manusia 7 06/03/2021
Materi UTS [2] Materi Pokok Sub Bahasan Bisnis ICT Monopolies and their economic implications Pricing strategies in the computing domain The phenomenon of outsourcing and off-shoring; impacts on employment and on economics Costing out jobs with considerations on manufacturing, hardware, software, and engineering implications Cost estimates versus actual costs in relation to total costs Entrepreneurship: prospects and pitfalls Use of engineering economics in dealing with finances Codes of ethics, conduct, and practice such as the ACM/IEEE, SE, AITP, IFIP and international societies Membuat surat lamaran kerja Lampiran-lampiran administrasi Teknik wawancara kerja dan presentasi Budaya kerja Pembangunan karakter Softskill yang mesti dimiliki Dunia wirausaha di bidang IT Membangun motivasi kemandirian Membangun jaringan kerelasian Bisnis ICT Code of Ethics Memasuki Dunia Profesi 8 06/03/2021
Materi UAS [1] Materi Pokok Masalah dalam dunia IT : Privacy Intelektual Properti 9 06/03/2021 Sub Bahasan Philosophical foundations of privacy rights Legal foundations of privacy protection Privacy implications of widespread data collection for transactional databases, data warehouses, surveillance systems, and cloud computing Ramifications of differential privacy Technology-based solutions for privacy protection Aspek Hukum di Indonesia Studi Kasus : Apple vs Samsung HAKI Pengajuan HAKI Paten Pengajuan Paten
Materi UAS [2] 10 Materi Pokok Sub Bahasan Masalah dalam dunia IT : Kejahatan Dunia Maya Budaya Anti Korupsi Definisi Kejahatan Dunia Maya Undang-Undang ICT 1 Undang-Undang ICT 2 Studi Kasus Crime prevention strategies Security policies 06/03/2021
Standarisasi Lulusan Bidang Informatika • Perubahan Ekonomi Dunia • ABET • Kebutuhan Industri/Perusahaan IT 11 3/6/2021
Globalisasi Resource Base Economy Modal Lahan Energi Knowledge Base Economy IPTEK 12 06/03/2021 Kreativitas Inovasi
Posisi Indonesia dalam Dunia ICT Dalam hasil survei World Economic Forum untuk Global Competitiveness Index tahun 2012, Indonesia berada peringkat 46 dari 142 negara Untuk Network Readiness Indeks yang menggambarkan kesiapan dalam bidang ICT, Indonesia berada peringkat 80 dari 142 negara. 13 06/03/2021
ABET (Accreditation Board for Engineering and Technology) ABET is a nonprofit, non-governmental organization that accredits college and university programs in the disciplines of applied science, computing, engineering, and engineering technology. Why? – Simply put, accreditation is value. Reaching into our public, private, and professional lives, accreditation is proof that a collegiate program has met certain standards necessary to produce graduates who are ready to enter their professions. Students who graduate from accredited programs have access to enhanced opportunities in employment; licensure, registration and certification; graduate education and global mobility SUMBER: www. abet. org 14 06/03/2021
ABET : Teknik Informatika Dalam kriteria penilaian ABET Rumpun Ilmu Informatika/Computer Science diletakkan pada ranah Computing Standarisasi ABET mengatur 8 kriteria: – Criterion – Criterion 15 06/03/2021 1. Students 2. Program Educational Objectives 3. Student Outcomes 4. Continuous Improvement 5. Curriculum 6. Faculty 7. Facilities 8. Institutional Support
ABET: Criterion 3. Student Outcomes The program must have documented student outcomes that prepare graduates to attain the program educational objectives. There must be a documented and effective process for the periodic review and revision of these student outcomes. The program must enable students to attain, by the time of graduation: (a) An ability to apply knowledge of computing and mathematics appropriate to the discipline (b) An ability to analyze a problem, and identify and define the computing requirements appropriate to its solution (c) An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs (d) An ability to function effectively on teams to accomplish a common goal (e) An understanding of professional, ethical, legal, security and social issues and responsibilities (f) An ability to communicate effectively with a range of audiences (g) An ability to analyze the local and global impact of computing on individuals, organizations, and society (h) Recognition of the need for and an ability to engage in continuing professional development (i) An ability to use current techniques, skills, and tools necessary for computing practice. [Additional for Computer Science/CS]. The program must enable students to attain, by the time of graduation: (j) An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices. [CS] (k) An ability to apply design and development principles in the construction of software systems of varying complexity. [CS] 16 06/03/2021
Kebutuhan Perusahaan Kemampuan komunikasi yang baik Siap ditempatkan dimana saja Dapat bekerja dalam team multi-disiplin 17 06/03/2021
Kebutuhan Perusahaan Kreatif dan Inovatif dalam pekerjaan Memiliki Business Sense yang tinggi Kemampuan memanfaatkan IT untuk mencari dan mengelola informasi 18 06/03/2021
Kebutuhan Untuk Survive dan Sukses 1. Communication skills 2. Teamwork skills 3. Integrity 4. Intellectual capacity 5. Self confidence 6. Personality/individual character 7. Planning skills 8. Writing skills 9. Computing skills 10. Analytical and problem solving skills 11. Other skills Survei UNESCO 2012 Terhadap Lulusan yang telah Bekerja 19 06/03/2021
Kesimpulan Kebutuhan Dalam dunia kerja dibutuhkan kompetensi softskill untuk mendukung hard-skill agar seorang dapat sukses Dalam dunia kerja hal ini dikenal dengan sikap Profesional 20 06/03/2021
Karakter Profesional Etika Altruistik Knowledge 21 06/03/2021 Komitmen Tangung Jawab Intelektual, kreativitas
Lembaga keilmuan bidang Informatika • ACM • IEEE • Computing Curricula 22 3/6/2021
ACM (Association for Computing Machinery) Association for Computing Machinery: ACM is widely recognized as the premier membership organization for computing professionals, delivering resources that advance computing as a science and a profession; enable professional development; and promote policies and research that benefit society. Sumber: www. acm. org 23 06/03/2021
IEEE Computer Society The IEEE Computer Society is the computing professional's single, unmatched source for technology information, inspiration and collaboration. By making the most up-to-date and advanced information in the computing world easily accessible, we are the source that computing professionals trust to provide high quality, state-of-the-art information on an ondemand basis. Sumber: www. computer. org 24 06/03/2021
Computing Curricula Dokumen Hasil kesepakatan (joint task-force) antara ACM dan IEEE-CS Dimulai dari tahun 1991 -2005 -2008 -2013 (on-progress) Berisikan rangkuman dari mekanisme penyelenggaraan pendidikan pada bidang Computing dengan tujuan untuk melakukan pemetaan dan memberikan panduan pengembangan kurikulum secara global 25 06/03/2021
Computing Curricula As we enter the new millennium, computer science is an enormously vibrant field. From its inception just half a century ago, computing has become the defining Technology of our age. Computers are integral to modern culture and are the primary engine behind much of the world’s economic growth. The field, moreover, continues to evolve at an astonishing pace. New technologies are introduced continually, and existing ones become obsolete almost as soon as they appear. – “Computing Curricula 2001 Chapter 3 halaman 9” 26 06/03/2021
Computing Curricula 2005 27 06/03/2021
Pertemuan Selanjutnya Profesi dan Profesionalisme – Profesi Bidang Informatika – Perusahaan IT – Sikap Profesional Persiapan: – 5 profesi bidang Informatika – 5 perusahaan IT tempat anda ingin bekerja 28 06/03/2021
Tugas 1 -Optional Tuliskan 5 profesi dalam bidang ICT yang anda impikan, (sertakan deskripsi, kompetensi yang dibutuhkan untuk profesi tersebut) Lakukan pencarian untuk menemukan kisaran penghasilan dari 5 profesi bidang ICT yang anda impikan Note: Ingat mencantumkan referensi informasi yang anda gunakan 29 06/03/2021
Referensi [1] Buku Kurikulum 2012 Program Studi S 1 Teknik Informatika [2] Computer Science Curricula 2013 Strawman Draft (February 2012), The Joint Task Force on Computing Curricula Association for Computing Machinery IEEE-Computer Society 30 06/03/2021
06/03/2021 THANK YOU
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