IAT 410 Video Game Design and Programming Chris

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IAT 410 - Video Game Design and Programming Chris Shaw, Ph. D. shaw@sfu. ca

IAT 410 - Video Game Design and Programming Chris Shaw, Ph. D. shaw@sfu. ca Sep 7, Fall 2006 IAT 410 1

Topics g Four broad themes: – Social aspects – Algorthmic aspects – Software Engineering

Topics g Four broad themes: – Social aspects – Algorthmic aspects – Software Engineering aspects – Business aspects Sep 7, Fall 2006 IAT 410 2

Introductions g Instructor – Chris Shaw – shaw@sfu. ca g Graphics – Bioinformatics Visualization

Introductions g Instructor – Chris Shaw – shaw@sfu. ca g Graphics – Bioinformatics Visualization – Two-Handed 3 D interfaces – Scientific & Information Visualization – Virtual Reality Software Sep 7, Fall 2006 IAT 410 3

Introductions g TA – Ji-Dong Yim – jidongy@sfu. ca g biov. iat. sfu. ca/~shaw/iat

Introductions g TA – Ji-Dong Yim – jidongy@sfu. ca g biov. iat. sfu. ca/~shaw/iat 410 Sep 7, Fall 2006 IAT 410 4

Cognate Classes g SIAT Classes – 312 Game Design – NME, ID, TAD, PMA!

Cognate Classes g SIAT Classes – 312 Game Design – NME, ID, TAD, PMA! g CS Classes – Computer Graphics, AI, Networking, HCI g Visual Arts g Music Sep 7, Fall 2006 IAT 410 5

What you will do g Analysis g Design g Programming g User testing g

What you will do g Analysis g Design g Programming g User testing g Programming! g Enjoy! Sep 7, Fall 2006 IAT 410 6

5 -Phase Project g Build a team – Tell me your team members ASAP

5 -Phase Project g Build a team – Tell me your team members ASAP Build a game g Phases g – – – Settle on a game idea (Sept 11) Formal Game Proposal (September 18) Game Design (October 2) Minimum Target Progress Report (October 23) Alpha Release (November 6) • IGF Deadline November 10 – Playtesting Results (November 29) Sep 7, Fall 2006 IAT 410 7

IGF Student Showcase g Selects 10 Student Showcase Winners – $500 travel stipends per

IGF Student Showcase g Selects 10 Student Showcase Winners – $500 travel stipends per game – Show their game at GDC March 2007 g $2, 500 Best Student Game award g Deadline November 10, 2006 at 11. 59 pm PDT. Sep 7, Fall 2006 IAT 410 8

Past Winning Games Xeno. Hammer IGF Student Showcase 2002 DOGgone CATastrophe IGF Student Showcase

Past Winning Games Xeno. Hammer IGF Student Showcase 2002 DOGgone CATastrophe IGF Student Showcase 2003 Kube. Kombat IGF Student Showcase 2004 Growbot IGF Student Showcase 2004 Team. Robot IGF Student Showcase 2005 Sep 7, Fall 2006 IAT 410 Phage --Kill Viruses in Artery 9

Course Information g Grading – Project (5 parts) – Homeworks – Final Exam g

Course Information g Grading – Project (5 parts) – Homeworks – Final Exam g Advice: 14 -17% each --> 70% 8% 15% Learn from past – Content, lectures, projects, . . . Sep 7, Fall 2006 IAT 410 10

Project Teams g 4 people (diverse is best!) g Consider g Cool Sep 7,

Project Teams g 4 people (diverse is best!) g Consider g Cool Sep 7, Fall 2006 schedules name IAT 410 11

Software g 3 D Studio Max g Maya g Sound Forge g Unreal g

Software g 3 D Studio Max g Maya g Sound Forge g Unreal g etc Sep 7, Fall 2006 IAT 410 12

Hardware g. I don’t care, really Not PDP-11! Sep 7, Fall 2006 IAT 410

Hardware g. I don’t care, really Not PDP-11! Sep 7, Fall 2006 IAT 410 13

Info I Need g Your name g Your year of study g Relevant 3

Info I Need g Your name g Your year of study g Relevant 3 rd & 4 th year classes g Your Software Design experience g Your Visual Art & Design experience g Your Audio Art & Design experience Sep 7, Fall 2006 IAT 410 14