HPCC Review Part I Immersadesk Part II VRML

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HPCC Review Part I: Immersadesk Part II: VRML

HPCC Review Part I: Immersadesk Part II: VRML

Immersive Collaborative Virtual Environment A Next Generation Internet (NGI) Testbed Meetings attended: • Supercomputing

Immersive Collaborative Virtual Environment A Next Generation Internet (NGI) Testbed Meetings attended: • Supercomputing ‘ 99 • AMS 2000 • PMEL Open House Several immersive worlds created. . .

FOCI on the Immersadesk Fisheries. Oceanography: Sitka, AK Al Hermann SCRUM topography - blue

FOCI on the Immersadesk Fisheries. Oceanography: Sitka, AK Al Hermann SCRUM topography - blue salinity isosuface currents - white tracers - red

Immersion works best “Scientific visualization, exploiting the brain’s natural pattern recognition ability, is the

Immersion works best “Scientific visualization, exploiting the brain’s natural pattern recognition ability, is the best means available for making sense of large, complex scientific datasets. ” Animate

Hydrothermal Vents demo Cave 5 d is Vis 5 d for the Cave/Immersadesk Bill

Hydrothermal Vents demo Cave 5 d is Vis 5 d for the Cave/Immersadesk Bill Lavelle’s model output of a plume event

Geophysical Fluid Dynamics Lab GFDL - predictive model for hurricane Floyd September 9 -17

Geophysical Fluid Dynamics Lab GFDL - predictive model for hurricane Floyd September 9 -17 th, 1999 135 mph winds

Tsunami group Vasily Titov Quicktime movie and Immersadesk animation Movie

Tsunami group Vasily Titov Quicktime movie and Immersadesk animation Movie

Conclusions: Milestones passed Insert milestones passed here…

Conclusions: Milestones passed Insert milestones passed here…

On to next project

On to next project

Construction of Complex 3 -D Worlds • Invited to: • NOAATech 2000 • outstanding

Construction of Complex 3 -D Worlds • Invited to: • NOAATech 2000 • outstanding achievment award • Super. Computing ‘ 99 • Canadian Statistical Society Meeting • Other presentations: • AMS 1999 - Dallas • GOIN 1999 - Honolulu • AMS 2000 - Long Beach

Using VRML - Leveraging from 1998 Building a single, complex VRML world in FY

Using VRML - Leveraging from 1998 Building a single, complex VRML world in FY 98 gave us coding experience. Creating Java/VTK tools for the creation of VRML objects allowed us to quickly make virtual reality demonstrations for several of the NOAA projects

A First Lesson Bathymetry in Astoria Canyon offshore from the Columbia River outflow in

A First Lesson Bathymetry in Astoria Canyon offshore from the Columbia River outflow in Washington State, in 2 D and 3 D. High frequency spikes in the bathymetry data are obvious in the 3 D plot (right) and are obscured in the 2 D plot above. Calculations of bathymetry gradients to identify regions of internal tide generation would be impacted by these spikes in the bathymetry data. Data courtesy of Robert Kamphaus, NOAA Vents Program

Building VRML Worlds - Java Tools Several Java tools using were designed to build

Building VRML Worlds - Java Tools Several Java tools using were designed to build the VRML worlds using VTK’s Java bindings: VTK is an open source, freely available software system for 3 D computer graphics, image processing, and visualization. Worlds we created using these tools include. . .

VRML: TAO/GCCP Data from the TAO buoy array and ship-board CO 2 measurements are

VRML: TAO/GCCP Data from the TAO buoy array and ship-board CO 2 measurements are visualized with a VRMLanimator developed at PMEL Animate

VRML: FOCI A Fisheries-Oceanography virtual world was made from data from Al Hermann’s SCRUM

VRML: FOCI A Fisheries-Oceanography virtual world was made from data from Al Hermann’s SCRUM model output Click for VRML demo

Global data sets Several globel gridded data sets were made into VRML visualizations: •

Global data sets Several globel gridded data sets were made into VRML visualizations: • ETOPO 30 • SST • Climate data VRML demo

Stereographic Virtual Reality Stereo Fish larvae and velocity vectors in a submarine canyon, from

Stereographic Virtual Reality Stereo Fish larvae and velocity vectors in a submarine canyon, from a circulation model of Pribolof Canyon in the Bering Sea. Use red/green glasses to see images on the right in stereo. Stereo 3 D, interactive virtual reality visualizations are not difficult for a scientist to create or to view, from the web or from the desktop, and the effect can be enhanced dramatically by including the capability of stereographic viewing. With a PC and a 99 -cent pair of red/green sci-fi glasses, the spheres and vectors will pop out of the page in stereo, revealing the true 3 D location of the fish, the steep slopes of the bathymetry, and the vertical motions near the submarine canyon. The images can be rotated, animated and zoomed. Courtesy of of Al Al Hermann, NOAA/PMEL FOCI Project, under HPCC supported VRML project.

Conclusions: Milestones passed • Several Java-based VRML creation tools have been developed • “Cron”

Conclusions: Milestones passed • Several Java-based VRML creation tools have been developed • “Cron” jobs use these tools to update worlds using latest data • Several professional meetings were attended, including three invited talks • Virtual worlds created from NOAA projects: • TAO • FOCI • VENTS