how to manage an exploratory development process kellee

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how to manage an exploratory development process kellee santiago & robin hunicke

how to manage an exploratory development process kellee santiago & robin hunicke

exploratory

exploratory

are you experienced? Raise your hand if you’ve had: – Creative anxiety about your

are you experienced? Raise your hand if you’ve had: – Creative anxiety about your process – Time, Budget or People problems – Difficulty explaining your process/goals to others (… publishers, funders)

shared experience Good News: You’re not alone – Iterative dev processes are hard! Bad

shared experience Good News: You’re not alone – Iterative dev processes are hard! Bad News: It won’t go away – Iterative dev processes are fundamental!

iteration is expensive You will chuck stuff You will wander in search of truth

iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

previously, on “TGC” flower debuts at E 3. fantastic response sony asked us to

previously, on “TGC” flower debuts at E 3. fantastic response sony asked us to spend more time and money making the game better. morale at an all-time low.

9

9

why does sustainability matter?

why does sustainability matter?

previously, on “TGC”

previously, on “TGC”

common day at TGC there are things that need to get done. why bother?

common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution

what we did about it define Roles commit to a RACI chart distribute our

what we did about it define Roles commit to a RACI chart distribute our Accountability

what are your goals?

what are your goals?

contributio n craft company profit art

contributio n craft company profit art

trust team respec t friendshi p fun

trust team respec t friendshi p fun

features game feelin g qualit y recognitio n

features game feelin g qualit y recognitio n

comtepa ganyam me

comtepa ganyam me

ROLES

ROLES

choosing roles Lead Designe r Responsibilit y Accountabilit y Consult Inform

choosing roles Lead Designe r Responsibilit y Accountabilit y Consult Inform

choosing roles

choosing roles

choosing roles

choosing roles

choosing roles

choosing roles

choosing your role

choosing your role

choosing your role

choosing your role

what about scope?

what about scope?

scope in order to be exploratory you have to be small

scope in order to be exploratory you have to be small

find the magic execute the magic

find the magic execute the magic

find the magic execute the magic

find the magic execute the magic

find the magic execut e the magic

find the magic execut e the magic

find the magic execut e the magic sustainable use of resources $$$ profit margin

find the magic execut e the magic sustainable use of resources $$$ profit margin creative limits talent pool

quality art game mechanic s audio

quality art game mechanic s audio

quality game mechanic s art audio

quality game mechanic s art audio

the big list

the big list

must be flexible to change

must be flexible to change

follow your passion!

follow your passion!

setting a pace 1 YEAR 1 M O N T H

setting a pace 1 YEAR 1 M O N T H

setting a pace 20 MONTHS 1 M O N T H

setting a pace 20 MONTHS 1 M O N T H

setting a pace 20 MONTHS 1 M O N T H ? ? ?

setting a pace 20 MONTHS 1 M O N T H ? ? ?

ESTIMATES VS COMMITMENTS

ESTIMATES VS COMMITMENTS

the big board

the big board

the big board

the big board

PEOPLE FOCUSED PROCESS OR STRAIGHTJACKET?

PEOPLE FOCUSED PROCESS OR STRAIGHTJACKET?

do your people matter?

do your people matter?

1 on 1

1 on 1

back to basics

back to basics

not a zero sum game!!! we are wearing the same uniform, stupid!

not a zero sum game!!! we are wearing the same uniform, stupid!

"We call a task 'easy' in one of three cases: we really want it,

"We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves. "

iteration is expensive You will chuck stuff You will wander in search of truth

iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

sometimes there are other people. . .

sometimes there are other people. . .

you have to be upfront about your process

you have to be upfront about your process

you have to be upfront about your process maintain honesty and open communication

you have to be upfront about your process maintain honesty and open communication

you have to be upfront about your process maintain honesty and open communication commitments

you have to be upfront about your process maintain honesty and open communication commitments are not estimates

you have to be upfront about your process maintain honesty and open communication commitments

you have to be upfront about your process maintain honesty and open communication commitments are not estimates contract has to based on your process, not your product

have the difficult conversations

have the difficult conversations

“most game developers burn out within 5 years of entering the industry”

“most game developers burn out within 5 years of entering the industry”

BE HONEST WANDERING IS OK IN EVERY ROLE ON EVERY PROJECT UNTIL YOU DIE

BE HONEST WANDERING IS OK IN EVERY ROLE ON EVERY PROJECT UNTIL YOU DIE

DIARY PLAYTESTS THE BIG LIST/BOARD MUTUAL RESPECT & TRUST

DIARY PLAYTESTS THE BIG LIST/BOARD MUTUAL RESPECT & TRUST

WITHOUT YOUR GAMES… WHERE WILL WE BE?

WITHOUT YOUR GAMES… WHERE WILL WE BE?

because your games matter

because your games matter