Hierarchy of a Game Design Team Than ks

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Hierarchy of a Game Design Team Than ks to: Tim Thompson, Kelvin Smith, and

Hierarchy of a Game Design Team Than ks to: Tim Thompson, Kelvin Smith, and Sander Wiersma

Creative Director • set the vision and direction the team will take in completing

Creative Director • set the vision and direction the team will take in completing the game. • responsible for selecting the personnel • Marketing functions to promote the game • present the progress of the game development • oversees many game projects at the same time.

Project Manager • responsible for coordinating all of the lead level people, and ensuring

Project Manager • responsible for coordinating all of the lead level people, and ensuring that the game is completed on time and on budget. • only manage a single project at a time. • Gantt charts are useful, they help display the tasks needed by each department along a timeline for completion.

Lead Designer • Making the game concept “come to life” • Final build decisions

Lead Designer • Making the game concept “come to life” • Final build decisions • Leader of the team • Game designers report to him • Works closely with artists and programmers

Game Designer • Establishes the rules of the game • Ensures the game will

Game Designer • Establishes the rules of the game • Ensures the game will be assembled and working as imagined • Has the skills of most of the duties needed in video game builds • The ability to program core mechanics • Program game without glitches • Create the physics engine into core mechanics

Level Designer = RESPONSIB LE FOR D ESIG NIN G A ND PR OGRAM

Level Designer = RESPONSIB LE FOR D ESIG NIN G A ND PR OGRAM MING ONE LEVEL , LEADING THE RE TO BE SEVER AL LEVEL DE SIGNERS IN A TE A M. =NEED DESIGN INP U T BY TH E USER IN TERFACE D ESIGNERS, GAME WR ITERS, A RT DE S IGN ERS, A ND A UDIO ENGINEERS. =THEY PR OGRAM THE GA ME LEVEL M AP, BACKGROUND OB JECT S, CHARAC TE RS, A NIM ATION SEQUENCES , AND DISPLAYS ALL ACC OR DIN G TO TH E GA ME RULES.

User Interface Designer ~THE USER INTERF AC E DESIGNER IS BASICALL Y RESPONSIBLE FOR

User Interface Designer ~THE USER INTERF AC E DESIGNER IS BASICALL Y RESPONSIBLE FOR CREATING THE C ONTROLS AND MAKIN G SURE YOU CAN MOVE A ND INTERAC T WITH THE GAME WITH I MME RSION ~USER I NTER FACE D ESI GNERS MAKE REALL Y I MMERSIVE CONTROLS

Game Writer • Have a creative writing degree • responsible for creating character depth

Game Writer • Have a creative writing degree • responsible for creating character depth and interaction • Creating backstories • Must be able to write both technically and narratively.

Lead Artist +AN ART DESIGNE R CRE ATES TH E VISUAL ELEM ENTS OF

Lead Artist +AN ART DESIGNE R CRE ATES TH E VISUAL ELEM ENTS OF A GAME +ART DESIGNERS TE ND TO WOR K IN TEAM S + IT IS THE JOB OF TH E ART DESIG NER TO PRODUCE EACH ASSET FOR THE D ESI GN TEAM TO PROG RAM IN TO THE WORKING G AME

Audio Engineer -Must work on multiple projects at once -Has to make sure the

Audio Engineer -Must work on multiple projects at once -Has to make sure the sounds match the vision and mood of the game -Use sound equipment to introduce depth into the game -They use four main types of sound: Active sound, background music, Voice-overs, ambient sounds

Quality Assurance Tester/Game Tester >They test out each level to ensure the game works

Quality Assurance Tester/Game Tester >They test out each level to ensure the game works properly >They will try different things to see if the game will crash >Cheat codes are created so the tester can try all levels without having to start all over again. >Cheat codes are never removed , but they are eventually released to the public

The End

The End