HCI and AI HCI and AI HCI is

  • Slides: 35
Download presentation
HCI and AI

HCI and AI

HCI and AI • HCI is: – Human-computer interaction – Letting humans and computers

HCI and AI • HCI is: – Human-computer interaction – Letting humans and computers do what they do best – Overview, zoom and filter, details on demand • AI is: – Artificial intelligence – Emulating human behavior using computers – Performing tasks as a representative of the user

Software Agents • Work on behalf of users within the electronic world • Perform

Software Agents • Work on behalf of users within the electronic world • Perform repetitive tasks, watch and respond to events, learn from user’s actions

A Simple Agent • Email filters with if-then rules – if (to=mccricks) then (priority=1)

A Simple Agent • Email filters with if-then rules – if (to=mccricks) then (priority=1) (to=cs 3724) then (priority=2) (to=cs 2604) then (priority=3) (cc=mccricks) then (priority=4) • Determine actions performed on certain kinds of mail messages

An Early Agent: EAGER • Problem: how to display generalizations to user • Solution:

An Early Agent: EAGER • Problem: how to display generalizations to user • Solution: anticipate and automate repetitive tasks – EAGER works invisibly until it detects a pattern in the user’s actions – Once a pattern is detected, EAGER uses highlighting to show what it expects the user to do next – Once the user is confident that EAGER knows what to do, s/he can allow EAGER to complete the task • Developed by Allan Cypher

What EAGER Does • • Observes user actions Logs high level events Detects loops

What EAGER Does • • Observes user actions Logs high level events Detects loops Tries to anticipate user actions • If the user sees that EAGER is anticipating the right pattern, EAGER can complete the rest of the task

EAGER Operation • EAGER operates within a Hyper. Card stack environment • The user

EAGER Operation • EAGER operates within a Hyper. Card stack environment • The user is not necessarily aware of EAGER’S presence • As the user goes about editing the Hyper. Card stack, EAGER logs the highlevel events the user performs • High-level events include typing, cutting, copying, deleting and pasting text, adding, deleting and moving cards, etc.

EAGER Logging • EAGER looks for similar sequences of high-level events • Example: creating

EAGER Logging • EAGER looks for similar sequences of high-level events • Example: creating an index • In this case, the user has selected the subject line of a message and pasted it onto a new card, called “Subject Lists”

EAGER detects repetitions • Repetitions can be detected if: – Commands are of the

EAGER detects repetitions • Repetitions can be detected if: – Commands are of the same type – Objects fit a pattern • • Sequences of days of week Linear sequences of integers Similarly spaced screen positions Text that is positioned similarly within the same fields

EAGER Anticipation • When similar sequences of events are detected, EAGER assumes that an

EAGER Anticipation • When similar sequences of events are detected, EAGER assumes that an iteration of a loop took place • EAGER instantiates the next iteration of the loop

User Feedback • EAGER shows the user what it thinks the next action will

User Feedback • EAGER shows the user what it thinks the next action will be by highlighting, displaying small popup windows, etc. • Actions do not require user interaction so as not to disrupt the work flow

EAGER Task Completion • Once the user is confident that EAGER’S prediction is correct,

EAGER Task Completion • Once the user is confident that EAGER’S prediction is correct, s/he can click on the EAGER icon to let EAGER take over • Because of the users’ discomfort with abandoning control when EAGER takes over, several options are provided: – Complete the task – Do one iteration of the loop – Do one step (typing, cutting, pasting, etc. )

EAGER Summary • EAGER acts for the user without direct input • Actions are

EAGER Summary • EAGER acts for the user without direct input • Actions are represented in a way that maps very closely to the way the user performs them • EAGER minimizes failures – Generalizations are represented through instantiations that are directly related to the task at hand, making it easier for the user to verify the correctness of the generalizations – The EAGER icon only appears when it is able to automate the task

Recommender Systems • Mediate, support, and automate the process of sharing recommendations • Generates

Recommender Systems • Mediate, support, and automate the process of sharing recommendations • Generates communities of people with common interests • Examples: – Eat at restaurant with lots of patrons – Rent movie that a friend liked – Buy album voted “Best of the Year”

Issues for Recommenders • Preferences – – Source How obtained Explicit or implicit Incentives

Issues for Recommenders • Preferences – – Source How obtained Explicit or implicit Incentives • Roles – Roles for “H” and “C” – Fixed or changing – Distinct or unique • Algorithms – Recs to use – Weighting/computation • HCI – – Presentation Representing weights Conveying meaning Lists, visualization, annotation

Types of Recommenders • Content-based – Use preferences of the seeker – Find items

Types of Recommenders • Content-based – Use preferences of the seeker – Find items similar to ones user liked in past • Recommendation support – Tools to help users share recommendations • Social data mining – Implicitly find preferences from activity records (Usenet, system logs) – Visualize results • Collaborative filtering – Seekers express preferences – System matches people with similar taste

Content-Based Recommender • Letizia acts as an advance scout for Web browsing: – It

Content-Based Recommender • Letizia acts as an advance scout for Web browsing: – It watches your Web browsing to try to learn what topics you are interested in • Formulates “queries” dynamically/incrementally – While you are reading a Web page, Letizia searches the neighborhood of the page to discover other pages you might be interested in • Does “search” dynamically/incrementally

Letizia is a “channel surfing” interface for the Web

Letizia is a “channel surfing” interface for the Web

Advantages of Letizia • While you search “wide”, Letizia searches “deep” • Uses the

Advantages of Letizia • While you search “wide”, Letizia searches “deep” • Uses the time that you spend reading a page to anticipate what you might interested in • Filters out “junk” • Maintains persistence of interest • Good at discovering serendipitous connections

Collaborative Filtering • Systems that recommend products to users • Queries: – What would

Collaborative Filtering • Systems that recommend products to users • Queries: – What would I like? – Would I like ‘Pulp Fiction’? • Collaborative filtering – Users provide ratings – Answer queries by relating ratings of user with those of others

A Recommender Dataset Movie Abby Bernie Charles Austin Powers Braveheart Castaway Don Juan Demarco

A Recommender Dataset Movie Abby Bernie Charles Austin Powers Braveheart Castaway Don Juan Demarco Emma

A Simple Recommender • A user can recommend to another if a simple majority

A Simple Recommender • A user can recommend to another if a simple majority of their common ratings agree: – Abby – Charles: 3/4 agree, OK – Abby – Bernie: 0/4 agree, Nope – Bernie – Charles: 1/3 agree, Nope • Prediction: Charles would like ‘Braveheart’

Connections D. J. Demarco Charles’ ratings connect him to Abby Castaway Charles Abby Emma

Connections D. J. Demarco Charles’ ratings connect him to Abby Castaway Charles Abby Emma Braveheart Charles’ connection to Abby connects him to ‘Braveheart’

Hammocks Graph structure that indicates commonality of two people’s ratings Could also show agreement

Hammocks Graph structure that indicates commonality of two people’s ratings Could also show agreement width – number of common ratings

Nearest Neighbor Algorithms Only take recommendations from immediate neighbors Abby ‘Star Wars’

Nearest Neighbor Algorithms Only take recommendations from immediate neighbors Abby ‘Star Wars’

Hammock Paths Recommendation by “friends of friends” Abby length – number of hammocks to

Hammock Paths Recommendation by “friends of friends” Abby length – number of hammocks to artifact ‘The Cry of the Owl’

Social Network Graph Connections by common ratings width 3 width 2

Social Network Graph Connections by common ratings width 3 width 2

AI/HCI Summary • Communities often at odds as to the best way to balance

AI/HCI Summary • Communities often at odds as to the best way to balance tasks • Several overlapping (complementary? ) areas • AI often generates new problems for HCI researchers

Hypermedia and the Web

Hypermedia and the Web

Bush’s Hypertext Vision • Vannevar Bush, 1945 “As We May Think” • Vision of

Bush’s Hypertext Vision • Vannevar Bush, 1945 “As We May Think” • Vision of post-war activities, Memex • “…when one of these items is in view, the other can be instantly recalled merely by tapping a button”

Nelson’s Hypertext • Coined “hypertext” in discussing his universal library and docuverse • Had

Nelson’s Hypertext • Coined “hypertext” in discussing his universal library and docuverse • Had vision of a Xanadu system with hypergrams (branching pictures), hypermaps (with transparent overlays), and branching movies • Many concepts adopted in WWW

Early Commercial Systems • Knowledge Systems’ KMS – One or two frames of text/graphics

Early Commercial Systems • Knowledge Systems’ KMS – One or two frames of text/graphics – Links (tree/annotation) to additional information • Xerox PARC’s Note. Cards – Cue card metaphor – Resizable but non-scrollable • Apple’s Hyper. Card – Deck of cards metaphor – Links to other cards/programs

Hyperties • Uses electronic encyclopedia metaphor • Indices and table of contents list contents

Hyperties • Uses electronic encyclopedia metaphor • Indices and table of contents list contents of information space • History lists show recently visited pages • No syntactic entry means no error messages (and less flexibility? ) • Used in help systems, books

Shneiderman’s Golden Rules of Hypertext Choose projects where: 1. There is a large body

Shneiderman’s Golden Rules of Hypertext Choose projects where: 1. There is a large body of information in numerous fragments 2. The fragments relate to each other 3. The user needs only a small fraction of the fragments at a time

Hypertext Guidelines • Know the users and their tasks • Ensure that meaningful structure

Hypertext Guidelines • Know the users and their tasks • Ensure that meaningful structure comes first • Apply diverse skills • Repect information chunking • Show interrelationships • Ensure simplicity in traversal • Design each screen carefully such that they can be grasped easily • Require low cognitive load