GRAVITY 2003 4 th August Originally Created by
GRAVITY 2003. 4 th August Originally Created by Sharon Han (Domestic Marketing) Translated and revised by Rex Rim (Oversea Marketing)
CONTENTS 1. Introduction Company 2. Company Philosophy & Vision 3. Organization 4. Great Power of GRAVITY 5. GRVITY Business Core Model 6. RAGNAROK ONLINE -II 7. Successful Content RAGNAROK 8. Multi-platform RAGNAROK 9. One Source Multi Use RAGNAROK 10. ONE Source Multi use START 11. Interactive Brand Guide
1. Company Introduction COMPANY FOUNDED CHAIRMAN CEO FIELD Gravity Corp. April 1 st, 2000 KIM, JUNG-RYUL JUNG, HWUI-YOUNG Develop and publish game software/online conent/moblie content and animation business EMPLOYEE 250 People HOMEPAGE www. ragnarok. co. kr SUBSIDIARIES ROPLE NET ROPRODUCTION
2. Company Philosophy & Vision Company Philosophy Entertaining the world through developing new tools of amusement Vision Pursue quality life style of Humanity Combine worldly renowned IT and CT technology Enter the entertainment business with high class Global Content
3. Organization CHAIRMAN CEO CFO MANAGEMENT IR DEVELOPMENT FINANCE DEVELOPMENT OPERATION MARKETING OVERSEA SYSTEM
4. Great Power of GRAVITY Speedy Management Creativity Best user support Partnership Fair and effective Management Aim for better life
5. GRVITY Business Core Model RAGNAROK I • Currently servicing in 10 countries as of 2003 commercially. Expect to enter 10 more countries’ market • Aim for total sales of 42 mil. in US dollar Online Portal Animation &Character • World’s first 3 D Avata • Korea&Japan co-produced Animation • Korea’s first pure Entertainment Portal • Expect to release in Q 1 2004 • 24 -hr Internet Broadcasting • Completed Brand Manual Guide for Character Business
6. RAGNAROK ONLINE - II • Ragnarok Online II is being planed, produced and developed by the best of Gravity’s very competitive staff with cuttingedge technology and engine, expecting it to be the one of a kind MMORPG • Gravity plans to continue developing and publishing several large-scale full 3 D MMORPGs
7. Successful Content RAGNAROK Sales Increase in over 20 countries - Service in about 10 countries including Taiwan, China, Japan, Thailand - Preparing for servicing in 10 countries in Europe Continually and stably growing Revenue - Sine July 2002, steady increase in user number and sales - Accelerated sales from domestic and oversea markets Leap for Entertainment business from successful content -Entertainment Portal Open (www. rople. net) -Korea&Japan co-produced Animation -Global Character Business -Merchandising Shop (www. roshop. co. kr)
8. Multi-Platform RAGNAROK GRAVITY Online Game PC Game Mobile Contents Perfect Multi-Platform Partners JAPAN Gun. Ho Online Entertainment. Inc TAIWAN Soft-World International Corporation THAILAND ASIASOFT International Co. , Ltd Animation Biz U. S. A Gravity Character Biz PHILIPPINE Level. Up! Entertainment Publisher INDONESIA Interactive LLC PT. Lyto Datarindo Fortuna
9. One Source Multi Use RAGNAROK Entertainment Online Portal Rople Online Game Powerful Brand Identity Mobile Content Character Animation Multimedia
10. One Source Multi Use Start
11. BRAND MANUAL GUIDE Brand Manual Guide
Thank you
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