Graphic Novels overview Why graphic novels Things to
- Slides: 41
Graphic Novels
overview • Why graphic novels • Things to look for on continuum of visual/text works • History of sequential art • New normal • Cinematic qualities • Political potential • Materiality • Hélène’s transitional moment
Why graphic novels? • Academy is focusing on them increasingly for study and research (for history, politics, narrative, character development, visual studies, etc. ) • Interest in academy has really grown in recent decade and more • Comics as medium, rather than lowbrow genre • Part of our understanding of information transmission/communication • Word and image inquiry • Useful to study and question cultural attitudes • Comics, through their use of image-based stories, enable us to see information and narratives in a way that words alone can’t provide • On the long continuum of image-based storytelling • Evolved greatly in recent years (decades)
Definition • • • Comics Comix Graphic novel Comic book Comic art Funnies Albums Bandes dessinées Webcomics Illuminated manuscripts Cave paintings Sequential art – term Will Eisner promoted
What is a comic? Drawn images accompanied by words Sequential narrative Variable use of perspective Frozen images in panels separated by white space • Reader fills in the blanks • Words in text balloons and/or captions • •
Visual Aspects • Presence and absence • A comics page as an “arrangement of encapsulated moments” (Chute) • Words and images propelling narrative • Panels and frames – static or otherwise (size variability, linear or not), can impact the pace of reading • Use of white space within frames or around them • Colour use or black and white contrast • Close ups, establishing shots, movement • Panels being space and time divided, like an editor in film
How to marry words and images? • Images have always been involved in information/knowledge transfer • Images have accompanied words for centuries • Sequential narrative • Speech bubbles • Comics/graphic novels/etc. could be defined as images accompanied by words • Natl. Library of France
Milan 1440
Germany 1505
Boston 1775
1807
Victorian Influence • Visuals from Victorian newspapers • Some identify comics as coming from Victorian news, others US newspapers • Some pre-Victorian comics, but typically single image
Ally Sloper’s Half Holiday, Judy, 1867
Illustrated London News • Christmas number 1884
From Victorian to American • The comic strip emerged in US newspapers in late 1800 s • In this way, comics can be placed in a sort of continuum from Victorian newspapers with increasing visuals, to US newspaper comic strips and onward
Comic Strips Arrive Hearst and Pulitzer Newspaper wars (1890 s) Comic strips proved to be popular, factor in sales Recurring characters Black and white horizontal strips Longer, colour sections in Sunday editions Lawsuits over titles, strips written by multiple people • Comics, funnies (ie, not to be taken seriously), unlike bandes dessineés • • •
Early Comic strips • Little Nemo • Krazy Kat
Comic Books Arrive • The comic book as we know it in the 1930 s • Wordless novels in 30 s – woodcuts in traditional style (political overtones) • Comics Code in late 1950 s (Seduction of the Innocent, Fredric Wertham, MD) • Resulting in Classics Illustrated (e. g. , Ivanhoe) and watered-down superhero titles
Underground comix • Also in the 60 s, the underground comics movement going: radical and artistically innovative • Social commentary, questions Vietnam, autobiographical tales, questioned social mores. • Consciously not for children, adult themes and topics: protest, rock music, sex, drugs, very countercultural • Very much a product of its time: the 60 s hippy era
Underground Comix • Starting to see “comics” becoming labeled “comix” to distinguish them from more mainstream comics, as well as to emphasize the “x” for X-rated • A sort of reaction against the comic code restrictions – out of MAD magazine, which had this sense of critique of the establishment • An overt attempt to focus on what the comic code explicitly censored: sex, violence, drugs, social relevance • We still see this two pronged evolution today out of reaction to comic code: of superheroes and social commentary, sometimes joined (Watchmen and Dark Night Returns)
Bandes desinées • France, early 20 th C • Ligne claire (Tintin, 1929) • Contrast in downplayed, no hatching, backgrounds drawn as clearly as foregrounds • Albums • Immensely popular in Franco Europe (and the world) • Tintin, Asterix, Lucky Luke • Collected works as more legitimate played into idea of graphic novels • Evidence of ligne claire style today
Extended Story Arcs • Until the 60 s, one mainstream comic typically was a contained story • Comic books start emphasizing their numbered nature • Marvel comics in the 60 s consciously start extending a story arc beyond the 24 standard pages • Sales pick up again
1980 s • A New Mainstream, Roger Sabin, 1996 • Specialty comic shops were growing in popularity, selling only comics, as opposed to newspaper stands • Collectors wanted every issue of a title, long complex story arcs • By 1990 s, 90% of comics were sold in these specialty stores • Publishers recognized the market potentials & seriousness of collectors resulted in new market niches • Adult content, better production values • Hybrid: superheroes but with adult overtones
Graphic Novels Arrive Early to mid 1980 s Watchmen, Dark Night Returns, Maus Breaking out of the form Use of whitespace and panelling breaking up Adult content, themes, perspectives, realism Intertextuality and postmodern (paperclips, stories within stories, tv talking heads) • Subverting genre • • •
Graphic Novels Today Increasingly conscious of artificiality of panel borders Collected containers of individual comic books So now legitimized, showing up in bookstores, too Knowing, satirical attitude (packaging and themes) The Death Ray, Daniel Clowes Adventures of Jimmy Corrigan: The Smartest Kid on Earth, Chris Ware • Cinematic qualities: dark, brooding, Hollywood action motifs (superheroes) • • •
Materiality • Watchmen • Maus & Persepolis • Enhanced awareness of playing with packaging and book-as-thing (Quimby Mouse, Jimmy Corrigan, Death Ray) • Different aesthetic styles, reading orientations
Cinematic • Comics grew as popular medium alongside film, eg American newspapers • Comics started replicating cinematic qualities: establishing shots, wide angle, close-ups, collection/sequence of scenes • Both film and comic are a succession of still images, edited together – but we examine the transition from one to another in comics • Tarantino: fight scene as ultimate filmmaking challenge – kinetic movement (velocity, impact, exertion, straining muscles) • Comics have become more graphic as Hollywood has moved towards more action/fantasy based product (fight scenes, sci-fi themes, conspiracy theories • A loop of film reflecting graphic novels
Opening of Watchmen
captain
Graphic Novels as medium for political/social discourse • Coming out of social commentary of underground comix tradition and novels like those of Lind Ward • Graphic novels could start to claim some “high brow” status by taking advantage of the growing popularity of the medium • Maus • Footnotes in Gaza • Persepolis
Hélène’s transitional moment • • from pulp to ipad webcomics http: //youtu. be/Sjauf 0 Ug. Omc Open access app
What is a graphic novel, then? • Early to mid-80 s • Stand alone works • Typically have some enhanced sense of social or cultural commentary • Spiegelman has argued that graphic novels have a “seriousness of purpose” that distinguishes them from superhero comics or manga • Even if superhero-based, would have to be more nuanced or complex in plotting, character, etc. • Graphic novel came to mean a sustained story (though the expression graphic novel has confusingly been used lately to mean a compilation of individual comics in a series)
- Bleed panel comic
- What is a splash page in a graphic novel
- Pictures
- Overview of graphic communications
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- Types of novels
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- American gothic characteristics
- Victorian era characteristics
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- French gothic novels
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