GENERAL GAME SITUATIONS 2010 TASO Football Division FOOTBALL
GENERAL GAME SITUATIONS © 2010 TASO Football Division FOOTBALL
PREPARED BY THE TASO FOOTBALL 2010 TRAINING TEAM AND APPROVED CLINICIANS Copyright © 2010 by Texas Association of Sports Officials, Inc All rights reserved No part of this presentation and/or video clips may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of TASO Football Division. © 2010 TASO Football Division FOOTBALL
SCRIMMAGE REQUIREMENTS FOR TEAM A § A PRIOR TO THE SNAP • AFTER TOUCHING OR SIMULATING TOUCHING THE BALL THE SNAPPER MAY NOT MOVE TO ANOTHER POSITION • HE MAY NOT SIMULATE THE START OF A PLAY • HE MAY TAKE HIS HANDS OFF THE BALL IF HE DOES NOT SIMULATE THE START OF A PLAY © 2010 TASO Football Division FOOTBALL
§ ALL TEAM A PLAYERS MUST HAVE BEEN BETWEEN THE 9 YD MARKS FOLLOWING…. . • A TEAM TIMEOUT • A MEDIA TIMEOUT • A INJURY TIMEOUT © 2010 TASO Football Division FOOTBALL
§ AT THE BEGINNING OF A PERIOD ALL TEAM A PLAYERS MUST HAVE BEEN INSIDE THE 9 YD MARKS…. § IF A PLAYER PARTICIPATED IN THE PREVIOUS PLAY HE MUST BE BETWEEN THE 9 YD MARKS SOMETIME BETWEEN THE END OF THE LAST PLAY AND THE SNAP…. © 2010 TASO Football Division FOOTBALL
§ AFTER THE SNAPPER SIMULATES TOUCHING THE BALL OR TOUCHES THE BALL NO TEAM A PLAYER MAY “ENCROACH”……. § EXCEPTIONS TO THIS ARE: • INCOMING SUBSTITUTES • REPLACED PLAYERS • LINEMEN IN SCRIMMAGE KICK FORMATION POINTING TO THEIR OPPOENENTS © 2010 TASO Football Division FOOTBALL
§ TEAM A MAY NOT FALSE START AFTER THE READY FOR PLAY, NOR MAY THEY TOUCH AN OPPONENT… © 2010 TASO Football Division FOOTBALL
§ ONCE A LINEMAN WEARING A NUMBER BETWEEN 50 -79 PLACES HIS HAND OR HANDS ON OR NEAR THE GROUND, HE MAY NOT MOVE HIS HANDS OR MAKE A MOVEMENT THAT SIMULATES THE START OF A PLAY. § NOTE: THIS DOES NOT INCLUDE THE SNAPPER © 2010 TASO Football Division FOOTBALL
§ NO-MANS-LAND • A PLAYER IN NO MANS LAND IS BOUND BY THE SAME RESTRICTIONS AS THE INTERIOR LINEMAN… © 2010 TASO Football Division FOOTBALL
§ BETWEEN THE READY IF A TEAM A LINEMAN MOVES BECAUSE HE IS THREATENED BY AN OPPONENT WHO HAS ENTERED THE NZ, IT IS OFFSIDE ON THE DEFENSE. THE OFFENSIVE LINEMAN DOES NOT HAVE TO BREAK THE NZ, HE MUST REACT IMMEDIATELY IN CLEAR RESPONSE TO THE THREAT… § IF HIS MOVEMENT IS DELAYED OR IF THE DEFENSIVE MAN IS NOT HEAD UP OR CLOSE TO HIM…. FALSE START TEAM A © 2010 TASO Football Division FOOTBALL
SCRIMMAGE REQUIREMENTS FOR TEAM B § AFTER THE READY • NO TEAM B PLAYER MAY TOUCH AN OPPONENT • MAY NOT USE DISCONCERTING SIGNALS • IF WITHIN 1 YD OF THE LOS TEAM B MAY NOT MAKE QUICK ABRUPT ACTIONS THAT ARE NOT PART OF NORMAL MOVEMENTS OF THE GAME OF FOOTBALL TO DRAW THE OFFENSE INTO A FALSE START o THERE DOES NOT NEED TO BE A REACTION BY TEAM A FOR THERE TO BE A FOUL… © 2010 TASO Football Division FOOTBALL
§ IT IS A DELAY OF GAME PENALTY FOR • DISCONCERTING SIGNALS • TEAM B TRYING TO DRAW A FALSE START BY MAKING ABRUPT MOVEMENTS © 2010 TASO Football Division FOOTBALL
FUMBLES § ADVANCING A FUMBLE • ALL PLAYERS MAY ADVANCE A FUMBLE • EXCEPTION: o 4 TH DOWN o THE TRY o ONLY THE FUMBLER MAY ADVANCE THE BALL IN THESE TWO SITUATIONS o THE DEFENSE MAY ADVANCE IN BOTH © 2010 TASO Football Division FOOTBALL
§ AFTER A CHANGE OF TEAM POSSESSION THE OFFENSE MAY ADVANCE A FUMBLE DURING A 4 TH DOWN PLAY AND THE TRY © 2010 TASO Football Division FOOTBALL
FUMBLE OUT OF BOUNDS § FORWARD OUT OF BOUNDS BELONGS TO THE • FUMBLING TEAM • AT THE SPOT OF THE FUMBLE • CLOCK STARTS ON THE RFP © 2010 TASO Football Division FOOTBALL
FORMATIONS § OFFENSIVE PLAYERS • MUST BE ON THE LINE OR IN THE BACKFIELD o ON THE “LINE” § HEAD MUST BREAK THE PLANE THAT RUNS THROUGH THE WAIST OF THE SNAPPER © 2010 TASO Football Division FOOTBALL
§ IN THE “BACKFIELD” • HEAD MUST NOT BREAK THE PLANE THROUGH THE REAR MOST PART OTHER THAN THE LEGS OR FEET OF THE NEAREST PLAYER ON THE LOS (OTHER THAN THE SNAPPER) © 2010 TASO Football Division FOOTBALL
§ OFFENSE • ALL PLAYERS MUST BE INBOUNDS • AT LEAST 5 MEN ON THE LINE NUMBERED 50 -79, AND NO MORE THAN 4 IN THE BACKFIELD • MUST BE FACING OPPONENTS GOAL LINE SHOULDERS PARALLEL TO THE GOAL LINE © 2010 TASO Football Division FOOTBALL
§ DURING A SCRIMMAGE KICK THE NUMBERING REQUIREMENT CAN BE ALTERED……. . THE OFFENSE DOES NOT NEED TO HAVE AT LEAST 5 MEN NUMBERED 50 -79 0 N SCRIMMAGE KICK DOWNS. . • ANY PLAYER ORIGINALLY AN EXCEPTION TO THE 50 -79 NUMBERING PATTERN MUST NOT BE ON THE END OF THE LINE WHEN THE BALL IS SNAPPED. © 2010 TASO Football Division FOOTBALL
SHIFTS § WHAT IS A SHIFT? • A SHIFT IS WHEN TWO OR MORE PLAYERS ON THE OFFENSIVE TEAM ARE MOVING AT THE SAME TIME BETWEEN THE RFP AND THE SNAP- © 2010 TASO Football Division FOOTBALL
§ CAN THERE BE MORE THAN ONE SHIFT BETWEEN THE RFP AND THE SNAP? § IS BREAKING THE HUDDLE A SHIFT? o ANSWER TO BOTH QUESTIONS § YES © 2010 TASO Football Division FOOTBALL
§ KEY POINTS REGARDING SHIFTS • MUST BE SEPARATED FROM THE REST OF THE ACTION BY A ONE SECOND PAUSE • NO MATTER HOW MANY SHIFTS THERE ALL MEMBERS OF THE OFFENSIVE TEAM MUST STOP AND REMAIN STILL FOR ONE SECOND BEFORE ANY OTHER PLAYER GOES IN MOTION OR BEFORE THE BALL IS SNAPPED • AFTER THE ONE SECOND PAUSE! o THE BALL MAY BE SNAPPED o ONE PLAYER MAY GO IN MOTION © 2010 TASO Football Division FOOTBALL
MOTION § THE OFFENSIVE TEAM MAY HAVE ONE MAN IN MOTION AT THE TIME THE BALL IS SNAPPED. © 2010 TASO Football Division FOOTBALL
§ TO BE IN MOTION: • MUST BE MOVING PARALLEL TO OR TOWARDS HIS OWN GOAL LINE WHEN THE BALL IS SNAPPED • MUST NOT MOVE IN A MANNER THAT SIMULATES THE BEGINNING OF A PLAY • MUST NOT START FROM THE LOS-MUST REPOSITION HIMSELF TO THE BACKFIELD, STOP, THEN GO IN MOTION © 2010 TASO Football Division FOOTBALL
© 2010 TASO Football Division FOOTBALL
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