GDWorkshop and GDMastering Dylan Bromley Sega of America
GD-Workshop and GD-Mastering Dylan Bromley Sega of America Confidential
GD-Workshop Using GD-Workshop: A Walkthrough
GD-Workshop Emulation Drive ² 4 gig SCSI hard drive ² 1 possibly 2: 2 gig FAT 16 partitions ² Can be reformatted to one 4 gig FAT 32 or NTFS drive
GD-Workshop Physical GDROM ² 120 minutes ² 1 Gig of data
GD-Workshop Definition of Data Areas ² Low Density Area: 4 minuets long and holds ~35 MB of data ² High Density Area: 112 minuets long and holds ~1 GB of data
GD-Workshop
GD-Workshop Track Types ² CDDA: Contains raw audio files. Each audio file must be on its own track ² Mode 1: These tracks contain game data information and the game executable
GD-Workshop Definition of Sessions ² Session 1: Low Density Area of GD ² Both tracks must contain 4 sec of data - Track 1 - Mode 1: GD buffer - Track 2 - CDDA: Stores audio file to be played when inserted into a CD Player
GD-Workshop Session 2: High Density Area ² Need for two Mode-1 tracks - Track 3: Mode-1 Buffer area - Needs 4 sec of data - Track Tab: Pad Track Check Box
GD-Workshop ² Track 4: Mode-1 Game Data - Outer most track on physical GD - Contains 1 ST_READ. BIN File - Files can be reordered for file read speed optimization via the list view option
GD-Workshop Adding of Digital Audio Tracks ² Insertion of CDDA tracks ² Reorder of last Mode-1 track
GD-Workshop
GD-Mastering
GD-Mastering Compilation of a Bootable File ² All example make files contain a BIN option ² In the EXE directory the BIN file is created ² BIN file must be placed on last Mode-1 track
GD-Mastering IP. BIN: The First File Loaded ² IP. BIN and IP 0000. BIN are required to be present in the project. ² IP 0000. BIN = IP. BIN x 8
GD-Mastering ² Creation of IP. BIN and IP 0000. BIN is included in the release in the shinobi samples directory ² This file contains several different fields which need to be customized for each title
GD-Mastering ² Hardware ID ² Version ² Maker ID ² Release Date ² Device Information ² 1 st Read File Name ² Area Symbols ²Software Maker Info ² Peripherals ² 90 - d 0: Title String Info ² Product Number ² Game Title
GD-Mastering Placement of IP. BIN files within the project ² Disc tab in GD-Workshop ² System Area File (single): IP 0000. BIN ² System Area File (high): IP. BIN
GD-Mastering Testing Your Bootable Project ²Close the drawer ²Reset the Dev Station
GD-Mastering Burning The Image ²Add the GD-Writer - ConfigurationSCSI Bus - Select GD-Writer and Add as GD-Writer
GD-Mastering ²Testing Burning - Emulator Test Write - Goes through the process of burning without turning on laser
GD-Mastering ²Final Burning - Emulator Write - ~1 hour to burn
GD-Mastering ²Testing the Burn - Switch GD Emulator to GD-ROM mode - This mode allows booting from the GD drive - Insert GD and reset Dev Station
- Slides: 23