GAMIFICATION Engage learners like never before The end
GAMIFICATION Engage learners like never before!
The end for language teaching as we know it ? Luddites ● Early 19 th century ● Disgruntled textile workers destroyed new electronic looms ● Technology actually lowered prices long-term ● Demand increased to unimagined levels
Hello! I am Vinny Civarelli I am here because I love to travel, meet new people, compete in games, and to prepare my learners for the 21 st-century. You can find me at: vincent. civarelli@appo. k 12. de. us
Where do you fit? Flipped Schoology Blended Badges Gamification Novice Expert Experimental (2 -3 years) (1 year or less) (3 -5 years)
SAMR Model is designed to help educators infuse technology into teaching and learning. Popularized by Dr. Ruben Puertedura Transition headline How do you like your coffee?
What is gamification anyway? point scoring rules of play competition Quotations are commonly printed as a means of inspiration and to invoke philosophical thoughts from the reader.
What are the key elements? Points, Unique Theme / Storyline Leaderboards, & Rewards System “Easter Eggs” a. k. a. Content Extensions Paced Learning with Checkpoints More student production and application
Current Status & Points of Improvement Beta: (right now) ● Establish norms and procedures ● Identify best practices ● Implement point system and leaderboard ● Troubleshoot! ● Promote technological literacy Version 2. 0: (relaunch next semester) ● Refine tasks ● Improve Processes ● Streamline LMS ● Create content specific videos i. Gamify X (future aspirations) ● 1 st. Person Immersed Videos ● Virtual Reality ● Digital Portfolio ● Community Involvement ● Work. Service
Thanks! Any questions? vincent. civarelli@appo. k 12. de. us Please give some feedback! Answer the survey on Schoology or scan QR code Join the Schoology Group!
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