Games with Sequential Moves Games with Sequential Moves

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Games with Sequential Moves

Games with Sequential Moves

Games with Sequential Moves Games where players move one after another. n Possible to

Games with Sequential Moves Games where players move one after another. n Possible to combine with simultaneous moves. (But not considered in this chapter) n Players, when makes moves, have to consider what the opponents may do. n Game Trees are commonly used to specify all possible moves by all players and all possible outcome and payoffs. n

Games in extensive (tree) form. n Games with perfect and complete information n

Games in extensive (tree) form. n Games with perfect and complete information n

ANN (2, 7, 4, 1) Up Down Branches (1, -2, 3, 0) 1 2

ANN (2, 7, 4, 1) Up Down Branches (1, -2, 3, 0) 1 2 ANN Stop BOB DEB (10, 6, 1, 1) Nodes Go CHRIS Root (Initial Node) n Risky Safe High Low 3 NATURE (1. 3, 2, -11, 3) (0, -2. 718, 0, 0) Terminal Nodes Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) (3, 5, 3, 1) Game Tree (slightly different from the text)

n n n v. s. Decision Tree Nodes Places where players make moves. -Root

n n n v. s. Decision Tree Nodes Places where players make moves. -Root -Terminal nodes Branches Possible choices of players

Strategy vs. Moves n Payoffs -(A, B, C, D) -Comparison n Nature Uncertainty n

Strategy vs. Moves n Payoffs -(A, B, C, D) -Comparison n Nature Uncertainty n

Solving the Game Tree Backward Induction Rollback Equilibrium, Subgame Perfect Nash Equilibrium n Subgame

Solving the Game Tree Backward Induction Rollback Equilibrium, Subgame Perfect Nash Equilibrium n Subgame the part of a game where the subsequent nodes after the starting nodes can separate from other nodes not after the starting node of the subgame n

n Subgame ANN Ann’s move Down 1 2 ANN Stop BOB Go CHRIS (2,

n Subgame ANN Ann’s move Down 1 2 ANN Stop BOB Go CHRIS (2, 7, 4, 1) Up Bob’s Move DEB Safe (1. 3, 2, -11, 3) High Low 3 Risky (1, -2, 3, 0) (10, 6, 1, 1) NATURE (0, -2. 718, 0, 0) Deb’s Move Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) (3, 5, 3, 1)

Solving the Game Tree Expected Utility Theorem (von Neumann and Morgenstern) When taking Risky

Solving the Game Tree Expected Utility Theorem (von Neumann and Morgenstern) When taking Risky move, Chris expects to obtain 50% X 4 + 50% X (-1)= 1. 5 n It guarantees Chris can compare the payoff of 1. 5 by playing Risky move to that of 3 by playing Safe. n

ANN (2, 7, 4, 1) Up Down (1, -2, 3, 0) 1 2 ANN

ANN (2, 7, 4, 1) Up Down (1, -2, 3, 0) 1 2 ANN Stop BOB Go CHRIS Low 3 Risky Safe (1. 3, 2, -11, 3) (2, 7, 4, 1)High DEB (0, -2. 718, 0, 0) (10, 6, 1, 1) NATURE Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) (3, 5, 3, 1) Chris’ Move

n In equilibrium, A chooses “Go” in the beginning, and “Up” if she has

n In equilibrium, A chooses “Go” in the beginning, and “Up” if she has the chance to go after B. B chooses “ 1” C chooses “Safe” D chooses “High” The payoff is 3 to A, 5 to B, 3 to C and 1 to D.

TALIA NINA C D (3, 3, 4) D D C C C (3, 4,

TALIA NINA C D (3, 3, 4) D D C C C (3, 4, 3) TALIA EMILY D D NINA C TALIA (1, 2, 2) C (4, 3, 3) D D n (3, 3, 3) The Secret Garden Game TALIA C D (2, 1, 2) (2, 2, 1) (2, 2, 2)

In equilibrium, Emily chooses D, Nina follows C, and then Talia chooses C. n

In equilibrium, Emily chooses D, Nina follows C, and then Talia chooses C. n Equilibrium Path (Subgame Perfect Equilibrium (SPNE)) -Reinhard Selten, 1994 Nobel Laureate n

Strategies Emily {C, D} 2 strategies Nina {CC, CD, DC, DD } 4 strategies

Strategies Emily {C, D} 2 strategies Nina {CC, CD, DC, DD } 4 strategies Talia {CCCC, CCCD, CCDC, CCDD, …. . } 16 strategies for Talia n Nash Equilibrium (NE) is not necessarily a SPNE, but SPNE must be a NE. n

Remarks n n First-mover Advantage? -Not necessarily! Tic-tac-toe -9 x 8 x 7 x

Remarks n n First-mover Advantage? -Not necessarily! Tic-tac-toe -9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1=362, 880 terminal nodes Chess? Existence of the equilibrium? Zermelo-Theorem: A finite game of perfect information has (at least) one pure-strategy Nash equilibrium

Theory vs. Evidence A simple bargaining problem n Traveler’s Dilemma n

Theory vs. Evidence A simple bargaining problem n Traveler’s Dilemma n

 • The Centipede Game A Pass B Pass A Pass B Take Dime

• The Centipede Game A Pass B Pass A Pass B Take Dime 10, 0 0, 20 30, 0 0, 40 Pass A Pass B Pass 90, 90 Take Dime 90, 0 0, 100

The Survivor A constant-sum game. n Players Rich, Rudy, Kelly n Every 3 days,

The Survivor A constant-sum game. n Players Rich, Rudy, Kelly n Every 3 days, a person will be voted off if not the immunity winner. n

n Homework question 2, 3, 5, and 10.

n Homework question 2, 3, 5, and 10.