Game Tools Advanced Tools for Developing Highly Realistic

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Game. Tools Advanced Tools for Developing Highly Realistic Computer Games Game. Tools - IST-2

Game. Tools Advanced Tools for Developing Highly Realistic Computer Games Game. Tools - IST-2 -004363

Game. Tools Vision Game. Tools increases dramatically the realism and visual quality of computer

Game. Tools Vision Game. Tools increases dramatically the realism and visual quality of computer games. 12/5/2020 Game. Tools - IST-2 -004363 2

Project Goals Game. Tools team has developed new tools in the areas of §

Project Goals Game. Tools team has developed new tools in the areas of § Visibility § Geometry § Illumination Focus §Visual quality & Realism of computer games, VR, graphical simulators etc. §Transfer of new technology to European companies 12/5/2020 Game. Tools - IST-2 -004363 3

Goals Visibility § High quality, automated visibility for dynamic scenes, exploiting modern computer graphics

Goals Visibility § High quality, automated visibility for dynamic scenes, exploiting modern computer graphics hardware § Rendering of larger, more impressive scenery without costly human pre-processing. 12/5/2020 Game. Tools - IST-2 -004363 4

Goals Geometry § Intelligent geometry complexity reduction § Unprecedented detail in the rendering of

Goals Geometry § Intelligent geometry complexity reduction § Unprecedented detail in the rendering of highly complex objects such as plants 12/5/2020 Game. Tools - IST-2 -004363 5

Goals Illumination § Real-time global illumination gives previously unseen visual quality in dynamic lightening.

Goals Illumination § Real-time global illumination gives previously unseen visual quality in dynamic lightening. § Effects included: § § § § 12/5/2020 Soft shadow / light effects Dynamic light sources Indirect illumination Reflections Real-time radiosity High quality materials Cloud rendering Game. Tools - IST-2 -004363 6

Technological Results - Visibility §We developed and tested exact analytic algorithm suitable for PVS

Technological Results - Visibility §We developed and tested exact analytic algorithm suitable for PVS (potential visible set) computation in 2. 5 D urban scenes. §We worked on an exact PVS (potential visible set) algorithm for arbitrary 3 D scenes. §We designed a methodology which makes theoretical concept practical for arbitrary, large, 3 D scenes. Left: Snapshot of a city scene where online visibility is computed. Right: Visibility classification of the hierarchy nodes in the city scene. The orange nodes were found visible; all the other depicted nodes are invisible. 12/5/2020 Game. Tools - IST-2 -004363 7

Technological Results - Geometry n. We developed a new Multiresolution model with connectivity information

Technological Results - Geometry n. We developed a new Multiresolution model with connectivity information for general meshes, we call this model LODStrips. We worked on a new Multiresolution model to represent plants and trees, we call this model LODTrees. n n. We created runtime modules ready to be used with existing game engines. Left: Buddha model represented using LODStrips into OGRE engine. Right: A forest represented by LODTrees objects. 12/5/2020 Game. Tools - IST-2 -004363 8

Technological Results - Illumination n. We have developed an approximate ray tracing scheme to

Technological Results - Illumination n. We have developed an approximate ray tracing scheme to introduce localized reflections, refractions of environment maps, taking advantage of the geometry information stored in these maps. n. We have implemented the core of a controllable GPU based depth shadow. We also developed an algorithm to compute real-time soft shadows. Left: Approximate ray-tracing and multiple refractions, rendered with 200 FPS on an NV 6800 GT. Reflected and refracted intensities have been computed by a physically plausible Fresnel reflection model. Right: Soft shadows rendered with shadow photon shooting on 100+ FPS 12/5/2020 Game. Tools - IST-2 -004363 9

Technological Results - Illumination Pre-computed global illumination module handles large static environments that are

Technological Results - Illumination Pre-computed global illumination module handles large static environments that are illuminated by dynamic light sources and rendered from a moving camera. The light paths responsible for indirect global illumination are partially pre-computed and stored in textures Comparison of classical local illumination (upper half of the left and middle images) and the global Illumination of the new method (lower part of the left and middle images and the right image of a cave). 12/5/2020 Game. Tools - IST-2 -004363 10

Technological Results - Illumination Participating media module computes volumetric effects, such as clouds, smoke,

Technological Results - Illumination Participating media module computes volumetric effects, such as clouds, smoke, fire, etc. We consider not only realistic lighting, but also the inclusion of conventional 3 D models inside the volume. 3 D objects in dynamically animated and illuminated clouds (left and middle) and a physically accurate global illumination rendering of a cloud (right) at 40 FPS. 12/5/2020 Game. Tools - IST-2 -004363 11

GTP Special Interest Group The members of the Special Interest Group have the preliminary

GTP Special Interest Group The members of the Special Interest Group have the preliminary access to the Game. Tools project technology Company logos of 26 GTP SIG members 12/5/2020 Game. Tools - IST-2 -004363 12

Consortium Partners Academia Companies Ud. G DLE UJI VUT BUTE UPV AIJU Gedas/TSystem s

Consortium Partners Academia Companies Ud. G DLE UJI VUT BUTE UPV AIJU Gedas/TSystem s Infowerk Unilim 12/5/2020 Game. Tools - IST-2 -004363 13

Consortium Partners • Academia – – – Universitat de Girona (Ud. G) (Coordinator) Universitat

Consortium Partners • Academia – – – Universitat de Girona (Ud. G) (Coordinator) Universitat Jaume I (UJI) Universidad Politécnica de Valéncia (UPV) Budapest University of Technology and Economics (BUTE) Vienna University of Technology (VUT) Université de Limoges (Unilim) • Companies – Digital Legends Entertainment (DLE) – Infowerk Softwareentwicklungs (Infowerk) – Gedas Iberia / T-Systems Iberia (Gedas) / (T-Systems) • Asociación de Investigación de la Industria del Juguete, Conexas y Afines (AIJU) 12/5/2020 Game. Tools - IST-2 -004363 14

Partner Roles • Universities: conducting R&D on visibility, geometry and illumination • Companies: demonstrators

Partner Roles • Universities: conducting R&D on visibility, geometry and illumination • Companies: demonstrators to proof the increase of realism and visual quality in commercial environments • AIJU: communication channel and dissemination activities 12/5/2020 Game. Tools - IST-2 -004363 15

Project Website available at: www. gametools. org 12/5/2020 Game. Tools - IST-2 -004363 16

Project Website available at: www. gametools. org 12/5/2020 Game. Tools - IST-2 -004363 16

Project Web Overview 12/5/2020 Game. Tools - IST-2 -004363 17

Project Web Overview 12/5/2020 Game. Tools - IST-2 -004363 17

Project Data • EC contract number: FP 6 -004363 • Instrument: STREP • FP

Project Data • EC contract number: FP 6 -004363 • Instrument: STREP • FP 6 priority: 2, IST • S. O. : IST-20022. 3. 2. 7, Cross-media content for leisure and entertainment 12/5/2020 • Project start date: 1/9/04 • Project end date: 31/5/07 (33 months) • Expected eligible costs: 2, 134, 588 € • Max. EU Contribution: 1, 649, 862 € Game. Tools - IST-2 -004363 18

Thank you! 12/5/2020 Game. Tools - IST-2 -004363 19

Thank you! 12/5/2020 Game. Tools - IST-2 -004363 19