GAME DESIGN USING TM 4 C 123 SPACE INVADERS L 3 BY PREMDEEP AMUDALA PHIL BLOXOM VISHNU DEEP SAMIKERI
OUTLINE Introduction Background and Motivation Design Output Conclusion Future work
INTRODUCTION Arcade game space invaders TM 4 C 123 Launchpad microcontroller Game play - destroying incoming enemy troops Too many hits kills player Destroying all enemy troops-mission accomplished LEVEL-3 DIFFICULTY
BACKGROUND AND MOTIVATION Background: The design process involves converting the game design into hardware and the Software components. Motivation: 1980’s space arcade game re-creation using the Launchpad. Working on the graphics module sprite through function calling.
CONCLUSION AND FUTURE WORK CONCLUSION Design of prototype Desired results FURTURE WORK Array of high scores, player initials, and more. This would make this game more like the original arcade game. Leds can be used for pb 4 and pb 5.
REFERNCES http: //users. ece. utexas. edu/~valvano/Volume 1/ http: //www. keil. com/dd/docs/datashts/ti/tm 4 c 123 gh 6 pm. pdf