Game Design Theory What Is Good Gameplay Greg
- Slides: 28
Game Design Theory What Is “Good Gameplay”? Greg Costikyan www. ungames. com www. costik. com costik@costik. com
“The Game” is Plastic Paintball Console Computer Sports Online Casino games Arcade The horses. . “Folk” Card & Boardgames Kriegspieler. . . and, of course, wireless. Miniatures “Mass Market” Boardgames Board wargames Roleplaying Games Collectible Card Games Play-by-mail and play-by-email games LARPs LBEs
THEY’RE ALL GAMES But what makes them interesting? What makes one better than another? --We need a critical language.
Interactive? Crawford’s Distinction: Games vs. Puzzles Are non-digital games “interactive? ” If it isn’t interactive, it’s a puzzle, not a game. “Interactive Game” is Redundant
Goals Interaction must have a purpose Decision-making is the essence of gameplay. . . or at least purposeful interaction. Goals, objectives, are what make interaction purposeful Goals don’t have to be explicit Sim. City RPGs & MUDs & MMGs But you still have to point players toward goals
Games are Goal-Direction Interaction But goals aren’t enough. .
Struggle Plucky Little England 1. Surrender 2. Spit in Hitler’s Eye! Rule Britannia! Britons Never, Ever Shall Be Slaves! Competion is one way of creating struggle Other obstacles can do the same The environment, NPCs (RPGs) Puzzles (graphic adventures) Tuning “struggle”: Too hard is frustrating, too easy is dull
Struggle (con’t) You have to make the players work A game without struggle is a game that’s dead In life, struggle=pain; in games, struggle=pleasure There can be no pate without cornichons.
A game requires players to struggle interactively toward a goal.
Structure Zimmerman’s “Structures of Desire” “Let’s Pretend”: Unstructured play Zones of Control: small changes in structure can breed big changes in play Algorithms (=rules mechanics) are the building blocks of game structure Digital game structures affect player behavior in the same way
Structure (con’t) Structure shapes (but does not determine) player behavior You must define structure intentionally to achieve the effect you desire Game structure is analogous to economics
A game is an interactive structure that requires players to struggle toward goals.
Endogenous Meaning Endogenous: “Caused by factors inside the system. ” Games create their own meanings n n Monopoly money The Bloodforge Hammer Is the Stock Market a Game? “Fiction” vs. “Non-Fiction”
A game is an interactive structure of endogenous meaning that requires players to struggle toward goals.
Interactive Entertainment Can it be anything other than a game? It could be unstructured It could have no recontextualized meaning It could lack struggle It could be pointless Interactive Entertainment means games
Le. Blanc 1: Sensation Visuals, sound, tactile, muscle pleasure Example: Axis & Allies Sensation increases our pleasure. . . but it’s not the core of gameplay Wireless games suffer on this score
Le. Blanc 2: Fantasy Analogous to “suspension of disbelief” Abstract games (Chess) have little of this Fantasy helps create endogenous meanings
Le. Blanc 3: Narrative Doesn’t literally mean “story” Games as drama Easier to accomplish in pre-scripted games
Le. Blanc 4: Challenge Equivalent to our concept of “Struggle” At the heart of any game Tuning: Neither too easy nor too hard One area where networked games have an advantage
Le. Blanc 5: Fellowship Equivalent to “Community” Shared, Intense Experiences breed Fellowship Online games excel
Le. Blanc 6: Discovery Exploring the world Hidden information Sheer variety of encounter
Le. Blanc 7: Expression Central to RPGs, MMORPGs Vital to social games Important in some soloplay games Little tricks go a long way
Le. Blanc 8: Masochism Submission to structure: the basic transaction we make with games Frustrating to play with those who don’t buy in Damn frustrating to play with cheaters Gaining goals within the structure is what gaming is all about.
Artists. . Begin with imitation. . . Move on to mastery of technique. . . Ultimately work with intentionality
What makes it a game? What types of interaction? (Are they fun? ) What goals does it support? Does the structure support my objective? What makes it an entertaining struggle? What meanings does it create?
What pleasures does it provide? Sensation Fantasy Narrative (Drama) Challenge Fellowship Discovery Expression Masochism
One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. --C. G. Jung
Suggested Readings Crawford’s Computer Game Design www. vancouver. wsu. edu/fac/peabody/ game-book/Coverpage. html). Various rants: www. costik. com/articles. html Marc Le. Blanc’s rants: world. std. com/~mahk/gamedesign. html Game + Design, Eric Zimmerman & Katie Salen, MIT Univ. Press (in press)
- Emergent gameplay definition
- Centipede arcade game
- Jo14 gameplays twitter video
- Sonic rush adventure gameplay
- Eroic0 gameplay
- Elements of gameplay
- Borut pfeifer
- Level building for stealth gameplay
- Thief series designers
- Gameplay
- Ge hardiman
- The pirate game sheet
- Game lab game theory
- Liar game game theory
- Liar game game theory
- A formal approach to game design and game research
- Good deeds good words good thoughts
- Hi hello good morning
- Good afternoon animado
- You are good you are good when theres nothing good in me
- Buenas tardes
- Game theory and graph theory
- Mips instruction set architecture
- Good design and bad design examples
- Farming game instructions
- Good morning gentlemen. of you is first in line
- Excellent very good good fair poor scale
- Real and apparent goods examples
- Good morning, class