Game Design Planning your assessment game www computerscienceuk

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Game Design Planning your assessment game www. computerscienceuk. com

Game Design Planning your assessment game www. computerscienceuk. com

Starter What are the differences between these two pieces of design work 1 2

Starter What are the differences between these two pieces of design work 1 2 In pairs, list 3 major differences between these two examples of game designs 3 minutes www. computerscienceuk. com

Learning Objectives • Learning Objectives – To understand how to plan / design your

Learning Objectives • Learning Objectives – To understand how to plan / design your own computer game – To understand what makes a successful game within this project • Success Criteria – To decide on the objectives and theme of your game – To design each level, the characters and any scoring items Literacy – Key Words Annotation Labelling the features of your game / level (labelling your design – explaining each element in detail) Success Criteria What your game needs to have for it to be a success Objectives The aim / purpose of the game (or level) www. computerscienceuk. com

Your Computer Game Over the next few weeks you will design and code your

Your Computer Game Over the next few weeks you will design and code your very own game. This will be an assessed piece of work. We expect you to use resources on the Computer Studies website if you require support when coding your game. If you require further support we will help but this may impact on your final level. www. computerscienceuk. com

Success Criteria • Your game must have: Movement (& Gravity) Using the keyboard? Automatic

Success Criteria • Your game must have: Movement (& Gravity) Using the keyboard? Automatic movement? Go-To when touching…? Can only jump when touching a platform? Baddies Automatic movement…gliding? Different baddies worth different scores? Shooting / Scoring Baddies can be “shot” for points, scoring items to collect? Baddie items which reduce your score? At least 2 levels Different baddies on different levels (use “broadcast” to introduce them? ) Scrolling Backgrounds This could be 2 sprites which act as the ground which move across the screen – or maybe you want platforms which move down the screen like on ‘doodle jump’? ! www. computerscienceuk. com

Design Task 1 Open the Design - Cover Sheet and complete the tasks ’

Design Task 1 Open the Design - Cover Sheet and complete the tasks ’ 12 Minutes’ www. computerscienceuk. com

Assessment Criteria Level Your Game • • 7 • • • Aims and objectives

Assessment Criteria Level Your Game • • 7 • • • Aims and objectives are very clear and highly detailed Coding for different game elements are clearly explained and example code is given for all major elements Sketches are very clear and well drawn Sketches are annotated in high levels of detail Designs clearly demonstrate a progression in player challenge • • Aims and objectives are clear and detailed Coding for different game elements are clearly explained and example code is given Sketches are clear and well drawn Sketches are annotated in high levels of detail 5 • • Aims and objectives are clear Coding for different game elements are clearly explained Sketches are clear Sketches are annotated in sufficient detail 4 • • Aims and objectives are stated Coding for some game elements are described Sketches have been produced Sketches are annotated. 6 www. computerscienceuk. com

Design Task 2 Open the Level Design Sheet, sketch your levels and annotate. ’

Design Task 2 Open the Level Design Sheet, sketch your levels and annotate. ’ 12 Minutes’ www. computerscienceuk. com

Assessment Criteria Level Your Game • • 7 • • • Aims and objectives

Assessment Criteria Level Your Game • • 7 • • • Aims and objectives are very clear and highly detailed Coding for different game elements are clearly explained and example code is given for all major elements Sketches are very clear and well drawn Sketches are annotated in high levels of detail Designs clearly demonstrate a progression in player challenge • • Aims and objectives are clear and detailed Coding for different game elements are clearly explained and example code is given Sketches are clear and well drawn Sketches are annotated in high levels of detail 5 • • Aims and objectives are clear Coding for different game elements are clearly explained Sketches are clear Sketches are annotated in sufficient detail 4 • • Aims and objectives are stated Coding for some game elements are described Sketches have been produced Sketches are annotated. 6 www. computerscienceuk. com